Saturday, May 31, 2008

Total Recall

Huh? What? Senile has finally lost it. He's referring to cheesy Schwarzenegger movies now.

Maybe. I almost titled this post We Can Remember it For You Wholesale, which is the Philip K Dick story that inspired the movie. But then I decided that, since nobody in the anime/manga fan world seems to pay attention to anything but anime and manga, I might as well title it with something from pop culture in hopes that somebody would get the reference.

At this point, you're bound to be wondering what I am writing about. Relax: It's all new stuff (currently airing anime) and it all relates to the theme of moving memory and identity around technologically. I'm going to order these by personal preference - most to least favorite.

1.
Kaiba

カイバ
Madhouse/Yuasa Masaaki

Ever seen Fantastic Planet, or any other eastern-bloc animation from the '60s or '70s? Nah, I didn't think so. Well, if you had, you'd say "Wow, this looks a lot like animated Eastern-European formalism from the '60s or '70s!" As it is, you'll just have to take my word for it. Since Madhouse did the animation and production, you can rest assured that it looks exactly how it is supposed to look. I think they were warming up for this when they were making the dream world sequences in Paprika...

At Left: Kaiba awakens knowing nothing of who he is or why he is here.

This is one of those shows that keeps me looking at anime. It seems that for every thousand shounen fanservice fests out there there is only one show like Kaiba, but that one is so worthwhile that it justifies all the crap. You just never know when you're going to stumble across the concentrated results of creative imagining. Kaiba is bright, beautiful, dark, puzzling, on the surface and deep and mysterious all at once. It involves space travel, mind control, thought transference, the definition of self, and the ethics of terrorism...and that's just in the first four episodes.

Sit back, relax, and enjoy the enigma that is Kaiba. It's bright, colorful, complex, and it (unlike nearly everything else this season) even has good OP and ED music. Be forewarned: everything you see in episode one relates to everything else, so even if you don't understand what's going on, pay careful attention. It'll all be explained later on...probably.

2.
RD Sennou Chousashitsu
(Real Drive)
RD 潜脳調査室
Production I.G/Shirow Masamune (yes, that's the pair that did last season's Ghost Hound)

This show has two things in common with Kaiba: 1. It deals with the abstraction of intelligence in a virtual world, and 2. It throws you into the plot already running at full speed.

The differences are just as significant. While Kaiba is set in some measurelessly distant future, There's a date explicitly set in the middle of the 21st century for Real Drive. Likewise, while the art of Kaiba is formalist and fantastic, Real Drive is set in a world so real and literal that you can almost taste the sea foam when the 'camera' pans across a shoreline. Beg, borrow or steal enough computing horsepower to watch this one in High Def if you must - there's a lot of detail, both painted and rendered on the screen. And if you wait for the DVD, you'd be well-served to see it on Blu-Ray.

At Left: The years have not been kind to Haru Masamichi. But at least he has great views.

Meet Haru-san. He's got a problem. He went for a dive one afternoon and woke up fifty years later. Luckily for him, and for his world, the nursing home he inhabits these days is fully wired. Also lucky for him, he draws a smart and genki candy striper (Aoi Minamo) to help him in his dives into the Meta-Real Network (usually known as 'Metal'). Extra points to those who bother to parse Minamo's surname kanji, btw.

At Right: Is 15-year-old Minamo-chan Shirow's first genki girl? She gets extra points for the brown eyes, hair bow, and lack of idealized features. She even has chubby thighs, just like the real thing. Think "Matsuri from Kamichu! meets GITS".

I haven't watched a lot of this one yet, but Shirow's plots seldom disappoint. There's some talkiness at the beginning, but once Haru wakes up from his dive, the show gets on with it and the talk is driven by the plot, instead of vice-versa.

3.
Himitsu - The Revelation
秘密 〜The Revelation〜
Madhouse/shoujo manga by Shimizu Reiko

If you find Real Drive a little too futuristic, there's always Himitsu. The idea here is a pretty simple one: Cops in the near future do the Law & Order thing by sucking the memories out of a dead person's head with a computer. Since the last thing a murder victim saw is often the murderer, it helps a lot with criminal investigation.

At Left: Uke, meet Seme-san, your new boss. But who's who?

Our protagonist is the 'new guy' on the detective squad. He has been hired in to replace a detective who died of unnatural causes. His special ability is lip reading, which turns out to be very useful to the detective team for the simple, if unexplained reason that the computer sucks visual, but not auditory memory out of dead (but not too-long-dead) brains.

But wait, it gets better: In order to get all the memories out of somebody's brain, you have to crank it up to 120% of neural function, as indicated by dramatic bar graphs that go into the scary red zone right before stuff starts happening. Huh? Try running this idea past a research psychologist. For extra amusement value, make sure that the boffin is taking a drink first... Let's just say that this show has the same relationship to neurological science that Star Trek has to nuclear engineering.

Since it's based on a shoujo manga, there's a lot of hand-wringing involved about the ethics of knowing a dead person's innermost thoughts and the basic 'yuck' value of the whole thing, at least in the first show. Our protagonist doesn't exactly show himself as a shining example of intestinal fortitude. The super-plot is all about solving murder mysteries. There are sub-plots involving some light yaoi themes and the aforementioned hand-wringing.

At Right: Seme-san is revealed by his important posing in front of racks of blinkenlights. That is, unless he really wants to just give it all up to the new hire.

The storytelling is rather conventional murder-mystery stuff. Frankly, Arthur Conan-Doyle did this better more than a century ago in “The Boscombe Valley Mystery," and thankfully spared us the boys love angle. The 'thrilling climax' failed to thrill me. It had the feeling of an Agatha Christie story: All the chess pieces move around on the board with just the endgame shown to the audience, and then Miss Marple recites the game for you at the end. Meh. I watched one episode and haven't looked back. If you have read enough actual detective fiction to know good from bad, you'll do the same.

If you want to see a better version of this same basic plotline done with genetics and the paranormal instead of technology and the mental, consider watching Witch Hunter Robin.

Saturday, March 1, 2008

Gunslinger Girl - Further Thoughts and Anime Series 1 and 2

I've been reading Gunslinger Girl again. This is prompted by having finally acquired all five volumes of GSG in print in the US (from ADV Manga).

Here's review of the recent ADV releases from a conversation on Mangaforums:

Read through the ADV release of Gunslinger Girl vol 5. My conclusion: it's just as good/bad as their vol 4.

In particular, the very last conversation in the volume between Hillshire and Triela is an excellent point of measure. Psygremlin and I had a conversation here on exactly how this should be translated which culminated in me translating it myself from the Japanese raws. In short, ADV fails. I wouldn't translate '褒める' as 'congratulate.' My dictionaries are rather clear that it's 'to praise,' which coming from Triela has a very different meaning than 'to congratulate.'

There's another place where they get it not quite right. Somebody else's translation of the Henrietta and Giuse in the former monastery scene looking at the portrait (I think it was Toukoubi?) included a nice cultural note explaining what is the deal with the monk, the cell, and the portrait. Nada from ADV.

If it were Naruto nobody would care. But here the mangaka has gone to significant trouble to put his fictional story in the real historical Italy with real buildings, artwork, cars, guns, etc. Because of the nature of Japanese college entrance exams, it's distinctly possible that many Japanese (at least the ones attracted to Gunslinger Girl) would recognize much of what is missed by less-well-educated English speakers...

Cultural notes, people. They don't take up any space, and they often add a lot of value...

