Showing posts with label Chobits. Show all posts
Showing posts with label Chobits. Show all posts

Sunday, September 14, 2008

ha ha only serious

(that's a jargon file reference) Or: How Different People Have Said Interesting Things With the Really Silly Idea of the Magical Girl Story.

Senility. Yes, it must be truly setting in. I've gone from talking about serious anime and manga to talking about magical girl (魔法少女 - mahou shoujo) stories. But stick with me on this one. As I've said before, if you bother to dig around in the chaff, you can often find some truly golden wheat. Here, then, are three stories that star girls with supernatural powers that explore bigger ideas than just saving the world from some over-the-top evil organization in weekly installments.

Kamichu!
かみちゅ!~かみさまでちゅうがくせい~
Kamichu! ~Middle-School Goddess~
'Kamichu' is a contraction of Kami (god) and Chuugakusei (middle-school student)


I haven't written about Kamichu! in detail here before, which is a regrettable oversight. Kamichu! was the show that convinced me that there was stuff worth seeing in the world of anime, and that it was time that I started watching it again, and that if I was going to watch this pretty, high-definition stuff, I'd have to upgrade to some computing hardware that could cope with playback. I've just built my third-generation 'media box,' so you may safely assume that I'm not planning on stopping with anime any time soon. You can blame Kamichu! for starting me down this path.

At left: cover of the Kamichu! manga with the three lead characters in front of Onomichi and its harbor. L-R Matsuri, Yurie and Mitsue.

Kamichu! is about Yurie, a middle school girl (chuugakusei) in the city of Onomichi, Hiroshima
prefecture circa 1983. Yurie doesn't get her superpowers from some mysterious magical realm full of unpronounceable katakana names. She gets it the old (very old) fashioned way: she wakes up late for school one morning and realizes that she is now part of the Shinto pantheon: a kami. (or, more accurately, an arahitogami) Divinity has, for some reason, reached out and touched young Yurie, and she is now part of the spiritual firmament.

At Right: Yurie in her god getup. She usually looks even more miserable than this while wearing it.

She can see and interact with other denizens of the spirit world, does in fact have magical powers capable of altering the world, but still has to go through the daily grind of being a middle-schooler. She can bestow blessings, and attend god conventions, but she still has to get her frowsy self to school on time, still has a silent, blushing, suffering crush for the weirdo president (and lone member) of the calligraphy club, and is still the smallest and frailest late bloomer in her class.

One of Yurie's first challenges, after trying to convince her friends that she's a god, is to find out just what sort of god she is.

At left: View of Onomichi from mountaintop Raifuku shrine.

Her powers are as undeveloped as her stature, so it takes some careful probing by her friend Matsuri (who just happens to be the senior miko of an impoverished local mountaintop shrine) to get any idea at all of how to use her newly-found godly powers.

Sure sounds like a magical girl story, doesn't it? So what sets Kamichu! apart? Three things:

1. Yurie comes to magical girl status from a very human direction. She's not exceptionally smart, not exceptionally pretty, not exceptionally athletic. Indeed - she's not exceptional at all, except that she has definite, if rather ill-defined divine powers, but she has no idea why. She didn't grow up being a fairy princess, and she certainly doesn't think like one. She thinks like the 12-year-old daughter of a civil servant in a sleepy provincial town.

At Right: Yurie's nascent divine powers prove less useful than her knowledge of constitutional law in this situation.

When confronted with geopolitical complications and the leveled assault rifles of JSDF troopers in episode four, her solution is to recite, schoolgirl-like, Article 9 of the Japanese constitution at them until they realize the error of their ways.

2. Yurie herself: she's about as far from the traditional cute, perky, certain-to-grow-up-beautiful mahou shoujo as she could be and still be female. Yurie and her friends are in the exact middle of the awkward years of adolescence - no longer girls, but a long way yet from being more than notionally womanly. They're definitely not sexified pedo-bait.

At Left: Yurie sidles slowly down the path of love. Her beau is checking out calligraphy brushes.

We're presented with comparative images of girlhood (in the form of Matsuri's grade-school sister Miko) and womanhood (in the form of Yurie's ditzy-but-comely mother) that show us just where Yurie and her friends came from and where they're going. They are not especially comfortable with the journey and are uncertain about the desirability of the destination. It's a long way from the hundred episodes of unchanging fifth or sixth grade seen in most magical girl stories.


3. The setting and incidental characters. Onomichi's distinctive geographic and architectural features are carefully detailed.

At Right: More of the cast in an illustration done for the R2 DVD release. L-R Yurie's brother Shoukichi, Matsuri's sister Miko, Kenichi, Yurie, Matsuri, and Mitsue. The little humanoids are kamis of the things they resemble.

I knew I was watching something unusual in episode one when I realized I could see the entire far side of the bay from Yurie's schoolroom window, and that everything was carefully drawn to resemble something real. I suspect that this is Onomichi near its prettiest, but it's not scrubbed overly clean. There is rubbish in the streets and fishing boats chug in and out of the bay regularly.

Character designs, likewise, resemble real Japanese much more than some ideal never-world. Yurie's desk-bound father is plump. Her miko friend's father, who would rather be a farmer than a shinto priest, is always seen in his farmers coveralls, boots and tattered straw hat. He throws his back out periodically and has to lie belly-down in semi deshabille on the floor with a cold compress on his backside. On the spiritual side, the shinto belief in everything having a divine spirit creates a busy world of chattering kamis. It's remarkable that Yurie is able to do her schoolwork at all when the pencil eraser kami is pestering her with questions.

It is also worth mentioning that Kamichu! is a very Japanese show. It's rather obvious that it was not produced with an eye on the export market, as many shows are. It's a measure of the show's goodness that it was licensed by Geneon in spite of this, and is one of the titles picked up by Funimation for distribution after Geneon's implosion. A lot of the content deals with Japanese ideas of appropriateness, right and wrong, etc., and it makes some political and social commentary as well, as Dotdash details in two excellent blog entries here and here.

So what's it all about? It's about living and growing and learning to make decisions, compromises, and agreements like adults do, or at least should do. It's about shinto, sort of. It's about being 12 years old. It's about life. It's worth your time.



Okusama wa Mahou Shoujo
奥様は魔法少女 - Bewitched Agnes

My Honored Wife is a Magical Girl - Bewitched Agnes

Remember Bewitched - That TV sitcom from the '60s about a generic white-bread American family with a witch (yes, the black hat-and-cape kind) as the housewife? I wouldn't either if it weren't for syndicated runs on independent TV stations in the '70s and '80s.

It originally ran 1964-1972. It was apparently very popular on American TV (was rated #2 in its first year), so it was quickly picked up for international syndication in a lot of places, including Japan.

The Japanese, with their own history of alien goddess/princess stories (Kaguyahime, anyone?), put some rather different cultural freight on the idea of a wife with supernatural powers. Clever mangaka Yokoyama Mitsuteru aged the concept of a magical woman in a mundane milieu down and created the original magical schoolgirl, Sally (魔法使いサリー, Mahoutsukai Sari), in 1966. Sally herself was a huge hit - there were obviously a lot of Japanese baby-boomer girls who enjoyed the fantasy of a schoolgirl with superpowers saving the world, or at least her friends. Sally was a princess from a distant magical realm who wanted to hang out in the middle kingdom (Earth in this case) and meet humans because it looked fun. I'm guessing Yokoyama was borrowing from Hans Christian Anderson for that bit.

