Showing posts with label Gunslinger Girl. Show all posts
Showing posts with label Gunslinger Girl. Show all posts

Saturday, March 1, 2008

Gunslinger Girl - Further Thoughts and Anime Series 1 and 2

I've been reading Gunslinger Girl again. This is prompted by having finally acquired all five volumes of GSG in print in the US (from ADV Manga).

Here's review of the recent ADV releases from a conversation on Mangaforums:

Read through the ADV release of Gunslinger Girl vol 5. My conclusion: it's just as good/bad as their vol 4.

In particular, the very last conversation in the volume between Hillshire and Triela is an excellent point of measure. Psygremlin and I had a conversation here on exactly how this should be translated which culminated in me translating it myself from the Japanese raws. In short, ADV fails. I wouldn't translate '褒める' as 'congratulate.' My dictionaries are rather clear that it's 'to praise,' which coming from Triela has a very different meaning than 'to congratulate.'

There's another place where they get it not quite right. Somebody else's translation of the Henrietta and Giuse in the former monastery scene looking at the portrait (I think it was Toukoubi?) included a nice cultural note explaining what is the deal with the monk, the cell, and the portrait. Nada from ADV.

If it were Naruto nobody would care. But here the mangaka has gone to significant trouble to put his fictional story in the real historical Italy with real buildings, artwork, cars, guns, etc. Because of the nature of Japanese college entrance exams, it's distinctly possible that many Japanese (at least the ones attracted to Gunslinger Girl) would recognize much of what is missed by less-well-educated English speakers...

Cultural notes, people. They don't take up any space, and they often add a lot of value...

My final grade for the ADV translation of Vol 5: C (adequate, but the fan scanslations are significantly better).
And that pretty much sums it up. The first place to look for a quality scanslation of Gunslinger Girl is Toukoubi. Sintendo also did a good job, but have disbanded. Sadly, I know of no fan scanslations circulating of any volume earlier than four, which means that I might just decide to adopt a darker cover and do it myself when I feel like spending an hour a page improving my Japanese reading comprehension someday. As I've said about Ai-Ren and Chobits, Gunslinger Girl deserves a best-possible scanslation and (with the exception of Toukoubi and Sintendo's work) hasn't had one.

Gunslinger Girl is thought-provoking. It's full of moral quandaries and no-win situations. Like Ai-Ren, I think it it some kind of emotional litmus test, possibly of one's ability to be compassionate.

Looking at the printed manga has been an interesting experience in itself. The eye catches different details on paper than on the screen. I was especially interested in the contents of Giuse's desk in vol 3 - he's building a ship in a bottle, and has an aquarium. A patient fellow, our Giuse.

Here's part of a long conversation between me and psygremlin at mangaforums about Gunslinger Girl, among other things. I'll edit to reduce spoiler content, but if you click through to the original, you'll be entering a spoiler minefield, so be warned. Here's Psygremlin, having just watched the original 13 episode anime (there's a sequel in production now).

Just finished watching the series, and although I have a lot to say about it, I'll keep it brief for now, because I don't know how far you are in watching it, plus there's probably going to be a raft of spoilers.

But salient points are:

- I love the artwork in the show, very nice and crisp. That caught my straight from the lovely opening sequence.

- Now that I'm finished I can see exactly why you bought it up in response to my comment about the brutality in Here & There. Except I feel that in many ways GSG is more 'horrific'. Here & There deals with war and people are brutalised during wartime. In GSG, it's about the indifference and almost contempt the girls are treated with. Most handlers treat them like the machines they've designed to be (despite clear traces of their inner humanity shining through - think Triela and her bears). Most of the handlers (apart from Jose) seem to see the girls' devotion towards them more like a dog's loyalty and obedience than "love" - for want of a better word.

- Although one scary part of their conditioning comes through in the interaction between Rico and the bellboy (as you mentioned). The soulless, mechanical way in which she says "sorry" literally sent a shiver up my spine. She wasn't sorry at all - she was doing her job and he got in the way.

- Strangely (and possibly highlighting the 'wrongness' of their situation) if I compare it to the last girls with guns anime I saw - Noir (altho this is more a lolis with guns) the main difference is that although Noir killed more people than your average Tarentino movie, not a drop of blood is ever shown on screen. Whereas in GSG, there's plenty of blood flying when bullets hit home (not to mention poor young Elsa). Add to this the fact the girls are running around in clothes more suited to the mall (and their ages) than say a military style jump suit highlights their youth, perceived innocnce (which could be more naievety - afterall, Henrietta no longer knew what Venus was), and wrongness of their situation. (a bit like the girls wearing their school unifoms in space in Voices of a Distant Star).

- Funnily enough, I found the OP (which I now love) became more and more poignant for me as the story progressed each episode. Especially the opening line "In truth, there is no better place to be" - when you consider the girls' situation before they ended up at Social Welfare (great pun too - they remove people that could affect the welfare of society), they are in a "better place".

And here is my reply:

You got what I hoped you would get out of the Rico/Bellboy scene. It's not what she does, but how she does it that makes it so horrible.

One of the ways that Aida really tweaks the reader/viewer's sensibilities is with the brutal, bloody reality of what the girls do versus their native personalities. Is innocence the same as naivete, or is it simply that they don't have vivid memories of what they did on missions because of the conditioning?

Something worth mentioning too is that children really are the ultimate pragmatists. Aida seems to understand this. Rico might be fully aware of what she's doing, but she knows it's the only because of what she does that she isn't stuck in a hospital bed anymore. Jean may beat her, and her missions may be horrible, but it's obvious that to her, at least, being able to walk and do things for the first time in her life is so good that it's worth all the bad.

One thing I find interesting is how the handlers are portrayed. They're generally not soulless bastards. Marco is detatched from Angelica precisely because he was emotionally hurt by her progressive amnesia due to the conditioning. I think Aida does a great job of making everybody (even the "villains") someone worth knowing and understanding - much like Miyazaki does in his best work.