My final grade for the ADV translation of Vol 5: C (adequate, but the fan scanslations are significantly better).
And that pretty much sums it up. The first place to look for a quality scanslation of Gunslinger Girl is Toukoubi. Sintendo also did a good job, but have disbanded. Sadly, I know of no fan scanslations circulating of any volume earlier than four, which means that I might just decide to adopt a darker cover and do it myself when I feel like spending an hour a page improving my Japanese reading comprehension someday. As I've said about Ai-Ren and Chobits, Gunslinger Girl deserves a best-possible scanslation and (with the exception of Toukoubi and Sintendo's work) hasn't had one.

Gunslinger Girl is thought-provoking. It's full of moral quandaries and no-win situations. Like Ai-Ren, I think it it some kind of emotional litmus test, possibly of one's ability to be compassionate.

Looking at the printed manga has been an interesting experience in itself. The eye catches different details on paper than on the screen. I was especially interested in the contents of Giuse's desk in vol 3 - he's building a ship in a bottle, and has an aquarium. A patient fellow, our Giuse.

Here's part of a long conversation between me and psygremlin at mangaforums about Gunslinger Girl, among other things. I'll edit to reduce spoiler content, but if you click through to the original, you'll be entering a spoiler minefield, so be warned. Here's Psygremlin, having just watched the original 13 episode anime (there's a sequel in production now).

Just finished watching the series, and although I have a lot to say about it, I'll keep it brief for now, because I don't know how far you are in watching it, plus there's probably going to be a raft of spoilers.

But salient points are:

- I love the artwork in the show, very nice and crisp. That caught my straight from the lovely opening sequence.

- Now that I'm finished I can see exactly why you bought it up in response to my comment about the brutality in Here & There. Except I feel that in many ways GSG is more 'horrific'. Here & There deals with war and people are brutalised during wartime. In GSG, it's about the indifference and almost contempt the girls are treated with. Most handlers treat them like the machines they've designed to be (despite clear traces of their inner humanity shining through - think Triela and her bears). Most of the handlers (apart from Jose) seem to see the girls' devotion towards them more like a dog's loyalty and obedience than "love" - for want of a better word.

- Although one scary part of their conditioning comes through in the interaction between Rico and the bellboy (as you mentioned). The soulless, mechanical way in which she says "sorry" literally sent a shiver up my spine. She wasn't sorry at all - she was doing her job and he got in the way.

- Strangely (and possibly highlighting the 'wrongness' of their situation) if I compare it to the last girls with guns anime I saw - Noir (altho this is more a lolis with guns) the main difference is that although Noir killed more people than your average Tarentino movie, not a drop of blood is ever shown on screen. Whereas in GSG, there's plenty of blood flying when bullets hit home (not to mention poor young Elsa). Add to this the fact the girls are running around in clothes more suited to the mall (and their ages) than say a military style jump suit highlights their youth, perceived innocnce (which could be more naievety - afterall, Henrietta no longer knew what Venus was), and wrongness of their situation. (a bit like the girls wearing their school unifoms in space in Voices of a Distant Star).

- Funnily enough, I found the OP (which I now love) became more and more poignant for me as the story progressed each episode. Especially the opening line "In truth, there is no better place to be" - when you consider the girls' situation before they ended up at Social Welfare (great pun too - they remove people that could affect the welfare of society), they are in a "better place".

And here is my reply:

You got what I hoped you would get out of the Rico/Bellboy scene. It's not what she does, but how she does it that makes it so horrible.

One of the ways that Aida really tweaks the reader/viewer's sensibilities is with the brutal, bloody reality of what the girls do versus their native personalities. Is innocence the same as naivete, or is it simply that they don't have vivid memories of what they did on missions because of the conditioning?

Something worth mentioning too is that children really are the ultimate pragmatists. Aida seems to understand this. Rico might be fully aware of what she's doing, but she knows it's the only because of what she does that she isn't stuck in a hospital bed anymore. Jean may beat her, and her missions may be horrible, but it's obvious that to her, at least, being able to walk and do things for the first time in her life is so good that it's worth all the bad.

One thing I find interesting is how the handlers are portrayed. They're generally not soulless bastards. Marco is detatched from Angelica precisely because he was emotionally hurt by her progressive amnesia due to the conditioning. I think Aida does a great job of making everybody (even the "villains") someone worth knowing and understanding - much like Miyazaki does in his best work.

Concur on the clothes - not only are they necessary for urban camouflage, but they point out that the cyborg assassins are girls who, left to their own devices, think as girls think, and wear what girls wear. Jose's gift of the expensive fashion over coat to Henrietta is very definitely a gift of human affection, and Henrietta treasures it as such.

Ultimately, GSG is not about lolis with guns. It's not about mind control. It's not about the ethics of terrorism and anti-terrorism. It's not about cyborgs. (although all of these things are touched on). GSG is about people and the consequences of actions, both anticipated and unexpected. That's why there's blood - it's a consequence of shooting people. GSG works as a story because it always follows through with the consequences.

It's art, and I'm surprised it's not more widely seen here, given that the anime is both accessible and commercially available. But then nobody has read Ai-Ren, either, which is as profound in its own way.

Which provoked this reply from psygremlin:

What's interesting is there are essentially 5 very different relationships (6 with Elsa) portrayed in the fratellos. And each seem to work on their own levels. Obviously we feel most for Jose and Henrietta, because he treats her more like a human - as Triela says "his kid sister" - than the others. Yet I got the feeling that even this approach - while humane in our eyes - wasn't right. There were a couple of moments when Henrietta does something - like the way she first holds the coat, or wants to keep the wrapping from the camera - that bordered on the obsessive. Add to that the fact she knew what happened with Elsa and her handler, and I'd have to say of all of them, she would be most likely to do the same.
To which I said:

The treatment of Elsa in the manga really brings it home - Jose/Henrietta is the literal fratello attatchment at its closest and most intimate. If the wheels come off this relationship, it turns into Lauro/Elsa. It's made quite obvious that Henrietta empathizes completely with Elsa, and that's why she's the only one who can answer the question of Elsa's fate of all those who have been asked. Her empathy is what I found so heartbreaking in the manga scene. She obviously isn't abstractly considering doing what Elsa did when considering Elsa's condition.

Yes, Henrietta is obsessed with protecting Jose (to both his worry and discomfort at times), and is obsessed with being the precise center of his attention. This is all creepily familiar with anybody who has seen the responses that military working dogs have toward their handlers (yes, same term). All it would take to upset this particular applecart would be for Henrietta to discover that Jose had a serious girlfriend...

Hillshire/Triela is presented as an alternate and (I agree) generally more functional relationship. The difference here isn't so much in the relationship itself, I think, as in the difference between the participants. Henrietta and Rico are the emotionally youngest of the girls, and from their stature I guess that they are the physically youngest as well. They're emotionally very different from Triela, who is enough older that she's dealing with menarche and the change of perception that comes along with it.

Since Triela's more emotionally mature, she needs a friend and partner much more than she needs a protective/loving big brother. Teddy bears are an amusing choice of gift for her because she, of all the girls least wants/has a use for stuffed animals. She seems to know that she ended up here because she was nearly killed in a snuff film, and it gives a certain edge to her perspective. Hillshire, accordingly, fills the friend/partner role. As much as anything, he humanizes her when she's prone to indiscriminately kill. The conditioning adds a certain creepy reverse-lolicon quality to their relationship, which Hillshire (being a both a wounded but still determined idealist and all-round decent guy) carefully ignores.