So what does any of this have to do with our second entry? Well, everything and nothing. When Bewitched ran in Japan, it was titled 奥さまは魔女 Okusama wa Majou (My honored wife is a Witch). Take Bewitched, stir in 30+ years of magical girl manga and anime in Japan, add a sprinkling of Ah! My Goddess (Aa Megamasami). Stir.

At Left: Ureshiko/Agnes doing the mahou thing, complete with broomstick.

Sounds formulaic, doesn't it? Everybody knows all the standard rules of a magical girl show by now, after all. Well yeah, but we left out Mysterious Ingredient X: Actions have consequences: there is duration, cause and effect, and everything that happened last show matters next show. Oh, and this has been going on for a few decades with a succession of magical girls...

Confused yet? Let's put it another way: What if there really were a magical girl from some magical realm protecting some nice little generic Japanese town?

At Right - Ureshiko hard at work managing her boarding house. Note that she's a little well-built for a mahou shoujo...

What if she had to obey all the peri-adolescent constraints - she can't start being an adult and stop being a magical girl because her town will be unprotected? No kissing. No kids. What if it goes on for years and years? She graduates middle school. She graduates high school. Her friends settle down, get married, have kids.

She can't. Because if she does, something bad will probably happen to the town/planet/universe she is sworn to protect. Sounds pretty hellish, doesn't it? Welcome to the world of twenty-seven-year-old Asaba Ureshiko. She's ready to get on with life, but she doesn't trust the replacement magical girl protector sent from the magical world of Realm (yes, that's its name this time) with her beloved town.

At Left: Tatsumi and Ureshiko.

Since Ureshiko can't very well still be a schoolgirl anymore, she has settled in as the manager of a boarding house. Yes, one of those boarding houses, like in Maison Ikkoku and Love Hina, among many others. Sure enough, a handsome young man (22 year old former college athlete Kagura Tatsumi) starts renting a room at her boarding house at the beginning of the first episode. If you've ever run across Maison Ikkoku (probably the greatest of the boarding-house romances and first big hit of Takahashi Rumiko's manga imperium), as everybody in Japan of a certain age has, then you automatically assume that she's the hot widow landlady and that he's the dim young guy who will single-mindedly try to win her love for hundreds of torturous chapters to come. You'd be wrong in this assumption, as you were when you assumed the same thing while reading Chobits.

There's a lot of toying with viewer expectations in the early episodes. The more you know about the back stories of various magical girl and boarding house romance stories, the more likely you are to be tripped up when the show delivers something else. Thankfully, the producers are actually pretty clever, so it all works out.

Right: Sayaka (in stealth schoolgirl mode) getting advice from an older mahou shoujo on the mechanics of dating.

There are three principal characters in Okusama wa Mahou Shoujo: Ureshiko, Tatsumi, and Ureshiko's appointed (by the Powers that Be in Realm) successor: Kurenai Sayaka. Sayaka is twelve going on 25 - so much so that she sometimes ages herself up magically to about 16 so she can go on dates and not be taken for a kid. Tatsumi is 22 going on 17 - he was a college athlete, and doesn't seem to have worried much about life after the high jump until it was thrust upon him. Now he has to grit his teeth and learn to be a salaryman. The transition is not an easy one, but he has intestinal fortitude and strength of character. Sayaka, likewise, is trying to transition into the magical girl protector role, but doesn't really understand what is at stake, or just what her duties really are.

Left: Sayaka takes advice, magically ages herself up and gets a beach date. Pink keitai symbolizes young womanhood, Kuma-tan childhood.

Ureshiko seems to mentally alternate between age 17 and her actual age 27, but it's pretty obvious that 27 is more natural to her.

According to her friends, Ureshiko is alternately serious and young-at-heart. Which, if you think about it, is pretty much the doomed existence of any magical girl protector. She can't be a flighty little girl because she has a world to save.

Right: Ureshiko, constructed on sound structural principles, doesn't fit her mahou shoujo outfit very well these days.

She can't be all serious and duty-oriented because it's both unappealing to the audience (who presumably like the shoujo archetype or wouldn't be watching) and because, one hopes at least, that it is contrary to the nature of her being.

Left: Sayaka uses magic of a different sort along with the age-up magic on her date.

The show also deals with the contrived nature of the milieu in the typical magical girl show. Wonderland (the town) is, in fact, entirely artificial. It's built to be a perfect little world where a magical girl protector from another dimension can live and do her thing without actually having to deal with the unpleasant realities of human perception, persistence of memory, and the fact that normal people tend to find daily destruction, mysterious magical reconstruction, and 27 year old women in very skimpy clothes flying around on brooms remarkable.

This leads me to discuss another feature of Okusama wa Mahou Shoujo - the show very deliberately pokes fun at the more dubious conventions of the mahou shoujo genre. Did you ever wonder if Sailor Moon, Nurse-Angel Ririka, et-al being sometimes little girls and sometimes full-developed women was weird to Japanese people, too? Wonder no more: Ureshiko's fully-developed 27-year-old self stuffed in a magical girl getup is very purposefully skewered for humorous effect.

Right: Sayaka, like Ureshiko, says 'hai' to all the dirty old men in the audience at the end of her powerup.

Likewise, the power-up sequences verge on softcore porn (or Ecchi, if you prefer). There's even a fourth-wall break moment when a bunch of adult men shout the mahou shoujo's name at the end of the power-up sequence, and she replies with "Hai!" Likewise, some of the humor directed at aged-up Sayaka/Cruje by her (unaware) classmates borders on sexual harrassment...

So what is Okusama wa Mahou Shoujo really about? There's pointing out the absurdity of the Mahou Shoujo format, of course. It's about changing roles, finding one's place in the world, the difference between make believe and the real thing, and the importance of letting go when the time for something has passed. In this last respect it's a little like Kaiba, oddly enough.

Kiki's Delivery Service
魔女の宅急便
Majou no Takkyubin

'Federal Witch Express' is a pretty close translation. Takkyubin (宅急便) is a trademark of Kuroneko Yamato Transport, which is similar to FedEx or UPS in the USA.

Yes, Miyazaki/Studio Ghibli did a magical girl story as well. In an entertaining switch, our magical girl (actually a witch in the Western sense) just has to leave home, travel to a different town and set up shop. It's her rite of passage from childhood to a witch's adult life, and it happens when she turns 13. Kiki comes with all the standard equipment - a broom, black clothes, and even a witch's familiar - her black cat Jiji.

Left: Kuroneko Yamato Transport's logo. Any similarity to Jiji, and particularly to Jiji and his progeny late in the film, is probably intentional on Studio Ghibli's part.

It's not Miyazaki's deepest work, but it's a good exploration of coming of age themes and an entertaining mixture of magic and technology set in a European '50s neverworld.

Right: Our Heroine considering the radio weather forecast and her future before departing home. The red hair bow is a feature in the original collection of short stories by Kadono.