Concur on the clothes - not only are they necessary for urban camouflage, but they point out that the cyborg assassins are girls who, left to their own devices, think as girls think, and wear what girls wear. Jose's gift of the expensive fashion over coat to Henrietta is very definitely a gift of human affection, and Henrietta treasures it as such.

Ultimately, GSG is not about lolis with guns. It's not about mind control. It's not about the ethics of terrorism and anti-terrorism. It's not about cyborgs. (although all of these things are touched on). GSG is about people and the consequences of actions, both anticipated and unexpected. That's why there's blood - it's a consequence of shooting people. GSG works as a story because it always follows through with the consequences.

It's art, and I'm surprised it's not more widely seen here, given that the anime is both accessible and commercially available. But then nobody has read Ai-Ren, either, which is as profound in its own way.

Which provoked this reply from psygremlin:

What's interesting is there are essentially 5 very different relationships (6 with Elsa) portrayed in the fratellos. And each seem to work on their own levels. Obviously we feel most for Jose and Henrietta, because he treats her more like a human - as Triela says "his kid sister" - than the others. Yet I got the feeling that even this approach - while humane in our eyes - wasn't right. There were a couple of moments when Henrietta does something - like the way she first holds the coat, or wants to keep the wrapping from the camera - that bordered on the obsessive. Add to that the fact she knew what happened with Elsa and her handler, and I'd have to say of all of them, she would be most likely to do the same.
To which I said:

The treatment of Elsa in the manga really brings it home - Jose/Henrietta is the literal fratello attatchment at its closest and most intimate. If the wheels come off this relationship, it turns into Lauro/Elsa. It's made quite obvious that Henrietta empathizes completely with Elsa, and that's why she's the only one who can answer the question of Elsa's fate of all those who have been asked. Her empathy is what I found so heartbreaking in the manga scene. She obviously isn't abstractly considering doing what Elsa did when considering Elsa's condition.

Yes, Henrietta is obsessed with protecting Jose (to both his worry and discomfort at times), and is obsessed with being the precise center of his attention. This is all creepily familiar with anybody who has seen the responses that military working dogs have toward their handlers (yes, same term). All it would take to upset this particular applecart would be for Henrietta to discover that Jose had a serious girlfriend...

Hillshire/Triela is presented as an alternate and (I agree) generally more functional relationship. The difference here isn't so much in the relationship itself, I think, as in the difference between the participants. Henrietta and Rico are the emotionally youngest of the girls, and from their stature I guess that they are the physically youngest as well. They're emotionally very different from Triela, who is enough older that she's dealing with menarche and the change of perception that comes along with it.

Since Triela's more emotionally mature, she needs a friend and partner much more than she needs a protective/loving big brother. Teddy bears are an amusing choice of gift for her because she, of all the girls least wants/has a use for stuffed animals. She seems to know that she ended up here because she was nearly killed in a snuff film, and it gives a certain edge to her perspective. Hillshire, accordingly, fills the friend/partner role. As much as anything, he humanizes her when she's prone to indiscriminately kill. The conditioning adds a certain creepy reverse-lolicon quality to their relationship, which Hillshire (being a both a wounded but still determined idealist and all-round decent guy) carefully ignores.

I thought that sending Triela off to train with the green-beret equivalents of the Carabinieri was a stroke of genius. It also thought it pointed out that they (section 2) had spent a lot of time training the girls to behave like perfect SWAT team members (policemen, basically), but had neglected several thousand years of experience in the basic rules of human strife that every good soldier (or good martial artist) knows. It's sort of a variation of the question asked by Neviril in Simoun - You send us on these missions and tell us to act like soldiers, and then you train us to be police. Which do you want us to be, and are you willing to accept what we will become if we do what we must to win?

It's worth mentioning that Giuseppe and Hillshire are alike in that they don't like to blunt their charges' awareness with heavy conditioning, preferring instead to teach their charges appropriate behaviors the old fashioned way. Giuseppe and Jean are brothers (actual fratelli), but couldn't be more different in their approaches to fratello management.
...which was true when written, but the more recently scanslated chapters of the manga have developed Jean and Giuse's relationship as brothers, and shown some complexity to Jean's treatment of his Cyborg charges (he's also responsible for Claes) that was not apparent before Vol 3. As in real life, people in GSG change, and their actions in the present are not always predictable from those of the past.


Gunslinger Girl: Il Teatrino Anime

In other Gunslinger Girl news, Gunslinger Girl II: Il Teatrino is running now in Japan. It's another 13 episode show, and it is, so far, very canon to the manga. Aida-sensei is supposed to be prominently involved in production and scriptwriting, and they're getting a lot of little things right.

Sadly, what they're not getting right is the animation, which is...acceptable at best. It's obvious that the animation is both rushed and done on the cheap. The first episode is the worst (crowd scenes had me cringing), but other than that, it's watchable. The first series was done by Madhouse, who do Kon Satoshi's movies now, so probably couldn't be bothered to do a TV show like GSG2 even if the budget had been big enough (it obviously wasn't).

Here's my take from having just watched the first episode:

I've also heard bad things about the AEN sub (from different sources) so I waited a whole day and pulled the torrent for the Triad release. When I added the torrent last night before bed there were 300+ seeds and 600+ peers. Completion time was limited by recipient bandwidth. It was sitting on the hard drive this AM when I woke up.

{edit - later}
Watched GSGII ep 1. My initial impressions: OP song indifferent. OP animation (partially - looked like some posterized photo capture there) OK, but not spectacular. Does get the point across, though.

I got really, really tired of the lame moving-block animation in the crowd sequences. Either animate the people or do snap cuts between stills. Don't bother with Hanna-Barbera-style moving cutouts. OTOH, Backgrounds were great. They were playing with a watercolor wash look (probably to hide that they'd ripped some scenery out of photos) but it worked OK.