I thought that sending Triela off to train with the green-beret equivalents of the Carabinieri was a stroke of genius. It also thought it pointed out that they (section 2) had spent a lot of time training the girls to behave like perfect SWAT team members (policemen, basically), but had neglected several thousand years of experience in the basic rules of human strife that every good soldier (or good martial artist) knows. It's sort of a variation of the question asked by Neviril in Simoun - You send us on these missions and tell us to act like soldiers, and then you train us to be police. Which do you want us to be, and are you willing to accept what we will become if we do what we must to win?

It's worth mentioning that Giuseppe and Hillshire are alike in that they don't like to blunt their charges' awareness with heavy conditioning, preferring instead to teach their charges appropriate behaviors the old fashioned way. Giuseppe and Jean are brothers (actual fratelli), but couldn't be more different in their approaches to fratello management.
...which was true when written, but the more recently scanslated chapters of the manga have developed Jean and Giuse's relationship as brothers, and shown some complexity to Jean's treatment of his Cyborg charges (he's also responsible for Claes) that was not apparent before Vol 3. As in real life, people in GSG change, and their actions in the present are not always predictable from those of the past.


Gunslinger Girl: Il Teatrino Anime

In other Gunslinger Girl news, Gunslinger Girl II: Il Teatrino is running now in Japan. It's another 13 episode show, and it is, so far, very canon to the manga. Aida-sensei is supposed to be prominently involved in production and scriptwriting, and they're getting a lot of little things right.

Sadly, what they're not getting right is the animation, which is...acceptable at best. It's obvious that the animation is both rushed and done on the cheap. The first episode is the worst (crowd scenes had me cringing), but other than that, it's watchable. The first series was done by Madhouse, who do Kon Satoshi's movies now, so probably couldn't be bothered to do a TV show like GSG2 even if the budget had been big enough (it obviously wasn't).

Here's my take from having just watched the first episode:

I've also heard bad things about the AEN sub (from different sources) so I waited a whole day and pulled the torrent for the Triad release. When I added the torrent last night before bed there were 300+ seeds and 600+ peers. Completion time was limited by recipient bandwidth. It was sitting on the hard drive this AM when I woke up.

{edit - later}
Watched GSGII ep 1. My initial impressions: OP song indifferent. OP animation (partially - looked like some posterized photo capture there) OK, but not spectacular. Does get the point across, though.

I got really, really tired of the lame moving-block animation in the crowd sequences. Either animate the people or do snap cuts between stills. Don't bother with Hanna-Barbera-style moving cutouts. OTOH, Backgrounds were great. They were playing with a watercolor wash look (probably to hide that they'd ripped some scenery out of photos) but it worked OK.

Something that didn't work quite as well was the character animation. Henrietta's face wasn't as mobile as in the manga, which is something of a trick given that the manga is still pictures. Likewise, they didn't show the payoff scene in the walking-on-the-curb sequence (I suspect it was cut for time). Things improved after Hillshire and Joze returned from France, although the animation was still rather clunky. The vehicles aren't generic (thankfully) but haven't gained the stature of the manga yet. I suspect they will - writing the Alfas out of the plot would probably not please Aida-sensei. Likewise, nice to see that the Vespa is yellow...

The cyborgs' eyes seem to be intentionally creepy. Fine. I can cope with that, and it does fit, especially when 'Etta does her trick on the scooter. I don't think I'll ever get used to Joze's hair, though...

All of the scenes are canon from the manga, though they are rearranged in chronological order to provide a good introduction episode before starting on the Pinnochio arc. I didn't much like how Henrietta came off looking robotic, reverse-lolicon and incompetent while Triela looked thoughtful, mature and capable, though this may be dramatic setup for the first Pinnochio encounter - 'pride goeth,' etc. They did get the feel of the dynamic between Joze and Henrietta fairly well. They touched on that between Hillshire and Triela, and showed very little of Jean/Rico, but nothing out-of character happened.

I liked how they introduced all the Section 2 supporting cast. We only know a couple of names, but we have seen all the faces and characteristic mannerisms. Nice touch. I was also amused by Beatrice's cameo...

ED song and animation - not bad at all. As evocative as 'The Light Before We Land,' if with a rather different text. Gets the point across well, I think. I wonder if they'll sub in different animation vignettes as we go along.

I have to say I wanted a higher-res encode from Triad. Lots of artifacts, etc. I'm guessing their raws weren't wonderful, but ugh. Since the filesize of the AEN sub is about the same, I suspect they're both from the same raw. Oh well. I'm sure it'll go to DVD sooner or later.

Conclusion: Animation nowhere near as good as Madhouse's work in the first series. Right now it gets an A for backgrounds, a B for character animation, and a C for misc. animation. Music: OK but nothing wonderful - isn't as evocative as that of the first series. Character development and plotting: A. If it stays at this standard I'll grumble at the animation gaffes, but will enjoy watching. If they're saving up cash for later eps, all might be forgiven, though I'd say they were stupid to short-budget the first show.


And here from a little later on:
Re GSG2: to be fair, the bar was set very high by Madhouse. They are a cinematic-quality shop, so naturally their work looks very good indeed (and I think that GSG II is a victim of their success - I'm sure they're working fulltime on Kon Satoshi's next movie right now). That said, it looks like Artland wasn't really trying. I don't know about the budget, but so far this falls in the category of 'cheap TV animation.' Which is fine for something like Hidamari Sketch, but not so good for something as immersive as GSG. Re 'shiny' I think that's both a stylistic choice and a way to hide a lot of the splice work holding the backgrounds together. That's fine - it is sunny Italy after all. I didn't like that cars on the street are mostly matte polygons with dropover textures. Quick, cheap wireframe CGI work.

They definitely got a lot of the important stuff right, which is why it's watchable with such marginal animation. Yes, Henrietta with Joze's shirt was done very well (but I was a little annoyed at them getting the surfaces of his desk right - there's a bottle, a tank, and a computer, but not showing any detail - you don't know what's in the bottle or the tank. Joze's character remains more opaque than it might to the viewer because of that). My reaction - and Hillshire's - to the the way Triela looked after the big shootout was well done. Likewise Triela and the manhole cover. In both cases, it does a good job of setting up the essential tension between the characters and their job.

And here, I talk a little more about it after having seen episode three:

It's becoming apparent to me that, while there's no budget (and this is a great pity), they're trying very hard to tell a good story. The placing shots of Montalcino at the beginning of the ep were reminiscent (in a somewhat low-res, fuzzy way) of the trip to Sicily footage from the first series. They got the feel right, which indicates that somebody in this overworked and obviously underpaid art department is trying hard to get it as right as they can. Likewise, pacing and direction are quite good. Even the spots that should be draggy aren't too draggy. The only places I feel like the art quality hurts is in facial expressions- Aida's art style gives a lot of expressiveness in a face, and we don't always see those subtleties carried across to the animated character.

Yes the framing rate could be higher - the jerky motion does bother me, and is reminiscent of a lot of mediocre TV animation of the last two decades. But if they had to sacrifice plot, backgrounds, or frame rate, I'm glad they chose frame rate. On the upside, there was actually good BG music in this ep. It was distinctly reminiscent of the happy Italian town BGM from the first series, which is no bad thing. The OP continues to leave me cold (cheap drum machines usually do), although I sorta like the still montage. The ED works better for me, and I still like the inset vignette. Stark works well with GSG, so the stark titles and credits are good. I suspect that when we see a higher-res picture, they'll suffer significantly less than the animation will.