It shows that Miyazaki spent some time in Europe gathering material that eventually became Alps no Shoujo no Heidi - the milieu is a bit of an alpine mishmash, but it generally hits the right notes. It's also a colorful feast for the eyes, as we've come to expect from Ghibli productions. Perhaps surprisingly, given the chosen specifically European setting, there are none of the all-too-common glaring Japanese cultural misappropriations or wild anachronisms about. Anachronisms do exist, but they're quite deliberate. Miyazaki gets the little things right, leaving us free to pay attention to the story.

Left: Kiki's chosen town for her journeyman year. Scenes like this make me wish for an HD copy.

To a degree, Majou no Takkyubin is sort of Anne of Green Gables with broomstick aviation. This isn't particularly suprising since Isao Takahata - Miyazaki's partner in Studio Ghibli - directed the still-best adaptation of the L.M. Montgomery novel (as Akage no An) in 1979 for World Masterpiece Theater.

Right: Street scene in Kiki's new town. I wonder what Ashland Refining thinks of their trademark on the store facade. Given Miyazaki's confirmed gearhead status, it can't be an accident.

As is usually the case in Ghibli films, particularly those directed by Miyazaki, the music is both evocative and appropriate. Kiki prefers to fly around with 1950s pop playing on her transistor radio hanging from the broomstick. Likewise, Hisaishi's incidental and background music seems always to reinforce the story. It is all that it could be, and never strikes a wrong note.

Left: Kiki making a delivery on foot amid more Ghibli beautiful backgrounds. It's a throwaway scene, but speaks volumes about the care put into the film.

Something that isn't all it could be is Disney's dub. As I've complained before, while the Disney dub cast do an acceptable (though not inspired) job with the material, the dub track and script itself is not a thing of beauty - Disney decided that soda-pop swilling American children didn't have the attention span for the lovely film Miyazaki had directed, so 'helped' it along with verbal slapstick in place of music and new throw-away one-liners that add nothing of value to the film, and detract from its great strengths of plotting and framing. The Disney English sub track is nothing spectacular (I think it was written from the dub dialog sheets), but isn't as bad. I would be curious to see the Carl Macek sub track for comparison.

Right: Because there was no WWII, (and possibly because there were witches around for airmail) aviation has not advanced as rapidly in this world as in ours. When this Zeppelin has trouble later in the story, Disney couldn't resist adding 'oh the humanity' to both the dub and sub tracks.

Incidentally, after seeing Wall-E in the theater, I am inclined to believe that Disney might have been right about the sugar-and-jump-cut-addled attention span of American youth. My (anime- and PBS-raised) four-year-old son was entranced through the whole movie, but a flock of 8-12 year olds two rows back from us didn't stop chattering at each other until the action started in the second half. Wall-E might as well be a Miyazaki movie - it is very similar to Nausicaa thematically, and Pixar are avowed Studio Ghibli fans. Whether or not the dub directors and writers were right about the American audience, it wasn't their place to be making significant editorial content changes to a film by an acknowledged master.

Left: The youth of Kiki's new town don't exactly embrace her with open arms. There's some social commentary about the differnence between children of privelege and those who must strive.

Oh well, at least the Ghibli/Disney distribution contract forbids clipping even a single frame of film.

Right: ...but Kiki tries hard and does good deeds (here tending a wood-fired oven for a parcel customer when the electric one fails) and earns her place in the town.

The message is more succinct, but very similar to that of Akage no An: A lively, determined girl can make a place in the world for herself if she tries earnestly enough, believes in her own abilities, and is smart enough to ask for help when things go against her.


Left: bonus pic: Some things are the same in this alternate universe. Behold a Fiat 600 Multipla taxi, circa 1956. Kiki's walking the other way as it whizzes past - she can't afford a taxi and didn't bring her broom.


I considered doing a section on Gunslinger Girl here as well, since the first-generation girls obviously riff off of the idea of a mahou shoujo story in some important ways. But I've tilled that ground very thoroughly before, so didn't want to go over it again.

Wednesday, August 15, 2007

Anime versus Manga

Yeah, everybody has their opinion on this one, and I'm no exception. What surprises me, though is that some people are so dogmatic about it.

Often the story first appears as a manga, and is then translated into an anime. Sometimes the anime comes first. Sometimes the source material is a light novel, or even some piece of heavy literature (Les Miserables comes to mind as a recent example). Maybe I'm more open-minded than other people about this because of taking a few classes in literary criticism in my college days. One thing that postmodernism was good for was opening peoples' eyes about what constitutes literature worthy of study. It's a core tenet of postmodernism that all texts (text here defined as anything that tells a story, including film, tv shows, etc) are created equal as objects of study. Like most things, they went too far with it, and so there's some utter crap now being seriously reviewed by academics. This is not entirely a bad thing - at least they're less likely to miss good stuff now.

If I haven't convinced you on this point, I'll remind you that Shakespeare's plays were populist universal entertainment performed (usually) in an open-air theatre on the wrong side of the river (that's like saying "the wrong side of the tracks," because there weren't tracks yet) in London. In a very real sense, plays like Love's Labors Lost are the direct ancestors of manga like Fruits Basket or Maison Ikkoku. Likewise most of the novels from the golden age of the prose novel were not regarded as serious literature in their day, either. Serious literature was epic poetry - stuff like The Faerie Queene, Paradise Lost, or The Idylls of the King (to choose a later example). - prose novels were trashy reading for the masses. It may seem strange to regard something like Moby Dick, Pride and Prejudice or Les Miserables as popular fiction, but that is what they were when initially published.

So with that said, the first thing you must do is imitate the academics (after all, they think about this kind of thing for a living) and accept that manga and anime are both forms of literature (pop lit, to be sure, but lit nonetheless) and that one is not inherently superior to another.

Now the next big step: allow for detatchment - the offspring need not be an exact copy of the parent. Frankly, I wish the Japanese did a little better with this one. Example: Stephen King wrote an OK supernatural horror book called The Shining. Stanley Kubrick made a very good psychological horror movie called The Shining, which was loosely based on the King novel.

If you're a hardcore Stephen King fan, you probably don't like the movie very much, because it's not especially faithful to the King story. It's a pretty easy case to make, though, that as a movie, the movie is a better piece of literature than the book is - the plotting is tighter, the characters are more vivid, and, frankly, King has always needed a cruel editor with a sharp knife where his novels are concerned - his best work is his short stories and novellas.

And so it goes with anything - the Karin anime has to be judged on its own merits as a show. Maybe it doesn't tell the same story that the manga does (in this case it definitely doesn't). That doesn't matter. What matters is how well it tells whatever story its attempting, and if the story is worth telling in the first place. And no, I don't particularly like the way the Karin anime is plotted for all that I'm quite fond of the manga.

That said, I think it's fair to say that if the manga came first, it's often better than the anime, simply because adding more cooks to the kitchen seldom improves the product. Or, to put it another way, the mangaka had a concept in mind when writing the manga. The anime producer (who often thinks of himself as an artist forced to deal with somebody else's art) seldom has the same concept in mind when plotting the anime. Two different (sometimes conflicting) views of who the characters are and what the story should be about. There also often seems to be a repurposing of content - Seinen manga are bowdlerized into all-ages anime entertainment (Chobits). Shounen manga sometimes get a fanservice and adult themes infusion in the anime to give them appeal to older viewers (Midori no Hibi).