Something that didn't work quite as well was the character animation. Henrietta's face wasn't as mobile as in the manga, which is something of a trick given that the manga is still pictures. Likewise, they didn't show the payoff scene in the walking-on-the-curb sequence (I suspect it was cut for time). Things improved after Hillshire and Joze returned from France, although the animation was still rather clunky. The vehicles aren't generic (thankfully) but haven't gained the stature of the manga yet. I suspect they will - writing the Alfas out of the plot would probably not please Aida-sensei. Likewise, nice to see that the Vespa is yellow...

The cyborgs' eyes seem to be intentionally creepy. Fine. I can cope with that, and it does fit, especially when 'Etta does her trick on the scooter. I don't think I'll ever get used to Joze's hair, though...

All of the scenes are canon from the manga, though they are rearranged in chronological order to provide a good introduction episode before starting on the Pinnochio arc. I didn't much like how Henrietta came off looking robotic, reverse-lolicon and incompetent while Triela looked thoughtful, mature and capable, though this may be dramatic setup for the first Pinnochio encounter - 'pride goeth,' etc. They did get the feel of the dynamic between Joze and Henrietta fairly well. They touched on that between Hillshire and Triela, and showed very little of Jean/Rico, but nothing out-of character happened.

I liked how they introduced all the Section 2 supporting cast. We only know a couple of names, but we have seen all the faces and characteristic mannerisms. Nice touch. I was also amused by Beatrice's cameo...

ED song and animation - not bad at all. As evocative as 'The Light Before We Land,' if with a rather different text. Gets the point across well, I think. I wonder if they'll sub in different animation vignettes as we go along.

I have to say I wanted a higher-res encode from Triad. Lots of artifacts, etc. I'm guessing their raws weren't wonderful, but ugh. Since the filesize of the AEN sub is about the same, I suspect they're both from the same raw. Oh well. I'm sure it'll go to DVD sooner or later.

Conclusion: Animation nowhere near as good as Madhouse's work in the first series. Right now it gets an A for backgrounds, a B for character animation, and a C for misc. animation. Music: OK but nothing wonderful - isn't as evocative as that of the first series. Character development and plotting: A. If it stays at this standard I'll grumble at the animation gaffes, but will enjoy watching. If they're saving up cash for later eps, all might be forgiven, though I'd say they were stupid to short-budget the first show.


And here from a little later on:
Re GSG2: to be fair, the bar was set very high by Madhouse. They are a cinematic-quality shop, so naturally their work looks very good indeed (and I think that GSG II is a victim of their success - I'm sure they're working fulltime on Kon Satoshi's next movie right now). That said, it looks like Artland wasn't really trying. I don't know about the budget, but so far this falls in the category of 'cheap TV animation.' Which is fine for something like Hidamari Sketch, but not so good for something as immersive as GSG. Re 'shiny' I think that's both a stylistic choice and a way to hide a lot of the splice work holding the backgrounds together. That's fine - it is sunny Italy after all. I didn't like that cars on the street are mostly matte polygons with dropover textures. Quick, cheap wireframe CGI work.

They definitely got a lot of the important stuff right, which is why it's watchable with such marginal animation. Yes, Henrietta with Joze's shirt was done very well (but I was a little annoyed at them getting the surfaces of his desk right - there's a bottle, a tank, and a computer, but not showing any detail - you don't know what's in the bottle or the tank. Joze's character remains more opaque than it might to the viewer because of that). My reaction - and Hillshire's - to the the way Triela looked after the big shootout was well done. Likewise Triela and the manhole cover. In both cases, it does a good job of setting up the essential tension between the characters and their job.

And here, I talk a little more about it after having seen episode three:

It's becoming apparent to me that, while there's no budget (and this is a great pity), they're trying very hard to tell a good story. The placing shots of Montalcino at the beginning of the ep were reminiscent (in a somewhat low-res, fuzzy way) of the trip to Sicily footage from the first series. They got the feel right, which indicates that somebody in this overworked and obviously underpaid art department is trying hard to get it as right as they can. Likewise, pacing and direction are quite good. Even the spots that should be draggy aren't too draggy. The only places I feel like the art quality hurts is in facial expressions- Aida's art style gives a lot of expressiveness in a face, and we don't always see those subtleties carried across to the animated character.

Yes the framing rate could be higher - the jerky motion does bother me, and is reminiscent of a lot of mediocre TV animation of the last two decades. But if they had to sacrifice plot, backgrounds, or frame rate, I'm glad they chose frame rate. On the upside, there was actually good BG music in this ep. It was distinctly reminiscent of the happy Italian town BGM from the first series, which is no bad thing. The OP continues to leave me cold (cheap drum machines usually do), although I sorta like the still montage. The ED works better for me, and I still like the inset vignette. Stark works well with GSG, so the stark titles and credits are good. I suspect that when we see a higher-res picture, they'll suffer significantly less than the animation will.

My conclusion, as of ep 3 at least: ArtLand doesn't suck. They're just underpaid. And if they had to scrimp on something, I'm glad it was the opening episode, which was barely canon to the manga and mostly existed to establish characters. I just hope it didn't hurt the ratings for the rest of the series too much - after all, Aida's still writing, and if this show does badly we'll never see a GSG season 3.

Tuesday, June 12, 2007

Gunslinger Girl: What it is, and what it isn't

Something tells me that a lot of western manga and anime fans are put off by the name of Gunslinger Girl. It sounds like another fanservice-intensive lolis-with-guns effort.

Before you make that assumption, remember that English titles for manga are often a little mangled in their meaning to native English speakers. How else do you end up with oddities like Yakitate!! Japan or Stroke Material?

So, what is it? It's bloody, gentle, subtle, gross, beautiful, ugly, loving and abusing. The themes and characters are complex, the setting is beautiful, and there's nothing resembling fanservice.