My conclusion, as of ep 3 at least: ArtLand doesn't suck. They're just underpaid. And if they had to scrimp on something, I'm glad it was the opening episode, which was barely canon to the manga and mostly existed to establish characters. I just hope it didn't hurt the ratings for the rest of the series too much - after all, Aida's still writing, and if this show does badly we'll never see a GSG season 3.

Tuesday, January 1, 2008

Scary Girlfriends

I was debating how to introduce this post, and decided that the song that crystallized it for me was just too good an introduction to pass up. ZZ Top's Got Me Under Pressure:
She likes wearin' lipstick, she likes French cuisine
But she wont let me use my passion unless its in a limousine.

She got me under pressure.

She likes the art museum, she don't like pavlovs dog.
She fun at the mind museum, she likes it in a London fog.
She don't like other women, she likes whips and chains.
She likes cocaine and filppin' out with great danes.
Shes about all I can handle, its too much for my brain.

Its got me under pressure.

I'm gonna give her a message,
Heres what I'm gonna say:
Its all over.
She might get out a nightstick
And hurt me real real bad
By the roadside in a ditch.

Its got me under pressure.
Yeah. Scary girlfriends.

Female romantic interest lead character types in manga and anime for male readers are usually pretty generic. You've got your tsundere, you've got your yamato nadeshiko, you have the childhood friend (in both remembered and forgotten variations), you have the magical girlfriend - though sometimes (as in Chobits) she comes with scary fine print. There are a few variations on the theme, but they're rare, and usually they're just twists on the familiar.

It's not surprising. Japan was entirely a feudal, agrarian society until about 150 years ago. As in the Western feudal tradition, women were expected to keep the home fires burning and produce the next generation, and were valuable as bargaining chips in land and property negotiations. The difference between us and them is that all of this mostly came to a halt in Western societies about 300 years ago, but it was still going strong as an expected standard of behavior for Japanese women as late as the 1940s. Marriage for status is alive and well today in Japan, as is arranged marriage. Both are leftovers of the same feudal system.

When you're trying to wrap your mind around the dynamics of something like Minmei suddenly wanting to settle down with Hikaru at age 19 in Macross, Aoi at age 19 running away from home to latch onto her guy in Ai Yori Aoshi, or any of countless other similar cases in shounen/seinen mangaworld of the female lead aspiring to be the stay-at-home housewife (奥さん) as her highest goal, try to apply something like a 1930s-1950s USA mindset to it. They didn't have a women's liberation movement in the 1970s, and most Japanese women don't see the point of one now.

Because of changing demographics and economics, women in Japan are doing steadily more work outside the home to make the wheels go around and keep food on the table. This creates a strain with men's expectations. I believe that a lot of the doormat qualities of shounen/seinen romatic interests have to do with wish fulfillment - you can't find a real girl like this, but we can surely draw one for you in a manga.

The bad girl exists in male-oriented manga, but not normally as a romantic interest. Usually she's a spoiler in a harem story (as with Akemi in Maison Ikkoku, or Rin in Midori no Hibi) or sometimes she might be some sort of fairy godmother/hot landlady to the male lead (as with Haruka in Love Hina). Inevitably, she'll develop some side-plot that vaguely points to a happy ending for her at the end of the story after she has finally given up on messing up the primary relationship in the story.

But there has been, in recent years anyway, a small trend toward making the bad girl the female lead in a shounen romance. The results are generally interesting, as you would expect. Here then, are three examples of girlfriends who, to quote ZZ Top, just might hurt you real, real bad.


I've mentioned Mirai Nikki previously in my blog, but I hadn't really gone into much detail. Here, then, is a proper review.

1.
未来日記
Mirai Nikki

Future Diary
Serialized in Kadokawa's Shounen Ace

Amano Yukiteru, 'Yukki' to his friends, is a rather boring Japanese schoolboy who acts and dresses like someone growing up to be a hikkikomori like Satou from Welcome to the NHK. He's detatched from school, his classmates, and life in general. He has three noteworthy characteristics:
  1. He compulsively diarises everything in his cell phone.
  2. He is the coolest hand with darts and a dart board you've ever seen.
  3. When bored, he imagines conversations with his imaginary friend, a super-powerful being named Deus Ex Machina.
At right: The inside cover to Vol 1.

One day, his imaginary friend declares that it's time to upset things, and so adds a special new feature to Yukki's cell-phone diary. It now shows entries from his near future. Yukki has the ability to alter his fate by changing his actions based on the cell phone's predictions.

Sounds like fun, right? The diary even provides the correct answers for school exams. Well, it is fun...for a while. Then Yukki meets Gasai Yuno. As he thinks to himself when checking her out in class, "Good grades, and beautiful. Our school's very own idol."

At left: Yuno at her cutest cluing Yukki in. This is a good example of the art at its best. Sorry for the resize artifacts - they're not in the scanslation original.

Seems like some variation on the magical girlfriend story, doesn't it? Well, it's true that Yuno very much wants to be Yukki's girlfriend. She wants to be Yukki's girlfriend so much that she also has a cellphone future diary...except hers tells the story of her relationship with Yukki with a ten-minute resolution. 'Stalker' is not too strong a word to describe her. Indeed, I'm not sure there's a word that is strong enough to describe her feelings toward Yukki. It's also true that she tends to have...violent tendencies toward people who get between her and whatever she wants. Did I mention that she seems to be quite talented with a variety of edged weapons?

There's more to the plot, of course. Yukki and Yuno are just two of many people who have been given some sort of prognosticating diary, and they're all trying to kill each other as rapidly and efficiently as possible so that they can get 'the prize.' Nothing especially original there (it was an old plot when The Highlander was made in the 1980s), although the treatment is good, and the manga's overall story telling ability isn't bad.

At left: Yuno and Yukki share a tender moment through Yukki's mail slot.

It's shounen, so don't expect a deep and complex plot. There is, however plenty of action, and it does a good job with varying things. So far (we're currently scanslated to vol. 5), plot is still fresh.

Because foretelling is such a big part of the plot, nearly every chapter starts off with something that would normally be called a spoiler. Truth is, though, that the 'spoilers' are missing context. As with a teaser for the next episode of a TV show, they serve to heighten the reader's interest, rather than actually spoil anything.

At right: Yuno definitely qualifies as a scary girlfriend.



2.
謎の彼女X
Nazo no Kanojo X
Mysterious Girlfriend X
Serialized in Kodansha's Afternoon monthly

For our second entry in the scary girlfriend sweepstakes, we're going to take a step into the seinen zone - the bizarre and quirky corner of the seinen zone, to be exact.

Tsubaki Akira was a typical Japanese second-year high-school student leading a completely unremarkable life. One day, mysterious Urabe Mikoto transferred into his class mid year and was seated beside him. Shortly after that, Akira's life became considerably more remarkable.

At left: Mikoto and Akira share a few words about drool early in Chapter 0 in their first private meeting.

It's not an accident that drool (and I agree with the translators' word choice here) figures in this page. Drool is, in fact, the vital lubricant that keeps the wheels of this manga turning. Mikoto and Akira do eventually become attached...sort of, but I'm not going to spoil the how and why.

Your art sample at left illustrates Ueshiba's character designs. Yes these are supposed to be high schoolers. If it makes you feel any better, Akira's older sister and his homeroom teacher both look young for their ages, too. I don't think he's aiming for the lolicon market - he draws males the same as females and when we see figures they're appropriately developed for the stated character age.