On the other hand, there are a few situations (similar to the Stephen King example above) where the manga is too long, baroque and complex and the anime producer successfully distills it down into its essentials and makes it into a better story as a result. These are, however, in the minority.

The stories that seem to reliably survive the manga-anime translation the best seem to be character-driven talky mangas - Hataraki Man, Honey and Clover, Bokura ga Ita, Kamichu!, Mushi-shi, etc. Frequently, the action-intensive manga seem to get too frantic when translated to anime. Taken too far, however, you end up with talky anime, which isn't load of fun. Consider how hard Kyoto Anime had to work to make the Suzumiya Haruhi stories (which are fairly cerebral and very talky light novels) work as anime. Sometimes, the story is so obviously visual that it's hard to figure out how it could have been popular as a manga, but it is a shoo-in as a good anime. Binchou-tan is a recent example.

Monday, July 16, 2007

July 2007 - What's on my mind now

Ho dear reader - I bet you thought this was another one of those 'four posts and it's over' blogs, didn't you? Well, since my blog subtitle includes 'life,' I thought I'd clue you in on a little of mine.

Old geezers like me have things like jobs and responsibilities. Usually I can reschedule this sort of thing around more important stuff like anime watching, manga reading, board posts, and blog entries, but sometimes life rears its ugly head and I have to pay attention to it.

In this case, Milady and I had decided that some basic things needed to change. The anime/manga chestnut about following your dreams and being true to yourself certainly figured in the reasoning, as did a recognition that we weren't very happy with the way some things were going, and that it was going to require some dramatic changes to alter this.

So, about a year ago, I started seriously considering moving from Western Pennsylvania, where the weather is cold and grey much of the year, people are old (the average age is among the oldest in the USA) and rude (Not as rude as further East, but not polite, either), taxes are high and ignorance and machine politics are bliss to someplace nicer.

Heightening this desire was the knowledge that the large multinational consumer electronics conglomerate that employed me was 1) going through some hard times financially, making my job less stable than it once had been, 2) making some really stupid business decisions that suggested that the hard times weren't going to get better soon, and 3) had failed to give me a raise for three years in spite of a steady increase in responsibilities and good performance reviews from all quarters. If a certain Welsh-born CEO wants to know what his company's problems are, and why they lost an employee like me, I'll be happy to give him a detailed list...

It was time for a change. I was ready for promotion, more money, and new challenges at work, and ready to live someplace less generally depressing with people who had more intellectual hobbies than morning radio shows and bar fights.

So I started looking seriously just after the new year, focusing my attentions on a particular town in a particular state on the eastern seaboard. Why that particular town? We had friends in the area, the countryside is beautiful, and the politics, while not wondrously pristine, at least sometimes benefit the many, instead of the empowered few.

Opportunity finally knocked...well, actually I kept beating on the door and opportunity finally answered after about four months. However, once the door was opened, I was invited in for the longest, chattiest job interview I've ever had. And a sequel a few weeks later. After some silly circumlocutory negotiations, I agreed to start work there in the beginning of July...which gave me about a month to give notice, pack, find some place to live, move several hundred KM, start work, and set up house.

It didn't all get done in the proper order. House still isn't moved. I'm staying with friends commuting an hour to work at the new job. Milady and e-chan are still at the old house packing things. I have no idea where they'll be living when they get here. But it's happening.

So what's going on with the interesting stuff? I've been downloading a pile to tide us over until we're settled with high speed in the new location. I also put in an order with rightstuf.com when they had their geneon midnight-madness sale. They're slow to ship, so I may have to change the address...

I'm staying with friends in the new town, and have somewhat different media tastes than they. Accordingly, I'm reading a a fair amount of manga (Maison Ikkoku and Mirai Nikki lately). I've got a list of other things recommended by friends over at mangaforums.org to download and read as well.

Maison Ikkoku is an interesting item. For one thing, it identifies the origin of the hot-widow-landlady trope in Chobits. Yup, the centerpiece of Maison Ikkoku is an off-again-on-again semi-harem romance between a mediocre college student (who is both more attractive than and not as big a loser as Keitaro in Love Hina) , and the hot landlady widow, who married straight out of high school and was widowed in less than a year of marriage. Result: landlady and college guy are pretty close to the same age. The supporting cast is the usual wacky assortment of characters who exist primarily to get in the way of the obvious-as-bricks-down-a-well romance.

The female lead (Kyoko) runs hot and cold - not in a tsundere way, really, but just in an insecure way, similar to Nagisa in Yume de Aetara. To her and Nagisa's credit, both have good reasons for their behavior - they're not arbitrarily tsundere like Naru in Love Hina.

The art is likewise interesting. Since we know that the author is the queen of manga - Takahashi Rumiko, and that this was a huge hit that pretty much established both the harem romance and the rooming house romance as genre staples in manga in the same way that Ranma 1/2 (by the same author) did, and since it's old (1980), it's logical to expect that the art is both dated and probably pretty good by the standard of the day. Right on both counts. It lacks the detailed perfection of Crying Freeman, but the facial work is actually a little better, and the character designs, while simple, are both expressive and identifiable (well, except for the male lead and his principal competition). One can also see how it borrows from the successful serial US comics of the 1960s and '70s. The art has a certain Archie and Veronica flavor, or possibly some Mary Worth about it. This is the first time I've ever looked at a manga and said - "yeah, I can see how the American dailies influenced the art here."

The only other Takahashi I've read in any detail was a one-shot (Vacation-in-law) and the Mermaid series (which I, and apparently the Japanese like a lot). The mermaid series, though, is one of her occasional special projects - it'd probably be a doujin if she weren't the queen of manga. She obviously puts a lot more art into it than into the potboiler stuff like this and Ranma.

This one is so interesting because it obviously has a lot of kids. Yume de Aetara borrows some character traits. Love Hina borrows setting, setup, and some character tropes. Virgin Na Kankei borrows the relationship dynamics of the characters and rips off some supporting characters (the chiisai cutie with a crush on male lead) wholesale. Even Mahoraba, dear as I hold it, has the same setting and a bereaved landlady.

None of this is a bash on any of the newer material, but it does point out just how influential Maison Ikkoku is.

Mirai Nikki (I carefully translate the title from the kanji as something like 'Future Diary' or 'Diary in the Future Tense') is a rather different kettle of fish. Shounen action-thriller. It's a slightly pedestrian storyline involving a modern-day schoolboy shounen who has to save the world (and his own life) and lots of badness and baddies trying to off him, along with the magical girl story trope of a special goodie given him by a super-powerful individual that gives him some special ability. The interesting spins are:
  1. He's not the only guy with a special goodie
  2. Everybody else I've seen who is special-goodie-equipped is mentally warped to some degree or other
  3. The most warped one of all is his dere-dere classmate who has a really sick dere-dere stalker fixation on him.
I've only read through the first volume - but it's a pretty good ride so far. I'm curious to see how the mangaka hopes to keep it fresh in future volumes.