It's like Simoun in exactly one way: the creator is mostly a mystery. We know the author is named 相田 裕 (Aida Yutaka), and it's generally believed that said author is male, mostly because of a love of European cars and guns and great care taken in drawing them. There's a stated date of birth which would put him in his mid-20s. If so, I hope he keeps drawing manga for a long time to come...

Gunslinger Girl is also a little like Simoun and Ai Ren in that it's not hugely popular, but it has a base of enthusiastic fans who tirelessly promote it to anyone who'll listen. I'm one of those fans. If you're into Naruto or other shounen hack-and-slash, you probably won't like it. If you're ready for something more complex with simultaneous light and darkness and missing easy answers or simple problems, you might be interested in Gunslinger Girl.

Here's an art sample from the end of volume 5 (it's the mangaka helper credit page). Yes, that's typical of the art in the later volumes. These three people are all on the, uh, other side from the eponymous Gunslinger Girls (I won't call them 'bad guys' or 'villains' simply because, as is often the case in good stories, who is good and who is bad isn't always an easy question to answer). The car is a late-50s to mid-60s Alfa-Romeo Giulia Spider (the author identifies it as a Giulietta spyder, but the Giulietta series didn't come with the 1600 CC engine noted on the boot lid), and is carefully drawn, if mis-identified in text.

If you'd like to see just how good a job Aida-sensee has done, on this site may be found a photo of an almost-identical car identified as a 1965 Giulia Spider Veloce. Likewise, note the anatomy and posing of the people in the picture. It's typical of the art in the manga. Sometimes some characters (the two youngest Gunslinger Girls, Henrietta and Rico, in particular) are difficult to tell apart by their facial detail, but you're seldom left wondering who is who because Aida-sensee uses distinctive hairstyles, distinctive wardrobe (which sometimes is a plot point, as with Henrietta's overcoat) and good establishing shots to show you where something is happening.

Of course, if you know about guns, you'll seldom be confused about who is who if it's an action scene and weapons are drawn. Aida-sensee carefully pairs each character with a gun or three, and the guns are always meticulously drawn. Henrietta's SIG Sauer P239 Tu-Tone is so well drawn on the cover of volume one that you can make out the decocking lever and the logos on the grip and slide. There are a couple of loose rounds along with the ejected magazine beside her, so I can tell you that her pistol could be chambered for either 9 mm Parabellum (my guess, given that the story is set in Italy) or .40 Smith and Wesson, but it's definitely not .357 SIG (no bottleneck). Most of you could care less, I'm sure, but it's nice (and unfortunately rare) to see real technological objects drawn with accuracy and detail in manga. Likewise, the gun choices make sense. Henrietta may be a powerful cyborg assassin with amazing strength, agility, and reflexes, but her stature is still that of the 11 year-old girl she was before her upgrades. A small, lightweight, single-row semi-auto pistol like the P239 is a good choice for someone with small hands, especially if it must often be concealed on a small girl, as is the case here. So GSG wins on another point - the technology isn't just window dressing - it makes sense in context, and it propels the story.

And that brings us to the heart of Gunslinger Girl. Henrietta is introduced first in both manga and anime for a reason. She's the girliest of the girls, among the youngest, and sticks closest to the traditional Japanese school-girl roles (she wears a seifuku when not on assignment, for instance). Her 'handler' (Joze in the Japanese original, which is tweaked variously to Jose, Giuse (my favorite), or Giuseppe by translators) treats her as he would a little sister, buying her gifts and trying to educate her in the ways of a young lady of the world. He also orders her to kill people periodically, which she generally does very efficiently, be it with guns, knives, or her unaided body. She has been psychologically modified along with her cyborg modifications so that she has a creepily obsessive emotional attachment to Giuse and the same burning desire to protect him as a military or police dog has to protect its handler. Each of the girls is paired with such a handler (who usually has prior experience in police work, the military, or some intelligence service). Together, the handler-cyborg team is called a fratello (Italian for 'brother.' Why not fratelli (brothers)? Ask Aida-sensee). Your sample page here (remember, manga read right to left) illustrates Giuse's conundrum: Henrietta has just acted against orders in reaction to a perceived threat to Giuse. She very efficiently used the FN P90 submachine gun she's clutching in the bottom frame to protect him, and thereby made it harder for him to do his job. This is a good example of an early page from Gunslinger Girl. Comparing it to the other pages shows how far Aida-sensee has come as an artist during this manga's run. To be fair, this is also a pretty awful scan. I have no idea what the toning and detail looks like in the Japanese original.

The several fratellos are all part of the Italian Social Welfare Agency Section 2, which is a black-ops anti-terrorism unit primarily tasked with combating the extremist elements of the Northern Italian seperatist movement Padania Republic Faction, which seems to have many of the qualities of the Red Brigades of the 1980s.

If the handlers were all dimwitted, hardened killers and the girls mindless killing machines, then the story would be straightforward and not particularly interesting. They're not. They all are intelligent people with their own opinions, lives, motivations and misgivings about their work, and about their coworkers. The handlers vary in their approaches to their task, just as any group of real people would in the real world.

Similarly, none of the girls is particularly like the others in personality or temperament. Henrietta is more concerned with pleasing Giuse than anything else in the world. Here she is off duty in her trademark seifuku checking her hair in the side mirror of his ragtop Porsche 911 before meeting him upon his return from vacation.

By comparison, Triela is older, wiser, and more sure of herself and her place in the world. Because she's wiser, she's also more thoughtful about her strange dual life of being an adolescent schoolgirl and an assassin. She acts as 'wise older sister' to the younger members of her strange sorority. Also, among the cyborgs in Gunslinger Girl, Triela is unique in having some knowledge of the horrible near-death experience that resulted in her new, strange career. All the girls feel the strain of their unnatural occupation and their handlers try different techniques to help them cope, varying from a brusque all-business approach to brotherly affection.

The girls are, however, all aware to varying degrees that they would most likely be dead or bedridden if it were not for the Italian Government's desire for girl cyborg assassins. They understand that what they do isn't normal, and that they aren't normal. They also understand that, while there are distasteful aspects to their existence, it beats the alternatives.