At right: Mikoto chastens Akira


Oh well, it's not jarring once you get used to it, anyway. From what little I've been able to find on his two prior mangas, Discommunication and Yume Tsukai (which was also made into an anime), he just draws people like this. Discommunication's plot, incidentally, sounds somewhat like Mysterious Girlfriend X's plot.

At left: Akira takes the hint.

About now, you might be wondering, "so what's so scary about Mikoto, anyway?" Well, Mikoto is pictured on the cover of volume one in an action stance holding a pair of scissors. Yes, scissors. Blunt-tipped ones with ergonomic plastic grips, to be exact. She's never separated from them. When Akira steps out of line, out come the scissors...

Who knew schoolgirls with scissors could be so scary?




3.
まほらば
Mahoraba

(difficult to translate. 'Mahora' is something like 'great and splendid place' in the ancient Yamato language).
Serialized in Square Enix's Gan Gan Wing monthly

Our third scary girlfriend story is a little different from the prior two. For one thing, no edged weapons are involved. The male lead, likewise, isn't cut from the same cloth as the prior two, either. Shiratori Ryuushi is not a shounen schoolboy. He's left his unspecified two-hours-from-Tokyo hometown for the big city to pursue his dream of being a children's book author at the Sumeragi School of Design. As you may already know, the hardest part of being a student in metro Tokyo is finding someplace affordable to live. Our young gentleman lucks out on this - distant relatives own the Narutaki-sou apartment house, which happens to be quite convenient to his school, for all that it's in the shadow of skyscrapers. He's determined, disciplined, very polite and soft-spoken, and, now that I think of it, is a little like Mr. Rogers must have been at age 19. He's also totally unprepared for what is about to befall him.

At left: ooyasan kawaii! Ryuushi discovers that Narutakisou's biggest attraction isn't its location, but its landlady.

Things start well enough, as you might expect. Indeed, the setup feels a little like a story from a Key bishoujo game. Bubbly, cute (and distantly-related) space-cadet schoolgirl landlady Aoba Kozue remembers Ryuushi, but he remembers neither Narutakisou nor her. We meet several of his fellow tennants, who look like the usual set of stock characters set on impeding the progress of love between the two obvious protagonists.

And here's where Kojima-sensei earns my admiration. He takes what could be the same plot we've seen with variations before in dozens of boarding-house harem romances (Maison Ikkoku, Love Hina, Ai Yori Aoshi, Chobits and Ai Kora all come to mind), and sets you up perfectly. You're expecting a cross between Ai Yori Aoshi and Maison Ikkoku full of the standard character tropes and well-worn gags, and what you get is something else entirely.

At right: the mysteriously capable Tachibana's tarot card. Yes, there was a complete set of them which I'd love to have. from here

None of the characters in Mahoraba (he wrote, loosely quoting G'Kar) is precisely what he seems. You'll see what appears to be a bottle fairy, a tsundere, a hot mamasan, the ditz, a genki girl, and an assortment of others. Indeed, when described, it sounds like a generic hack job like...say...Love Hina. But if you stick with it through the end of volume 1, you'll discover that appearances can be deceiving. By the end of the series, you'll know everybody's back story. Even some of the minor characters who are never assigned names get a little bit of a back story. And the back stories aren't generic. If you're like me (an unabashed Tachibana fanboy), you'll wish you had some more back story for some of the characters when the series ends.

At this point, you're bound to be wondering who the scary girlfriend is. No, she's not Tachibana, who is quite capable of being scary, but isn't, as far as we know, anybody's girlfriend. It's no spoiler (since it's the very first page of the manga) to say that a principal character has DID (also known as MPD).

Further, it's a very, very small spoiler to add that the afflicted character is the Kozue, the cute landlady. You may or may not know much about the pop culture or clinical theory of DID, but suffice it to say that the manga actually stays relatively close to the clinical expectations of such a case. Kojima-sensei again earns my respect by avoiding cheap gags relating to Kozue's condition. The diesase isn't the subject of humor, but its effects on the other inhabitants of Narutakisou are indeed played for laughs. At some point you realize that the carefully happy family of Narutakisou exists to both keep awareness of Kozue's condition from her, and also to protect her from the vicissitudes of the uncaring world beyond its walls.

The first of Kozue's alternate personas we meet is Akasaki Saki. Saki-chan is as aggressive and physical as Kozue is kind and polite. Shiratori meets her when Kozue retreats from an embarrasing situation and leaves Saki to manage things. Saki automatically assumes the worst about Ryuushi and then proceeds to abuse him both physically and mentally until even the nominal bottle-fairy character feels sorry for him and extricates him from the situation.

At left: Ryuushi meets Saki-chan...or at least her iron fist.

I won't spoil any more of the fun about Kozue's nature, except to say that at least one other persona is as tough on Shiratori's mental self-image as Saki-chan is on his body. It's a slow reveal that takes quite a few chapters to complete, because there's plenty of other plot going on in the meantime. We meet Ryuushi's memorable classmates and his even more memorable instructor. Likewise, a slow exploration of the stories of the other inhabitants of Narutakisou begins, and several of these subplots take up whole chapters as they work toward resolution. They're nicely interspersed with other chapters and help to fill out a mosaic image of the world of Mahoraba. This is one manga that definitely doesn't have the Fruits Basket floating world problem.

Another thing I like about this manga is that Ryuushi never has to go through the shounen rite of 'growing a pair,' as I call it. Usually, shounen leads in harem romances (and Mahoraba is nominally shounen, even though it has unusually complex characters), start off too weak-willed to deserve the love of their intended, and have to go through some painful rite of passage in which they suck it up and get a backbone to make them worthy of the female lead's love/able to provide for her/get her out of her predicament/blah blah blah.

At right: Ryuushi trying to come to terms with Saki's existence
At Left: Saki demonstrates that she doesn't need a fist to beat Ryuushi up.

For instance, in Maison Ikkoku (1980), Godai is a poor ronin student studying for his college entrance exams who has to get a direction to his life and a reliable income source in order to prove his worthiness to the female lead (the apartment house manager). Likewise, in In Love Hina (1998), Keitaro is (again) a hopeless ronin student who finally gets some traction with the love interest only when he gets into university with her after something like ten volumes of bad scholarship jokes and physical abuse by the female lead (yes, I thought about including Love Hina on the list of Scary Girlfriend manga, but I don't want people to think I'm recommending it). See also Suzuka, Video Girl Ai and Ai Yori Aoshi among many others.

Yes, it's a recurring theme, and frankly, it has been overdone. Male leads like Shiratori Ryuushi in Mahoraba and Motosuwa Hideki in Chobits are refreshingly different in that they're perfectly functional guys who don't have to better themselves to get on with the plot. Our first clue that Ryuushi is not quite the pushover he initially seems to be is in chapter 7, where he rewrites the rules of a game to improve his chances of winning and then plays to exhaustion because he has reached the limit of polite acceptance of his neighbors' loud partying. At that point, he clearly departs from the generic harem lead, and shows us that, in Mahoraba, at least, nice guys definitely don't finish last, and that he lives up to his given name's dual meaning (noble gentleman/noble samurai).

At right: Mahoraba Ch. 7: Mr White Swan lays down the law on the peach one. No directionless wuss he.