Anime-wise, I'm down to what the slow laptop I'm using can cope with. Mostly stuff like Azumanga Daioh...

Tuesday, June 26, 2007

Beginning Mangaka Syndrome

If you've been reading manga for a while, you've probably noticed that many manga that aren't doujinshi or one-shots probably have a significant variation in art quality over their run. This is particularly true with a mangaka's first big hit - IE, the first manga that not only goes into tankoubon printings, but goes past four volumes and becomes an anchor story for its magazine.

Now some of this is intuitively obvious - a beginning mangaka is new at doing his job for his soba and tofu, and probably isn't as skilled an artist as he will be after a year or two of drawing a manga for a weekly. But there's more to it than that - the curve of improvement seems to reliably start about vol 2 and settles into pleasant and usually much better art (and often storyline) by vol 4 or so.

So I took a look into the process, and economics, of being a mangaka. Let's just say that after looking into it, it's obvious that people don't go into drawing manga for the money...

It works like this: Would-be mangaka draws up a proposal (with character list) and sample chapter or two for a manga to be published in one of the many weekly or (rarer) monthly manga magazines. The proposal will be targeted both to the nominal readership of the magazine, and often also toward any editorial biases the mangaka might have heard of/been told of/observed about that particular magazine.

Here's an example of what proposal pages can look like. The mangaka is Kojima Akira, who later went on to draw the successful (and fun) shounen comedy/romance Mahoraba.

Chichiwomoge at mangaforums posted about this, and I snarfed the image from where he found it.

So our aspiring mangaka (who is either in college, or, more likely, has a mundane day job of some kind) makes his pitch to the editors at a magazine and...they buy it (as didn't happen with Seiken Shoujo). Happy mangaka charges home and hits the drawing board. And draws. And draws some more, probably while trading in his full-time day job for a part-time job of some kind and drawing every other minute he can spare.

For all of this labor he is paid the princely sum of ¥3000-5000 per page for a weekly magazine, and maybe ¥10,000 per page in a monthly. A typical chapter is 20-25 pages. As of this writing, there are ¥124/$US. A little quick math has our beginning weekly mangaka making under $500/week, and he's probably living near his publishers in Tokyo, which is the most expensive place to live in the world. The monthly author is doing no better. So yes, you can make a living as a young mangaka writing for a manga magazine, if you:
  1. Don't mind being poor
  2. Are single, and don't mind being single (and unable to afford dates)
  3. Don't mind living in (and spending all your time drawing in) a closet
Let's just say that you eat a lot of instant ramen, and your primary protein source is probably tofu, or natto if you can stomach it. You're living for your art, because you're probably not looking forward to your next meal very much.

Our aspiring mangaka gets published and...wonder of wonders! The manga is a hit. Circulation of the magazine goes up, the fan mail starts coming in, and there's talk of doing tankobons after there are eight or ten chapters done. The gravy train is rolling in right? Wrong.

The contract doesn't get renegotiated just because it's a popular entry in the manga magazine. Our mangaka is still doing the same work for the same money, and maybe will get a bonus, but now there's new pressure on him - If the manga really is a hit, the editors are going to start pushing for more content - color pages, character profile sketches, advertising copy, designs for toy licensing, etc. And no, they don't pay much/any more for it than they are already paying. So the workload has gone up, but the pay hasn't much, if at all.

Further, the mangaka is under a lot of pressure to keep doing whatever makes the story popular, all while still living in his closet, eating his instant ramen, and turning out the additional work on top of the weekly effort of getting the new chapter to press. He isn't getting much excercise, or good nutrition, and he's working millions of hours. The art quality is bound to suffer, and it does.

Eventually it becomes obvious to everybody that the manga is going to keep doing well. It also becomes obvious to the mangaka that he has to spread out the workload or he's going to get sick, burn out, or both. So he gets a small advance for the first tankobon and hires some assistants. but he can't afford a lot of help, and he can't afford experienced, talented assistants - they're probably chums from art school, or other aspiring starving mangakas. They are given jobs of doing things like backgrounds, color fill work for magazine covers, feature pages, and the upcoming tankoubon covers and extra pages. It's a welcome reduction in mangaka workload, but now the artist has to work on management and team-building skills...and he's still having to be creative on a weekly deadline.

The first chance of real income is tankobon sales. Mangakas generally get 10% of the gross of tank sales. Tankobons typically sell for less than ¥400, so a single tank sale nets our mangaka an astounding $0.32 US. A minimum run is 10,000 copies; a good first press run for a popular new manga is in the 30,000 range. Bingo - if the manga has good buzz, the tank is appealing and is properly publicized by the publishing house (including uncompensated interviews for the mangaka), our mangaka might make $10,000 US from the first printing of volume 1 of his hit manga...but he had to shell out quite a bit of that to the assistants who freshened the art, did the color work, and filled in the omakes from his sketches. Nonetheless, he's a happier mangaka who possibly gets some meat on his soba noodles once in a while instead of tofu.

If he keeps doing his job well, he'll finally hit a level of comfort around volume four. At that point, there's enough residual income from the prior volumes still selling (and presumably in later print runs) that he can afford to pay his art team decently, and they, in turn, can afford to put honest labor into fleshing out his creation. If the consumers are addicted to the manga, they run out and buy the prior tanks, and as word of mouth spreads, more readers come on board with each additional tankobon publication. Meanwhile, of course, everybody on the team is learning how to draw the manga better and faster, because they've been doing it for most of a year by now (assume 8 chapters/tank and four tanks - that's 32 weeks' run in a weekly).

So let's say that he makes the same $10,000 residual from the first printings of all of the first four tankobuns. That's $40,000. His base pay from the weekly is still $26,000/year as long as he keeps pumping out pages. So our hypothetical mangaka has more than doubled his projected annual income from tankobun sales in the first year. Life is suddenly a lot better. And as his assistants get more proficient, he can possibly take a little more time and money for things like personal hygiene and a social life. He can rent an office, maybe upgrade apartments.

But now comes the ugly truth: all good things must come to an end. Most mangas have a sweet spot plot length between six and 12 volumes. If it's a fast-running manga in a weekly, it may only have a run time of a year or so, and then our mangaka has to start the process all over again. He will probably get some more money per page now that he's a known quantity, but most mangakas don't get lucky with a second hit as big as the first, and publishers know this.

Suddenly, there's a mass of economic pressure to keep the manga going just a little bit longer. It's a proven seller. It's making everybody money. Milk the cow a little more. Many mangakas do exactly that - they slow the story down, or put in filler plot arcs. Probably the most egregious filler arc I can name offhand is the Tsubasa/stepbrother arc in Kareshi Kanojo no Jijou. It's pretty clear that the only purpose of this plot derail into the life of a pop band with a high schooler lead singer was to extend the manga's run length from 19 to 21 volumes. Likewise, it's pretty apparent that Akamatsu was willing to keep going indefinitely with Love Hina, and I would guess that falling ratings were the only thing that saved us from another lame digression like the trip to MolMol.