About now, you're probably wondering if there's actually any action in this soap opera. Oh yes. Here's a two-page spread of Triela going mano-a-cyborg with one of the people from the PRF. She's just been thrown through a window from the second floor to the first, and while it doesn't seriously injure her, as it would a normal human, it definitely smarts. Unlike a lot of manga action work, Aida's is clear, concise, and gives a feel for the intensity of combat. And yes, that is, in fact, the SIG Sauer P230 SL of which she was disarmed the last time they met in Montalcino.

I won't go into the relative merits of Hillshire's choice of sidearm for Triela, other than to say that I think Giuse made a better choice. This is Triela dressed for battle. She carries a sharpened bayonet in a scabbard over her shoulder and an assortment of other dangerous things secreted about her person. The bayonet seems an odd choice until you remember that she can fling a man about as easily as one of her many teddy bears. With her strength of grip, the extra reach of a bayonet over a combat knife is a big advantage (she's about 13 years old, I think, so is a bit deficient in the reach department), and the leverage problem it would pose an un-augmented human isn't a problem.

The particular battle detailed above is the payoff at the end of volume 5, which points out the strength of Gunslinger Girl as a story: While violence is their job, it does not define the characters. It does, however, create complications for them when seeking self-definition. Triela has been training and hoping for this rematch for more than a volume of story, and she's perfectly willing to take a few hits if it means she can off this guy who shamed her last time. Since we the readers know her so well, we are definitely cheering for her.

...Except that her antagonist has a back story and quite a bit of ink behind him as well. I won't spoil anything except to repeat that this isn't mostly a story about good guys and bad guys. There are welcome (to the readers and the members of Section 2) exceptions, but most of the time what is good is determined by where you stand.

You're sold? You want to know where to get it? Well, I have good news, and bad news. The good news is that it's licensed and is partially available from ADV Manga. The bad news is that they licensed it, translated vol 1-3, then stopped for several years. Further, their translations, while OK, are not wonderful, and the graphic quality isn't what it might be - I'd classify it as MQ scanslation at best. This points to the old rule of fansubs versus commercial subs that I've covered elsewhere.

We went through an awful dry spell there for a while - fan scanslations disappeared after licensing, but ADV Manga dropped dead after three volumes and we were stuck in limbo for several years waiting for vol 4. Aria was left in the same lurch. Eventually, the fans got frustrated and started scanslating again. I have three different translations of volume 4 - none done by ADV, which finally released theirs this month. Of the three fan scanslations, I generally like Toukoubi's the best. I have compared it to the Japanese raws I found in an undisclosed location and found little to complain about.

ADV got an infusion of Cash from Japan, and now promise to mend their tardy ways by turning out a volume a month until they're caught up with complete Japanese volumes. As I pointed out, Vol 4 is out there, and I'll take a look at it when I get a chance. In the meantime, I have no compunction in recommending the Toukoubi translations of GSG. ADV blew it, and the burden of proof is on them to show that they can do a decent job scanslation and turnaround time before I'll recommend their product.

But Wait! There's More! That's right - there was a 13 episode anime done. And a very nice one it is, too. It's slice of life, with lovely art and backgrounds, and the story is canon to the manga. it goes through part of volume 2, so there's plenty more to read than there is to watch. Madhouse and Marvelous Entertainment did the anime for the winter 2003-2004 broadcast season in Japan, and it was licensed, subbed, and released by Funimation in the US in 2005. The Funimation subs are reasonably good (could use some culture notes and a little more care with politeness levels), and what little I've listened to of the dub track was OK. Funimation fluffed the stock with a box set released in late 2006 (possibly because they, too, were happy to hear about ADV manga coming back from the dead). Not a bad purchase, and worthy of your anime dollar.

The rumor mill has been humming with news of a second Gunslinger Girl series to be done by Marvelous again, (found on Moon Phase by way of Marvelous's financial report - line entry GUNSLINGER GIRL 続編) but it's still just a rumor. Well...we can hope.

The good news is that Aida-sensee is young, the story is going well, and interest keeps growing. It's all good. Enjoy.

Monday, May 7, 2007

May 07 - What's On My Mind Right Now

Just a quick update because I'm in the middle of a big post on character archetypes and I don't know when it'll be done. Anime and Manga reading has contracted some as the weather has improved and Real Life (tm) has intervened.

Anime first:

We're four shows into the most recent adaptation (13 episode series) of Takahashi's Mermaid Saga (titled Mermaid Forest). It's quite faithful to the manga, and to the earlier OVAs, and milady generally likes it. I've always liked this story best of Takahashi's work (but haven't yet read Maison Ikkoku, so it's possible my opinion will change). My one complaint so far is that while there's gore and violence as there should be, I'm distinctly missing Yuta's melancholy. Likewise, Mana's character seems to have lost some genki somewhere along the way. The OVAs had a genki (and younger-looking) Mana playing against a melancholy (but cheered by Mana) Yuta, and it worked pretty well. We'll see.

Hataraki Man has been on hiatus because milady has been requesting Simoun every night. I must admit that this development pleases me. The last Hataraki Man we saw featured Hiro's masseuse and dealt with themes of compromise with corporate goals while still managing to have a sense of worth and accomplishment. I rather liked it. As I've said before, I think we in the west suffer from not getting more workaday anime and manga here. The Japanese spend a lot of their lives at work, and their fiction that touches on this is usually worth attending. That said, Simoun is just plain deeper and more complex.

Before e-chan goes to bed we often give him some anime for a half-hour or so. Since we haven't started Uchuu Senkan Yamato 2 yet, he's been getting Binchou-tan. He loves it. I like it. Even milady, who is a hardened cynic where kawaii is concerned is affected. This show may just be the ultimate weapon of chibi-kawaii. Drop it on an al-qaeda hideout and listen to the simultaneous 'awwwww!' (or whatever they say in Arabic).