In closing on Mahoraba, I have to mention yet another rare and good thing about it: it has been entirely, excellently, and lovingly scanslated by only one very talented scanslation group. So far, Mahoraba is Hiyoko no Gao's only product. They obviously love the manga and try very hard to carry the meaning and semblance of the manga into the English scanslation. They also put out a translators' notes file with every chapter released - a wonderful practice that I wish more scanslation groups would adopt. There's not always room for a cultural note or a detailed explanation on the manga page, but that doesn't mean that I don't want to miss the information, especially if it deepens my insight into the culture or the story. The only other manga scanslation I can name that is consistently anywhere near as good and uniform over such a long run is Snoopycool's work on Midori no Hibi.

Tuesday, December 18, 2007

Whither Manga?

As I've explained before, most anime was something else first. Sometimes a light novel series, sometimes the plot from a first person computer role-playing game (like a dating sim game). Most commonly, however, the source material for anime is a successful manga.

We use the loanword because a manga is not precisely newspaper comics (though it's usually originally serially published in a magazine with other manga in a weekly or monthly format) , nor book comics, nor graphic novel (though it usually has a strong plot arc with defined beginning and end, and usually has better art than US comics). There is, however, a simple linear-panel variant still popular in Japan called the four-panel comic (yonkoma) which is frequently published in general interest publications and is very similar in sensibility to a US newspaper comic strip. Jumpy sketch-comedy animes like Azumanga Daioh, Hidamari Sketch, and Doujin work are derived from yonkoma.

In any event, historically there has been a steady and large demand for a lot of different manga. Couple the big demand with the low production cost (newsprint, black ink, and staple binding is a cheap combination), and the result is dozens of weekly and monthly manga magazines catering to every possible niche of the manga market.

At least that's how things used to be.

Manga circulation in Japan is dropping. It's way down from the boom years of the mid-1990s, and it has lately been dropping at a steady (and not especially gentle) rate. I can't regard this as a good thing, because a lot of the manga (and manga-derived anime) I like are from marginal stories in marginal magazines. If Shounen Jump (the biggest single circulating manga magazine) is falling in circulation, I have to be somewhat concerned - I want mangakas (authors) to make money and keep making manga!

So why is this happening and what are some of the likely results? Here I tie into a post I made on mangaforums when Sphinx asked about the recent spate of erogame-based anime.

Frankly, I think the v-novel based series are a symptom of a somewhat worrying trend. The reasoning goes like this:

1. Japan is busy having a population collapse. As a proportion, it has one of the oldest average ages in the world.

2. this means that there are, proportionately fewer young adults, fewer high school kids, and even fewer still elementary school kids than at any previous time in living memory.

3. guess who the biggest consumers of manga and anime have historically been? Yup. Kids. Adults frequently read manga as well, but not so religiously - they also tend to gravitate toward the slick monthly manga aimed at adults and away from the pulp weeklies where most manga are published.

4. add in the Nintendo factor - "books are old school, my console is cool."

5. result: manga consumption is dropping rapidly.

6. result: the anime market is getting increasingly bimodal: one group is A. the traditional kids and young adults, the other group is B. the otakus who obsess over manga/anime, but have somewhat different perceptions of goodness than the average population.

7. result of 5: manga are going to get somewhat rarer, and new mangakas are going to have a harder time getting published. Most mangakas will likely also make less money.

8. result of 6. b: More and more otaku-centered manga/anime out there: Lucky Star, Genshiken, Doujin Work, Welcome to the NHK, as well as more 'moe-moe' extreme character designs (Misaki Chronicles, the generic kawaii loli character, etc.).

9. result of 4: since kids aren't reading manga, but are playing dating sim games, guess what you make anime around if you want to target a young audience. Yup, eroge anime isn't going anywhere any time soon.

I wonder where this leaves complex stories like Ai-Ren, Gunslinger Girl, or Hataraki Man. As the non-manga-reading kids age up, they're not going to be interested in seinen or josei manga, either...

We may all be hanging out at manwhaforums in a few years...
The last remark is a comment that Korea has a steadily growing but not-very-mature graphic story telling medium called 'manwha,' which is basically the Korean version of manga.

There has been a lot of computer game-based anime lately. This season, for instance, we have Clannad (from the Key game of the same name), Ef-A Tale of Memories, (derived from Ef- A Fairy Tale of the Two by Minori), Higurashi no Naku Koro Ni Kai, School Days, and Myself, Yourself among those I could easily spot.

It's true that there are plenty of good manga-based anime coming out as well, but the scripted computer games (I refuse to call them visual novels, as some of their creators do) definitely seem to be here to stay.

Is this bad?

Right now, yes, it is bad. All the sim games follow pretty straightforward plots, and, because the total text content of one of these is small relative to a good anime or manga, there's not a lot of room for subtlety of character or convoluted plot twists. I have yet to see a character in an erogame-based anime as complex as, say, Enzou from Hotman, Aaeru from Simoun, or even Kozue from Mahoraba, and I don't think it's likely that I will anytime soon. The formats are conventional and the plots are either straightforward schoolboy love stories or murder mysteries.

We can hope that the sim game consumers mature into desiring more complex plots, but the format doesn't encourage that sort of growth. I have 20-something coworkers who spend large amounts of their free time playing MMORPGs. They don't seem to grow bored with the sameness of trying to beat a rigged system with a small decision set, and they never seem to become interested in reading the Tolkien novels that form the basis of the thin milieu in which they play.

The one upside to this is that there does seem to be a minority trend in focusing more effort toward complex seinen and josei stories in manga. A manga like Honey and Clover would never have been published 20 years ago, and would never have been made into a successful anime even ten years ago.

That said, it's starting to seem to me that the Japanese love of shiny flashing things may mean the loss of a lot of diversity in the manga and anime market.

I really hope I'm wrong.

Friday, November 9, 2007

Suzumiya Haruhi Uncut

About now, you're wondering if old Senile is really trying to live up to his nick(name). It's true that when the Suzumiya Haruhi no Yuutsu (The Melancholy of Suzumiya Haruhi) anime showed up in the 2006 spring season it was an immediate hit, and it developed a huge following among both Japanese and international viewers. Haruhi was everywhere, and the anime was so ubiquitous that it actually pushed other deserving anime offerings of that season (Simoun, for instance) out of the limelight.

But it's also true that 2006 was last year. So it looks like I'm in that horribly 'uncool' place of talking about old pop culture that is still fresh in memory. And if I were writing a Japanese blog, that appearance would be correct.

But I'm a gaijin writing for English-language readers (Hi to both of you). Which means that you'd be wise to keep on reading.

As you probably know if you've been reading my blog, or have just been paying attention for a while, most anime series are made from successful manga (Japanese comics/graphic novels). Since there is a Suzumiya Haruhi manga, it's a reasonable assumption that the anime derives from the manga. It's also an incorrect assumption -- the manga appeared after the anime.

But, unlike Simoun, Haruhi's aggressive genki personality did not spring straight from anime scriptwriters, either. The Suzumiya Haruhi anime derives from a very successful series of light novels written by Tanigawa Nagaru. Tanigawa-sensee is a lawyer by training, so you'd be right in expecting him to be a fluid and skillful author of Japanese prose.

He has written nine volumes starring the members of the SOS Brigade, and the tenth is anxiously awaited by his many fans. He has also written twelve other books, according to his wikipedia entry. I think it's a safe assumption that lawyering isn't paying his bills these days. Fine by me - lawyers aren't generally known for contributing to the richness of human society. But I digress.