On the other side of the ledger is that drawing a manga, particularly for a weekly, is a grueling task. It takes a lot of genki to do this week after week. If the mangaka isn't of the starving artist variety, and if he has been thinking ahead and has already successfully pitched the next manga to a publishing house, he might well decide to wrap the plot up neatly, take the money, and go vacation in Okinawa or somewhere to recharge before starting the cycle again. These are the manga that end neatly and well, like Mahoraba, Midori no Hibi, Planetes, Chobits, etc. Of course, there are also mangas that go on indeterminately because they can and should. Yokohama Kaidashi Kikou is one such. Gunslinger Girl appears to be another. The common element in these seems to be that the mangakas really like the living as much as they hoped they would. Sure it's long hours, but it's long hours doing something they like. Combined with genuine artistic ability and ability as a storyteller, these are the manga that give us something nice to remember and come back to years later.

At the top of the heap are the rare few mangakas who make a nice living because pretty much anything they draw sells well, and they have name recognition. Publishing houses are willing to give people like this a lot of money to get their product. Takahashi Rumiko is probably the obvious example of today, but there are several others. I suspect, though, that Takahashi-sensee has suffered her share on the way to the top.

Monday, May 7, 2007

May 07 - What's On My Mind Right Now

Just a quick update because I'm in the middle of a big post on character archetypes and I don't know when it'll be done. Anime and Manga reading has contracted some as the weather has improved and Real Life (tm) has intervened.

Anime first:

We're four shows into the most recent adaptation (13 episode series) of Takahashi's Mermaid Saga (titled Mermaid Forest). It's quite faithful to the manga, and to the earlier OVAs, and milady generally likes it. I've always liked this story best of Takahashi's work (but haven't yet read Maison Ikkoku, so it's possible my opinion will change). My one complaint so far is that while there's gore and violence as there should be, I'm distinctly missing Yuta's melancholy. Likewise, Mana's character seems to have lost some genki somewhere along the way. The OVAs had a genki (and younger-looking) Mana playing against a melancholy (but cheered by Mana) Yuta, and it worked pretty well. We'll see.

Hataraki Man has been on hiatus because milady has been requesting Simoun every night. I must admit that this development pleases me. The last Hataraki Man we saw featured Hiro's masseuse and dealt with themes of compromise with corporate goals while still managing to have a sense of worth and accomplishment. I rather liked it. As I've said before, I think we in the west suffer from not getting more workaday anime and manga here. The Japanese spend a lot of their lives at work, and their fiction that touches on this is usually worth attending. That said, Simoun is just plain deeper and more complex.

Before e-chan goes to bed we often give him some anime for a half-hour or so. Since we haven't started Uchuu Senkan Yamato 2 yet, he's been getting Binchou-tan. He loves it. I like it. Even milady, who is a hardened cynic where kawaii is concerned is affected. This show may just be the ultimate weapon of chibi-kawaii. Drop it on an al-qaeda hideout and listen to the simultaneous 'awwwww!' (or whatever they say in Arabic).

And that leads us to the meat and drink of evening anime lately: Simoun. I'm probably going to burn some more electrons on this later, but we're over halfway through the show now, and I have to say that I'm siding with the rabid fans on this one. That said, it's like a shinkansen - the pace gets fast and furious, but it needs a few kilometers of straight track to really get moving.

One thing that milady noticed that hurts the momentum early on is the show length. She commented that the shows seem to come in pairs. I agree. We started watching two a night, and it flows a lot better. The plotting suggests that this was meant to be 13 one-hour shows instead of 26 half-hour shows. If you watch the first two hours of Simoun in two sittings instead of four, everything makes sense a lot faster, less forgetting happens, you learn the cast faster, and you get into the real meat of the plot faster. All good. It also makes Neviril seem like a lot less of a whiner.

By this metric, the plot really starts doing stuff during hour three, and you probably are going to be surprised by your first plot development around hour four.

Oh well, if the only slot they could get was a season of 1/2 hour showtimes, I'm still profoundly glad they made it.

Another thing that hurts the early shows: it has a Fruits Basket problem. By which I mean that there's a large cast of characters, they all have distinct personalities (good character design - they're all visually distinct, and are credible as people), and they all advance the plot in their own ways, so it behooves you to pay attention to them all. Yes, the guys in the hats, too. This means you're going to be confusing people for a while. Don't worry too much about it - as long as you pay attention, you'll have everybody straight in your head by the time it becomes really important to understand who's motivated by what. I'll warn you of this, though: Download and print this spoiler-free character list (from Hashime's blog) for reference in the first few eps. It'll make your life better. Also: stay away from the wikipedia article which is pure spoilers, and will reduce your viewing pleasure. Once you're about six eps in, you can check out this amusing Simoun Relationship Chart, from Kurogane's Blog. I may be sounding fanboyish here, but I think I'm in good company...

Good thing: They don't waste recap time. There's a little recap when they jump right back into the plot, but it usually contains a little new dialog along with the old, and maybe a reverse-angle shot (often with useful information in it) of the conversation you saw at the end of the last show. It's a great idea, and it works well at keeping you glued to the screen even though you just saw that conversation.

Another good thing: The soundtrack. I like the OP song OK, (but wish they'd kept the mournful a-capella sound instead of going with the drum-machine overlay), and like the ED song a little better (milady likes it less). The actual soundtrack music (all composed specifically for the show) is a wonderfully eclectic mix of orchestral music, dance music (including a very tasty tango), some synth work, and even a couple of pretty 'traditional' tunes (one a hymn, one a lullaby sung by Rodoreamon). It's just all so good. Sahashi's work is as good as any I've heard in anime for any sized screen (and that's high praise from a music snob like me).

We watched the, um, 'trip to the ruins' show (ep 17 and 18) last night (he said, carefully avoiding spoilers), and I'm here to tell you that I was honestly surprised by two plot developments in that 46 minutes of TV. I don't remember the last time that anything on TV really surprised me - thought I'd seen every 'creative' plot twist that had been tried. Heh. Y'all can keep Lost. I'll stick with Simoun, thanks.

It's going so fast and furious right now that I think the wheels are about to come off. But then I thought the wheels were going to come off at ep 10, and again at ep 14, and the train just kept going faster. It's masterful plotting. Now I'm wondering how they're going to wrap it all up neatly in the remaining four hours (which are actually about 46 minutes each).

My greatest sadness is that it's only 26 episodes. My greatest fear is that they'll try to do a sequel and ruin it. I think it's like Serial Experiments Lain in (only) one way - it is about something, and when it finishes talking about that something, it will be done and will exist as a perfect thing in itself.

Manga:

Pretty short list right now - I've been reading Ai Kora/Love Collage (by Inoue, who did Midori no Hibi, which remains my all-time-favorite shounen romance). Ai Kora isn't as good, frankly, but it's not terrible, either, and I'm hoping that he has an idea how to wrap it up neatly when the time comes. Right now (I've just finished vol 4) we're kind of stuck in character non-development limbo, but there are signs that this might change. I'll say this - Inoue-sensee is willing to do anything to get a laugh, and I still like his page design, plotting, and character design as much as ever.