And that leads us to the meat and drink of evening anime lately: Simoun. I'm probably going to burn some more electrons on this later, but we're over halfway through the show now, and I have to say that I'm siding with the rabid fans on this one. That said, it's like a shinkansen - the pace gets fast and furious, but it needs a few kilometers of straight track to really get moving.

One thing that milady noticed that hurts the momentum early on is the show length. She commented that the shows seem to come in pairs. I agree. We started watching two a night, and it flows a lot better. The plotting suggests that this was meant to be 13 one-hour shows instead of 26 half-hour shows. If you watch the first two hours of Simoun in two sittings instead of four, everything makes sense a lot faster, less forgetting happens, you learn the cast faster, and you get into the real meat of the plot faster. All good. It also makes Neviril seem like a lot less of a whiner.

By this metric, the plot really starts doing stuff during hour three, and you probably are going to be surprised by your first plot development around hour four.

Oh well, if the only slot they could get was a season of 1/2 hour showtimes, I'm still profoundly glad they made it.

Another thing that hurts the early shows: it has a Fruits Basket problem. By which I mean that there's a large cast of characters, they all have distinct personalities (good character design - they're all visually distinct, and are credible as people), and they all advance the plot in their own ways, so it behooves you to pay attention to them all. Yes, the guys in the hats, too. This means you're going to be confusing people for a while. Don't worry too much about it - as long as you pay attention, you'll have everybody straight in your head by the time it becomes really important to understand who's motivated by what. I'll warn you of this, though: Download and print this spoiler-free character list (from Hashime's blog) for reference in the first few eps. It'll make your life better. Also: stay away from the wikipedia article which is pure spoilers, and will reduce your viewing pleasure. Once you're about six eps in, you can check out this amusing Simoun Relationship Chart, from Kurogane's Blog. I may be sounding fanboyish here, but I think I'm in good company...

Good thing: They don't waste recap time. There's a little recap when they jump right back into the plot, but it usually contains a little new dialog along with the old, and maybe a reverse-angle shot (often with useful information in it) of the conversation you saw at the end of the last show. It's a great idea, and it works well at keeping you glued to the screen even though you just saw that conversation.

Another good thing: The soundtrack. I like the OP song OK, (but wish they'd kept the mournful a-capella sound instead of going with the drum-machine overlay), and like the ED song a little better (milady likes it less). The actual soundtrack music (all composed specifically for the show) is a wonderfully eclectic mix of orchestral music, dance music (including a very tasty tango), some synth work, and even a couple of pretty 'traditional' tunes (one a hymn, one a lullaby sung by Rodoreamon). It's just all so good. Sahashi's work is as good as any I've heard in anime for any sized screen (and that's high praise from a music snob like me).

We watched the, um, 'trip to the ruins' show (ep 17 and 18) last night (he said, carefully avoiding spoilers), and I'm here to tell you that I was honestly surprised by two plot developments in that 46 minutes of TV. I don't remember the last time that anything on TV really surprised me - thought I'd seen every 'creative' plot twist that had been tried. Heh. Y'all can keep Lost. I'll stick with Simoun, thanks.

It's going so fast and furious right now that I think the wheels are about to come off. But then I thought the wheels were going to come off at ep 10, and again at ep 14, and the train just kept going faster. It's masterful plotting. Now I'm wondering how they're going to wrap it all up neatly in the remaining four hours (which are actually about 46 minutes each).

My greatest sadness is that it's only 26 episodes. My greatest fear is that they'll try to do a sequel and ruin it. I think it's like Serial Experiments Lain in (only) one way - it is about something, and when it finishes talking about that something, it will be done and will exist as a perfect thing in itself.

Manga:

Pretty short list right now - I've been reading Ai Kora/Love Collage (by Inoue, who did Midori no Hibi, which remains my all-time-favorite shounen romance). Ai Kora isn't as good, frankly, but it's not terrible, either, and I'm hoping that he has an idea how to wrap it up neatly when the time comes. Right now (I've just finished vol 4) we're kind of stuck in character non-development limbo, but there are signs that this might change. I'll say this - Inoue-sensee is willing to do anything to get a laugh, and I still like his page design, plotting, and character design as much as ever.

His and hers bedtime reading is still Fruits Basket. Now that we've (finally) introduced all the juunishi, the plot is (finally) pleasantly humming along. We're into Tooru's second year in HS, and this is when all the fun starts to happen. Probably the last big plot hurdle is developing the student council characters, but these are vital to Yuki's plot arc, so I'm trying to keep milady from getting too annoyed at having yet more characters show up to be distinguished from each other. I've done a great job concealing the crucial spoiler about Akito from milady, so I hope it'll bop her right between the eyes just like it did me when I read the manga. She has developed an appropriate loathing for him, so all's going well so far. I have not yet read the last chapter (Sephie published it) but I have a pretty good idea where it is going, since I read through about chapter 128. Oh, and BTW, it appears that Tokyopop rethought their butchery of the US release and hired new translation staff for the manga. So the last few volumes should be good - just all the earlier ones will suck. Sadly another case where fan scanslation is better than commercial scanslation.

I did read the last two chapters of Kare Kano. Ha! the gag in the last chapter got an actual laugh out of me. Completely in character and exactly the sort of puckish humor a mature Yukinon would pull on Arima. I still found myself completely unmoved by the whole pop band story arc, and regarded it as being sillier and more marginal at +16 years than it was originally. Oh, and does this mean that love is fated, or just that Asaba was always a latent lolicon? Oh well, after the whole Maho-and-her-dentist plot, we know that Tsuda-sensee doesn't have problems with playing ball if there's any grass on the field at all. I can't say that anything surprised me, but it was a pleasant ride. Overall, Kare Kano gets a B+, which ain't bad for a shoujo romance manga that runs over 100 chapters. I'd give Furuba a B by comparison, mostly because the art and page layout aren't as good, but also because the character development isn't as detailed as in Kare Kano.