The novels have all the essential characteristics that Kyoto Animation tried so hard to preserve in the anime. They also have some things that just don't translate well to animation. Kyon is the first-person narrator, and his internal monologue often blends seamlessly with the dialog. KyoAni tried to preserve the feel of this, but they couldn't put a lot of it in without hurting the anime. The books are a lot of fun, and I highly recommend them to you if you would like to find out what the fuss was really about. If you enjoy Kyon's laconic/sarcastic asides in the anime you'll certainly enjoy him in the books much more. He's a keen observer and is master of the understated smart aside.

At left: the cover to vol 4: The Disappearance of Suzumiya
Haruhi Yes, that's who you think it is.

Making the inevitable comparison between anime and novel, I'd have to say that it's almost a tie, but I prefer the books. Why? Well, you do miss some of the working of Kyon's mind in the anime, which is a loss. Likewise, some things just describe better than they show. Contrarily, some things (like the band concert in the cultural festival) show better than they describe.

The tie breaker for me is the tweaking Kyoto Animation did to the Lone Island Syndrome short story. I'm not a purist, but the story's major purpose was to show a side of Kyon's character (and abilities) that had not previously been seen. This character development is of vital importance, because the future of Kyon's world will hang on his reasoning abilities in volume four (Which, along with vol. seven is my favorite of all the books). Kyo Ani took all that out and replaced it with little sister and Phoenix Wright gags that just flat didn't work for me, and apparently not for this guy either - I found him when I googled to find the name of the US localization of Gyakuten Saiban. He came at the episode from the other direction - having seen the anime before reading the book, and he agrees with me. Seems like a smart guy - I'll be checking out his blog in the future.

There's no official effort to translate any of Tanigawa-sensee's books into English. Luckily, there is a crew of hard-working volunteer translators at Baka-Tsuki.net who slavishly translate the novels into English as they're released. Their work is generally very good, and is free for the reading on their website. Here's a helpful chart on their website that shows the chronology of anime episodes, novels, and stories.

Milady prefers the printed page. Accordingly, I spent a fair amount of time reformatting the Baka-Tsuki translations into MS Word format, tipping in the intertextual pictures, doing color covers, and writing up notes (containing helpful answers to questions like "What is a benjo-korogi?") on each chapter for her consumption. All of my work is also available free for the download at senile-seinen.4shared.com Look for the Haruhi folder. Hint: find a printer that does duplex, or print a short sample and practice your manual duplexing skills...

At right: the cover to vol 8: The Indignation of Suzumiya
Haruhi

Wondering why there hasn't been more Haruhi anime since it was initially so popular? I suspect that the delay is at least partly due to Kyoto Animation being a small studio. They do exactly one project at a time, and their bread and butter has been anime adaptations of Key's visual novel games, including the 2006 Kanon remake and the currently-airing Clannad. I don't think it's an accident that they were the studio to take on the Haruhi books - most other studios could not have handled translating such a text-intensive storyline into a watchable show. The buzz is that the second season of Haruhi will appear in Winter/Spring, 2008.

We novel readers have been annoyed by the slow appearance of volume 10 of the novel series (they're quite short - each one is what I'd call a novella). Volume nine (The Dissociation of Suzumiya Haruhi) was released last summer. Volume 10 is the second half of the story started in volume nine, so we're very much stuck on a cliffhanger. I suspect that it's a simple money-grubbing move on Kodansha's (his publisher) part - they want the release of vol. 10 to coincide with the airing of season two of the anime. I've also read a rumor here or there that Tanigawa-sensee was taking some time off.

In any event, there are ten volumes already translated out there waiting for you to read them. Enjoy.

Tuesday, September 11, 2007

Hotman and Other Bedtime Reading.

Milady and I finally finished Fruits Basket. I feel like I should have a t-shirt that says something like "I survived Fruits Basket." I shouldn't complain - as shoujo goes, Furuba is definitely top-tier. That said, it'll be a while, probably quite a while, before I get around to starting on another shoujo angst-fest like (say) Kare Kano simply because shoujo is, after all, the chick-flick of manga and anime and I'm definitely not a chick, and particularly not a middle/high-school-aged chick.

Of course, finishing Fruits Basket leads to the inevitable question: What shall we read next? The only reason I was reading Furuba (again) in the first place was because I needed something for Evening Manga Reading with Milady. We'd read Video Girl Ai, Chobits, Midori no Hibi, and several other manga over the years, and after getting through all 136 chapters of Fruits Basket, it was time to pick something again.

I looked through things on my laptop (we were still in temporary digs at the time), and considered manga on my hard drive that interest me. I tend to like medium-to-long complete manga for this application. We get through 1-3 chapters in a typical night, so it's not hard to finish up a short manga in less than two weeks. Likewise, it's nice to have the story end when you're reading it with someone else, instead of having to go back and remind everybody what whas happening in this story three months ago when the last chapter came out.

Unfortunately, these two requirements remove many good manga from the list: Mahoraba, Karin (currently stalled in scanslation), Mirai Nikki, Doujin Work, and a host of one-shots all are too short, non-terminal, or both.

I didn't want another boarding-house romance (because we'd finished up Love Hina before starting Furuba), and so my list came down to a few entertaining choices. At the top of the list was Ai-Ren, both because it's so good, and because it's unlike anything she's seen before in manga.

She promptly shot that one down because she didn't want something sad/depressing. Now I don't ultimately regard Ai-Ren as depressing, but it's definitely not the feel-good manga of any year, either.

So I was left scrambling. I considered Ah! My Goddess, but we had a magical girlfriend story before in both Video Girl Ai and Chobits, and I wasn't looking forward to the degradation of story qualty I've heard about after the first 100 chapters, which would leave me the choice of just stopping (which we almost did with Love Hina a couple of times), or suffering through an unknown number of bad, reductive, franchise-milking manga chapters a-la Berman and Piller-era Star Trek.

And then, scrolling through the hard drive, I stumbled across an old friend: Hotman.

Hotman was perfect: It isn't mostly about kids, it's not depressing, and there are at least ten volumes translated. Will we get to the end of the story? No. It's not fully translated. In fact, it may never be fully translated, and the scanslation that has been done so far is...well, quick and dirty is probably not a bad description. To be fair, Null are doing an HQ re-scanslate of it, but they're only on volume 1 of that project. So, if you want to read it in the near future, you are going to be looking at the quick-and-dirty version.

Which is OK - it's still thoroughly worth reading. One note: the translators have elected to romaji some common Japanese words instead of translating them. This is, frankly, a good thing most of the time. Not only is it difficult/impossible to come up for a conversational equivalent to "Aniiki" for instance, it would also remove some cultural flavor to do so. The untranslated words are usually things like "tadaima," "sensee," "gochisousama," etc, so are good survival words to learn if you have an interest in Japanese anyway.

So what is Hotman, what is it about, and why should you care? Good questions.

Meet Takaya Enzou

He's an art teacher in a middle school. Yes, I know - I never had an art teacher that looked like that either. At left is one of the advertising-knockoff chapter opening pages Kitagawa sensee uses. Enzo is also a former gang leader. Sounds like GTO, doesn't it? Well, yeah, but, ahem, Hotman, and GTO came out at practically the same time, as did Salaryman Kintaro and Gokusen. Obviously 1994 was a good year for heroic characters in authority roles. There are also some crucial differences between the two: GTO is shounen, Hotman is seinen, Enzo really is passionate about art (actually, he's passionate about a lot of things).

He quit being a gang-banger because he was presented with a baby girl (Nanami) on his doorstep five years ago who is supposedly the result of his misspent youth. He decided that being a responsible father was his penance for being such a such a menace to society in his younger days. Caring for sickly Nanami is the focus of his existence, and her well-being is never far from his thoughts. At right: Enzo and Nanami take a much-deserved vacation.