His and hers bedtime reading is still Fruits Basket. Now that we've (finally) introduced all the juunishi, the plot is (finally) pleasantly humming along. We're into Tooru's second year in HS, and this is when all the fun starts to happen. Probably the last big plot hurdle is developing the student council characters, but these are vital to Yuki's plot arc, so I'm trying to keep milady from getting too annoyed at having yet more characters show up to be distinguished from each other. I've done a great job concealing the crucial spoiler about Akito from milady, so I hope it'll bop her right between the eyes just like it did me when I read the manga. She has developed an appropriate loathing for him, so all's going well so far. I have not yet read the last chapter (Sephie published it) but I have a pretty good idea where it is going, since I read through about chapter 128. Oh, and BTW, it appears that Tokyopop rethought their butchery of the US release and hired new translation staff for the manga. So the last few volumes should be good - just all the earlier ones will suck. Sadly another case where fan scanslation is better than commercial scanslation.

I did read the last two chapters of Kare Kano. Ha! the gag in the last chapter got an actual laugh out of me. Completely in character and exactly the sort of puckish humor a mature Yukinon would pull on Arima. I still found myself completely unmoved by the whole pop band story arc, and regarded it as being sillier and more marginal at +16 years than it was originally. Oh, and does this mean that love is fated, or just that Asaba was always a latent lolicon? Oh well, after the whole Maho-and-her-dentist plot, we know that Tsuda-sensee doesn't have problems with playing ball if there's any grass on the field at all. I can't say that anything surprised me, but it was a pleasant ride. Overall, Kare Kano gets a B+, which ain't bad for a shoujo romance manga that runs over 100 chapters. I'd give Furuba a B by comparison, mostly because the art and page layout aren't as good, but also because the character development isn't as detailed as in Kare Kano.

Other stuff in the can: Got hold of the Japanese raws for Chobits finally, so can at last check out some translation questions I had. Re-read Ai-Ren. Got teary-eyed again. I have some one-shots in the can suggested by smart people over at mangaforums. Maybe this weekend.

[post-weekend update]

I read up through the currently-translated chapter of Ai Kora (no big changes, except that we now know how many parts Hachibe can obsess over thanks to a diagram of his brain) and we watched up through ep 22 of Simoun, which finally had its first schmaltzy moment, but was bearable. I think I see where the big arc is going now, and I suspect that the plotting-ignorant fanboys/fangirls generally don't like it at this point, but it's necessary to slow the train down before it pulls into the station. Of course, there may be another huge plot twist yet (I'd write one in, and I see a couple of possible ones). I think Checkov's gun is still hanging on the wall from about ep 6 (in the form of something that used to belong to Aaeru's Oji-chan), and I suspect that it's about to be taken off the wall.

The bulk of Sunday's post-yard-work TV watching was the Elsa arc in Gunslinger Girl. I admired the job they did with it. That manga chapter brought tears to my eyes and I was both dreading and looking forward to seeing it in the anime. Apparently I wasn't the only one so affected - the Anime production staff did a beautiful job on it and stretched it into a three-episode arc. Milady kept justifiably admiring the scenery. Among other things, the anime is a fine tourism advertisement for Italy both urban and rural. Certainly Sicily never appealed to me as strongly as a destination before Giuseppe and Henrietta visited it, even with the purse-snatching scooter bandit. I'm sad to say I was completely oblivious to the "Roman Holiday" references in the earlier Henrietta episode, and only twigged to them when I read it in a blog entry somewhere.

I felt like the plotting and pacing on the whole arc was pretty close to perfect. Certainly the payoff scene (which I was dreading, and stone-facedly refused to spoil in spite of all of Milady's questions and conjectures) had all the emotional freight of the manga. It sparked an interesting conversation between milady and me about Giuse's burden because of the the metric ton of emotional anvils that 'Etta dropped on his shoulders when she smilingly uttered her "but I wouldn't do that because you treat me so well!" line.

I twitched and shuddered at the thought of being Giuseppe. He's simply never allowed to have a bad day around Henrietta - he's the totality of her universe, and her happy little applecart stays upright every day only because he's nice to her. Rico is happy to be alive and whole, Triela wants a supportive friend more than an obsessive onii-chan. Henrietta, however, is incapable of being happy unless she thinks Giuse is pleased with her. And we see just what are the consequences of an unhappy Henrietta in Elsa's story. The episode works even better because they immediately preceded this scene with the conversation between 'Etta and the female section 1 agent about how being a little girl cyborg assassin just isn't 'normal.'

Milady had a...less cheerful childhood than mine. She simply can't imagine why anybody would sign up for Giuse's job with its inevitable painful emotional freight. My response was obvious (to me) both because I'd read the manga (which includes Giuse's back-story) and because I think I'm more than a little like his character: "Because you know that somebody's going to do it, and probably wouldn't do it as well (as compassionately, in this case) as you could. These girls have such a terrible, brief existence that there's a moral imperative to palliate it as much as one can." She completed my sentence for me (some days, I think she really does understand me). And then said that she just doesn't emotionally understand noblesse oblige, which is how she defined my reaction.

Behold the power of good anime made from good manga. It causes people whose brains have not yet been rotted by US network TV pablum to have interesting conversations about relevant topics. How different might the current Battlestar Galactica have turned out if the writing staff had been forced to sit down and watch Gunslinger Girl instead of Desperate Housewives, or whatever dreck caused them to come up with season 3.

Thursday, April 26, 2007

Yokohama Kaidashi Kikou, Chobits, Video Girl Ai, and Ai-Ren: Four views of artificial people

This is sort of a random-salad post about several manga that have a lot in common, even though they sometimes deal with very different themes: Yokohama Kaidashi Kikou, Chobits, Ai-Ren, and Video Girl Ai. Three of the four could be classified as "magical girlfriend" stories, but both Ai-Ren and Video Girl Ai don't endow the 'girlfriend' with any actual magical/technological supernatural powers. Therefore, I'd have to say that neither really falls in the same category as, say, Ah My Goddess, for example.

No, what they really have in common is artificial people, to use a nice catchall Heinlein term (almost all females in this case - YKK has one artificial male). While exploring the psychology of why androids, etc in manga and anime are so often female might make a good post, I'm not going to do that one today. We'll lay some groundwork first.


Let's start with Video Girl Ai, by Katsura Masakazu which is probably the least complex of the four thematically. VGAi would normally be classified as a magical girlfriend story, but for the minor issue that the only really magical thing about female lead Amano Ai is that she was created in an alternate dimension to be an entertaining and confidence-building short-term romantic/sexual partner for inexperienced males. She's supposed to be relationship training wheels, if you will. But, in the usual nature of these plots, she ends up stuck in the real world, and with more real-world (and exasperating/inconvenient) attributes than the notional yamato nadeshiko (difficult to define in English - the traditional perfect Japanese woman/wife). This pic is from the OVA anime series, which is very well done. Whew: late update. I see that Justin Sevakis over at ANN has just named the OVA a "buried treasure." Boy do I feel old. There was a DVD release, but I've never seen one - I saw it in the fuzzy VHS days. Never heard the dub, although he says it's not bad. As usual, I like my whiskey straight, my coffee and tea black and my anime subbed, thanks.