Other stuff in the can: Got hold of the Japanese raws for Chobits finally, so can at last check out some translation questions I had. Re-read Ai-Ren. Got teary-eyed again. I have some one-shots in the can suggested by smart people over at mangaforums. Maybe this weekend.

[post-weekend update]

I read up through the currently-translated chapter of Ai Kora (no big changes, except that we now know how many parts Hachibe can obsess over thanks to a diagram of his brain) and we watched up through ep 22 of Simoun, which finally had its first schmaltzy moment, but was bearable. I think I see where the big arc is going now, and I suspect that the plotting-ignorant fanboys/fangirls generally don't like it at this point, but it's necessary to slow the train down before it pulls into the station. Of course, there may be another huge plot twist yet (I'd write one in, and I see a couple of possible ones). I think Checkov's gun is still hanging on the wall from about ep 6 (in the form of something that used to belong to Aaeru's Oji-chan), and I suspect that it's about to be taken off the wall.

The bulk of Sunday's post-yard-work TV watching was the Elsa arc in Gunslinger Girl. I admired the job they did with it. That manga chapter brought tears to my eyes and I was both dreading and looking forward to seeing it in the anime. Apparently I wasn't the only one so affected - the Anime production staff did a beautiful job on it and stretched it into a three-episode arc. Milady kept justifiably admiring the scenery. Among other things, the anime is a fine tourism advertisement for Italy both urban and rural. Certainly Sicily never appealed to me as strongly as a destination before Giuseppe and Henrietta visited it, even with the purse-snatching scooter bandit. I'm sad to say I was completely oblivious to the "Roman Holiday" references in the earlier Henrietta episode, and only twigged to them when I read it in a blog entry somewhere.

I felt like the plotting and pacing on the whole arc was pretty close to perfect. Certainly the payoff scene (which I was dreading, and stone-facedly refused to spoil in spite of all of Milady's questions and conjectures) had all the emotional freight of the manga. It sparked an interesting conversation between milady and me about Giuse's burden because of the the metric ton of emotional anvils that 'Etta dropped on his shoulders when she smilingly uttered her "but I wouldn't do that because you treat me so well!" line.

I twitched and shuddered at the thought of being Giuseppe. He's simply never allowed to have a bad day around Henrietta - he's the totality of her universe, and her happy little applecart stays upright every day only because he's nice to her. Rico is happy to be alive and whole, Triela wants a supportive friend more than an obsessive onii-chan. Henrietta, however, is incapable of being happy unless she thinks Giuse is pleased with her. And we see just what are the consequences of an unhappy Henrietta in Elsa's story. The episode works even better because they immediately preceded this scene with the conversation between 'Etta and the female section 1 agent about how being a little girl cyborg assassin just isn't 'normal.'

Milady had a...less cheerful childhood than mine. She simply can't imagine why anybody would sign up for Giuse's job with its inevitable painful emotional freight. My response was obvious (to me) both because I'd read the manga (which includes Giuse's back-story) and because I think I'm more than a little like his character: "Because you know that somebody's going to do it, and probably wouldn't do it as well (as compassionately, in this case) as you could. These girls have such a terrible, brief existence that there's a moral imperative to palliate it as much as one can." She completed my sentence for me (some days, I think she really does understand me). And then said that she just doesn't emotionally understand noblesse oblige, which is how she defined my reaction.

Behold the power of good anime made from good manga. It causes people whose brains have not yet been rotted by US network TV pablum to have interesting conversations about relevant topics. How different might the current Battlestar Galactica have turned out if the writing staff had been forced to sit down and watch Gunslinger Girl instead of Desperate Housewives, or whatever dreck caused them to come up with season 3.

Monday, April 16, 2007

Anime off the Beaten Path

If you've been watching anime for a while and you're not an otaku (fanboy), you are probably aware that lots of anime seems to be designed to appeal to people that aren't you.

That's certainly true in my case. I haven't been a shounen for several decades now. I have a chibi-me running around the house, a wife, a job...all that stuff. So yet another schoolboy doing derring deeds saving the universe while looking longingly at the fanservice-intensive female lead probably isn't going to get me very interested most of the time.

So I'm always looking out on the margins. What's new and sounds strange? What are older seinen like me in Japan watching? What can I watch that I won't automatically compare to the last five things I saw just like it?

Here's some fun stuff that has come out of this search:

1. Old stuff. Yes, there's more great old stuff around now than there was five years ago. Central Anime in Kansas is doing a great job of fansubbing on the Uchuu Senkan Yamato cycle (see my capsule review of S1 here). They're using the cleaned-up R2 DVDs released to vintage otaku types there. I've run across some of the Harlock series as well, but the subs haven't been very good. I also ran across a nice dual-audio copy of Vampire Hunter D, and a good fansub of Macross from the restored R2 DVDs (I'd never seen the original Macross before - wow is that OP song bad).

I think I ran across Legends of the Galactic Heroes somewhere, and there's likewise the entire Gundam franchise which I've never watched. I should be set for vintage space warfare for quite some time. My one big regret so far is that nobody seems to have English subs on Heidi, girl of the Alps, which apparently never ran in the US. No, I haven't lost my mind - I have a rug rat to entertain, and he digs Yamato and Nurse Angel Ririka SOS down to the ground. What's not to like about a Shoujo show made by Miyazaki and Takahata?

The above points out that not all obscure old stuff is from people you've never heard of. Studio Ghibli, for instance, has an extensive back catalog. You probably haven't seen everything in it. I haven't, yet, and I'm making an effort. Mimi wo Sumaseba (called Whisper of the Heart in the US, but more accurately titled as If you Listen Closely), for instance, is a fine example of a perfectly nice teenage romance you've never seen with all the characteristic Ghibli pretty views and (generally) good soundtrack. I'll warn you, though, that a John Denver song figures prominently in the plot, although the heroine (to my amusement) says the lyrics are trite after translating them literally.