But there's more to Enzo than teaching art and being super-dad. He's the eldest son of a deceased TV and film star mother who had a number of kids with a succession of husbands. Enzo has gathered all four of his half-siblings togther in what was his mother's house in Tokyo. He's at once the man of the house, father figure, eldest sibling, and primary breadwinner for the assembled family. His siblings (who are between 23 and 14 years old) are sometimes annoyed by his blowhard/overbearing ways, but seem always to understand that he really does love them and wants the best for them and that Enzo's effusive grand gestures are the only way he can express his feelings.

Each of Enzo's siblings has his own stuff to deal with. Shima (eldest sister, 23) is so busy being a responsible mother figure to Nanami and her siblings that she may never actually be a mother for lack of a man. Hinata (16) is an amusingly typical high-school girl. Athletic Haiji and bookish Ryu (twins, 14) are an indivisible pair of opposites who often seem more mature than Hinata, and at other times are reckless in their youth. They all miss their mother, and hold her memory sacred even as they recognize that she really wasn't all that good at being a mother. At left, Enzo talks about the importance of family meals to his siblings and daughter. L-R: Shima, Nanami, Enzo (standing), Hinata, Haiji (standing), and Ryunosuke. At right: Enzo teaches art like he does everything else - with passion.

There are friends and acquaintances associated with everybody as well, some of whom are minor characters, and some of whom are pivotal to the primary plot.

After looking at these sample pages, you've probably observed something else about Hotman: its art is topnotch. Kitagawa-sensee draws faces well and distinctively and his anatomy is generally quite good. Backgrounds are distinctive and page design is straightforward. We've had exactly two pages in eight volumes that required a second look to figure out who was talking to whom. Given the vagueness of English pronouns compared to the specificity of Japanese pronouns, that's pretty good page layout. Given that the manga originally ran 1994-1997, it really isn't dated at all, except by technological objects and the lack of much two-page composition. Even the action scenes are well-drawn.

Kitagawa-sensee has essentially given us the variety of a harem manga without actually having a harem. Frankly, it works better than most harem romance mangas. It has a certain Leave it to Beaver/Father Knows Best quality about it even as it plays with topics like anorexia, poverty, and the slacker lifestyle. It's an amusing juxtaposition, especially when Enzo's street-thug past comes back to haunt him, as it does periodically.

I'd read through vol 8 by myself a couple of years ago and generally enjoyed it. Now we're reading it together, and it's just as popular with Milady as I'd hoped it would be.

Hotman was apparently quite popular back in the day. Popular enough that it, like Salaryman Kintaro, GTO, and Gokusen, was made into a live-action drama series in 2003. I have yet to see any of it, but it was quite popular at the time. I believe it has been fansubbed and should be available somewhere out there...

Not quite slice-of-life comedy (there is a definite, if rather relaxed plot arc), not quite episodic drama, not quite seinen romance, Hotman does a great job of just being entertaining in the best seinen manga tradition. No villains are defeated, no worlds are saved, no panties are exposed in female pratfalls. Instead, it succeeds the old-fashioned way - by telling a story worth reading. Enjoy.

Wednesday, August 15, 2007

Anime versus Manga

Yeah, everybody has their opinion on this one, and I'm no exception. What surprises me, though is that some people are so dogmatic about it.

Often the story first appears as a manga, and is then translated into an anime. Sometimes the anime comes first. Sometimes the source material is a light novel, or even some piece of heavy literature (Les Miserables comes to mind as a recent example). Maybe I'm more open-minded than other people about this because of taking a few classes in literary criticism in my college days. One thing that postmodernism was good for was opening peoples' eyes about what constitutes literature worthy of study. It's a core tenet of postmodernism that all texts (text here defined as anything that tells a story, including film, tv shows, etc) are created equal as objects of study. Like most things, they went too far with it, and so there's some utter crap now being seriously reviewed by academics. This is not entirely a bad thing - at least they're less likely to miss good stuff now.

If I haven't convinced you on this point, I'll remind you that Shakespeare's plays were populist universal entertainment performed (usually) in an open-air theatre on the wrong side of the river (that's like saying "the wrong side of the tracks," because there weren't tracks yet) in London. In a very real sense, plays like Love's Labors Lost are the direct ancestors of manga like Fruits Basket or Maison Ikkoku. Likewise most of the novels from the golden age of the prose novel were not regarded as serious literature in their day, either. Serious literature was epic poetry - stuff like The Faerie Queene, Paradise Lost, or The Idylls of the King (to choose a later example). - prose novels were trashy reading for the masses. It may seem strange to regard something like Moby Dick, Pride and Prejudice or Les Miserables as popular fiction, but that is what they were when initially published.

So with that said, the first thing you must do is imitate the academics (after all, they think about this kind of thing for a living) and accept that manga and anime are both forms of literature (pop lit, to be sure, but lit nonetheless) and that one is not inherently superior to another.

Now the next big step: allow for detatchment - the offspring need not be an exact copy of the parent. Frankly, I wish the Japanese did a little better with this one. Example: Stephen King wrote an OK supernatural horror book called The Shining. Stanley Kubrick made a very good psychological horror movie called The Shining, which was loosely based on the King novel.

If you're a hardcore Stephen King fan, you probably don't like the movie very much, because it's not especially faithful to the King story. It's a pretty easy case to make, though, that as a movie, the movie is a better piece of literature than the book is - the plotting is tighter, the characters are more vivid, and, frankly, King has always needed a cruel editor with a sharp knife where his novels are concerned - his best work is his short stories and novellas.

And so it goes with anything - the Karin anime has to be judged on its own merits as a show. Maybe it doesn't tell the same story that the manga does (in this case it definitely doesn't). That doesn't matter. What matters is how well it tells whatever story its attempting, and if the story is worth telling in the first place. And no, I don't particularly like the way the Karin anime is plotted for all that I'm quite fond of the manga.

That said, I think it's fair to say that if the manga came first, it's often better than the anime, simply because adding more cooks to the kitchen seldom improves the product. Or, to put it another way, the mangaka had a concept in mind when writing the manga. The anime producer (who often thinks of himself as an artist forced to deal with somebody else's art) seldom has the same concept in mind when plotting the anime. Two different (sometimes conflicting) views of who the characters are and what the story should be about. There also often seems to be a repurposing of content - Seinen manga are bowdlerized into all-ages anime entertainment (Chobits). Shounen manga sometimes get a fanservice and adult themes infusion in the anime to give them appeal to older viewers (Midori no Hibi).

On the other hand, there are a few situations (similar to the Stephen King example above) where the manga is too long, baroque and complex and the anime producer successfully distills it down into its essentials and makes it into a better story as a result. These are, however, in the minority.

The stories that seem to reliably survive the manga-anime translation the best seem to be character-driven talky mangas - Hataraki Man, Honey and Clover, Bokura ga Ita, Kamichu!, Mushi-shi, etc. Frequently, the action-intensive manga seem to get too frantic when translated to anime. Taken too far, however, you end up with talky anime, which isn't load of fun. Consider how hard Kyoto Anime had to work to make the Suzumiya Haruhi stories (which are fairly cerebral and very talky light novels) work as anime. Sometimes, the story is so obviously visual that it's hard to figure out how it could have been popular as a manga, but it is a shoo-in as a good anime. Binchou-tan is a recent example.