My favorite seldom-seen Ghibli movie is Omohide Poro Poro, which translates as something like "Memories Falling Like Raindrops." It's a more adult story than most Ghibli offerings, and is set in (mostly rural) Japan of the recent past. If you ever wondered what a slice-of-life Ghibli movie would be like, you need wonder no more. So check out the back catalogs of big names you know - you might find a gem or two.

2. Stuff meant for older viewers. The first HD series I downloaded right when I got back into anime after the decade hiatus was Kamichu! It sounded fun and quirky, and I wanted to see how good it looked. Right on all counts. It's set in Onomichi of the 1980s, so has a distinct nostalgic feel for anybody who lived through that time, even if on a different continent. Turns out it's designed to micro-target men my age...

Milady, who is the same age I am less a few months, is an avowed fan of Hataraki Man. The Go-Gos-like OP tune sets the mood perfectly, and it definitely speaks to her. I find it amusing as well, even though several of the characters fall into shoujo/josei stereotypes. I'll say this: the workaday world of Japan doesn't often make it across the pond to be fansubbed, and it's our loss. All of the few work-life comedy anime and manga I've seen were enjoyed, and some are favorites.

I haven't really got it figured out yet, but I think Binchou-tan might fall into this category as well. It's so purposefully sparse verbally (less than 150 words spoken in the first ep), so pretty to look at. So pathetic. In its own way it evokes the Yokohama Kaidashi Kikou manga for me more than the two OVAs did. It's too slow for kids, so I think it's actually seinen as well...

3. Odd fish. The manga/anime industry in Japan is so big that they semi-randomly create wonderful mutations. Somebody takes a silly idea (say tactical cyborg loli-assasins) seriously and creates something sad and wonderful like Gunslinger Girl.

Or a couple of guys get together and do a what-if show about breaking down the barriers between the internet and the physical world which, amazingly enough, is really good, like Serial Experiments Lain.

Or somebody sells Bandai Visual on this great novel idea they've got involving aerial warfare, lolitas, ancient priesthoods, forgotten wisdom of the ancients, teen-age sex changes, and some other stuff I'm probably forgetting. Something like Simoun results.

Or somebody decides to do Thelma and Louise, except with Thelma being kickass at kung-fu, and Louise being deadly with a katana walking around Edo era Japan with lots of slapstick comedy, like Kazemakase Tsukikage Ran.

These mutations are such prizes. And they inevitably have a long shelf life, and are usually well made. I always hope the next thing I discover will be another one.

Friday, April 13, 2007

What Makes a Good Manga?

Somebody over at mangaupdates asked the title question. There were a number of good and some silly replies. I thought seriously about it and replied thusly:

A manga tells a story. It tells it with both pictures and text. So what makes a great manga?


1) a good story. There's no way around this one. What makes a story good (interesting to readers)?

2) good art. Great art is not required, but is a bonus. But the art has to be good enough to help tell the story. What's good?
  • good page design. If I have to hunt to figure out which panel comes next I'm not going to be as involved in the story. Chobits and Midori no Hibi are good examples.
  • character designs that convey emotion well. In a novel you do this with text, in manga you do it with portraiture. Examples: Kare Kano, Midori no Hibi, and Karin.
  • distinguishable characters. Do something so I don't confuse the male lead and somebody's uncle. don't be like: Love Hina, Fruits Basket
  • consistent backgrounds - you have to give a feeling of place, and if the place is the same it should look the same every time. Chobits and Mahoraba for the win here.
  • good frame composition. Avoid clutter. Whitespace is the greater part of art. Don't be like: Love Hina, Fruits Basket (sometimes).

3) good text. Yes, even though it's pictures, the words tell a lot of the story. Reading manga in translation is hazardous because the scanslators may butcher good text. I scanslate Futari Ecchi and believe me - translations move meanings all over the map. What's good?
  • words that fit the character. If the character wouldn't say it that way, don't write it that way. Would he even say it at all? Should it just be a picture? Some of the most powerful moments in manga have little or no text. Examples: Midori no Hibi, Kare Kano, Planetes, Yokohama Kaidashi Kikou
  • Words that get to the point. Unless the character is supposed to be chatty, less is more. Appleseed and Ghost in the Shell are both bad examples.
  • extra points for a good turn of phrase, but remember - you're not writing a novel here.

Note that I'm not pointing out perfect examples of anything. There are better drawn mangas than the ones I mentioned, and there are better written ones as well. I think the big deal is that if the story and characters are good enough, the drawing and text need to not get in the way. That's all. So the art in Mahoraba, Midori no Hibi, and Ai-Ren for example, is good enough that it enables a good story to come through. Chobits actually tries a little too hard at art sometimes and hurts the story (I think, anyway). Love Hina, contrariwise, is hurt by sometimes-lame art and bad page layouts.

But if you get the art right and have story defects, you end up with something listless like Aishiteruze Baby or I''s. Ai Baby's premise is perfect, and the plot is OK, but the big problem is that the characterizations are too generic. Nobody has personality quirks, so the characters don't leap off the page. To be fair, I don't like Ai Baby's art either but it is a popular style. Compare to Hotman, which has a notably similar plot in some ways, but has much more credible characters.

In I''s case, Katsura had just come off an excellent magical girlfriend manga (Video Girl Ai) which had gone on a little too long, and then jumped straight into I''s, which is the most lukewarm harem manga I've ever read. The art is beautiful (Katsura had really matured during Video Girl Ai), but it's all teenage angst, and it's not even particularly gripping teenage angst (Frankly, Bokura ga Ita does this much better). Most of the time, it's not even really a harem manga, because the other girls aren't really rivals for the (wishy-washy and undistinguished) lead's affections. It's too fanservicey to be shoujo, too handwringing to be shounen. However, if you want pretty pictures of pinup Japanese-ish high school girls in various states of dress and undress and a completely popcorn plot, Katsura has you covered.