Katsura's art starts off a little shaky, but improves rapidly through the volumes. I'd say that by the end of VGAi, Katsura is as good as anybody drawing manga today. He went on to do I''s, which looks better but is pretty tepid and not (in my opinion) worth reading. Since it's a shounen romance, there's lots of fanservice. This is from 1989, before character design became standardized with huge amounts of moe, random fan service, stereotypes (meganekko), etc, so the female character designs are within the realm of anatomical possibility, which is something I like. Overall, I give the art a good solid B+, which is way better than it needed to be to get the job done.

It does dip into deeper thematic waters once the obvious love-triangle stuff has been explored. Male lead Yuta has to come to terms with Ai both not being his notional perfect girlfriend and with her being an artificial creation not meant to make a permanent companion. Ai's makers try to 'take her home' on two separate occasions (because she's a 'defective product'), and Yuta has to appeal with logic, emotion, and lots of good old bloody, painful suffering to get her back. All of that said, it's easily the lightest of the four manga I'm discussing today, and makes a good introduction to shounen romances and magical girlfriend stories. Here's my conclusion from a discussion on mangaforums.org about good romance manga:

Video Girl Ai will always have a special place in my manga affections. It was the first manga I ever read with my then-new girlfriend (who is now my wife). She had been exposed to a little anime, but knew nothing of manga. Evening cuddle-and-read-manga sessions quickly became a staple and VGAi was a perfect introduction. If Midori no Hibi had existed then, we would probably have read that instead; as it was, Ai did the job nicely. Katsura is sometimes wantonly cruel to his characters (see Zetman for a harsher example) but I don't think he dared to mess with VGAi too much.

It does end happily, but you might want to stop reading before Katsura trots out his brand extensions. He tries to extend the franchise of the (highly successful) manga by trotting out new lead characters after the Ai/Yuta arc wraps up. It doesn't work. The good news is that Ai and Yuta are left undisturbed, and their plot completes well.


On to Ai-Ren (愛人), which is the one I discovered most recently. Set in the medium-distant, post-apocalyptic future, Ai Ren is definitely not a shounen romance (even though the male lead is a shounen), and I'd have to say it fails qualification as a magical girlfriend story as well. Ai (the female lead) is a genetically engineered human meant for some unknown (probably military) purpose back in the bad old days, and now repurposed before activation to be a source of solace and hospice care giver for a terminally ill patient. Yes, the male lead (Ikuru) is the terminally ill patient. Ai seems to have no special powers (hence my claim that this isn't really a magical girlfriend story), and is doomed to a short lifespan once activated.

Definitely not a light shounen romance, despite the superficial similarities to Video Girl Ai. It originally ran 1999-2002 in Hakusensha's Young Animal, which is Seinen (and also serializes Futari Ecchi and Chocotto Sister). It's sad, of course. It's not, however, depressing. At least I didn't think so. In fact, it's one of the most life-affirming things I've ever read. The real themes are the universality and transcendent nature of love and that life, hope, and renewal spring eternally if only we're smart enough to get out of the way of them.

Character designs are simple but expressive, anatomy is adequately drawn, and the scenery is almost as good as Yokohama Kaidashi Kikou (more of this below). It's seinen, so it's pretty casual about nudity, but the casualness is always appropriate in context (the male lead is a teenager, and there's comic intent to his wild takes). The art meets my 'What Makes a Good Manga' requirement of being good enough to not get in the way of telling the story, and more than that we need not ask.

So if you're looking for a sad but life-affirming read that will make you want to hug your loved ones, look no further than Ai-Ren. Available completely scanslated from Solaris-SVU. At least one reader (Eureka, who put me onto the manga) claims it changed his life. Maybe it won't change yours, but it might just help you appreciate it more.

Here's some discussion between Eureka and me at mangaforums.org about Ai-Ren and its comparability to some other mangas involving artificial people:

Quote:
Originally Posted by Eureka
And Ai-ren is an amazing romance Seinen. I'm glad you're going to read it. Very tragic though...as I'm sure I've already said...it's the only manga to bring me to tears...but it's still THE greatest story of all time, and is mainly romance themed, but with alot of darker stuff in there as well.

I read most of Ai-Ren yesterday. Went home and hugged the wife and offspring more than usual. Finished it up today.

Evening manga reading last night was hurrying toward the conclusion of Chobits (which I'd read years ago but milady hadn't. She'd never seen CLAMP's work, and this struck me as their most-accessible and possibly least-annoying offering. There were some odd resonances for me between Ai-Ren and the themes of devotion and self-sacrifice in more-or-less humans in Chobits.

It may seem strange to say it, but Ai-Ren really felt like the personal side of Yokohama Kaidashi Kikou to me. The drawing style isn't dissimilar (that's pretty high praise in itself), and the themes (end of humanity, plot happens by the sea at the end of a disused road), and slice-of-life quality were very reminiscent for me. It wouldn't have seemed strange to me if Director Alpha had been working with the Sensee at the institute.


Meet Yokohama Kaidashi Kikou (Translates as "Log of a Yokohama Shopping Trip"). Very seinen - originally published in Kodansha's Afternoon monthly. And, unlike Ai-Ren, completely and utterly devoid of anything you could call fanservice. Here I am singing its praises further along in the compare-and-contrast-with Ai-Ren conversation:

I'll admit it - I'm a YKK fan. I completely understand the huge following the manga had in Japan among exhausted salarymen on their way home after a week of 12 hour workdays.

It's a sort of slice-of-life, plot-less, zen, post-apocalyptic episodic manga starring Hatsuseno Alpha, a type A7M2 robot (actually an android) who lives by herself and runs a cafe at the end of a disused road on a spit of land not terribly far from the mostly-submerged remains of current-day Yokohama. Alpha is an endearing and amusing character, and a bit of an innocent. Her relationships with humans and other robots are the glue that hold the manga together. Above is a screen shot from one of the OVAs done verbatim from the manga. It gets the feel better than anything else I could quickly find.

If you like lush scenery and just looking at pretty pictures, this is a manga for you. There are developments of both situation and character, and at times plot arcs go on for as long as a volume at a time in a loose sort of way, but don't expect to find out lots more detail next week on what happened last week. Chances are, however, that you will learn more about it at some point, but it might be two volumes from now.

Zen and the circle of life form primary themes. In this, it's rather like Ai-Ren. As a person, Alpha is more like the Sensee character in Ai-Ren, both in her position of being much longer-lived than the humans around her, and also in being a child of humanity, but not human. She has her own life and her own path, and while she walks with humans, their path is not really hers.

I think that on one level it can be read as a response to Asimov's "Bicentennial Man." (cf also the painfully bad Robin Williams movie) in which Alpha shows that a robot need not desire to become human to have a happy life, and need not shun humanity to that end either.

If you like the journey more than the arrival, you'll like YKK. If you're always in a hurry to see what happens next chapter, you probably won't like YKK.

It ended last year and is completely scanslated, best by ykk.misago.org and cafealpha.org. There's a torrent floating around of the whole thing, I think. You can read individual chapters at http://ykk.misago.org/. Never licensed in the US - the comic-book fanboys can't stand something with no fanservice, no plot, and no violence. For the rest of us, it's like a quiet cup of tea, and as welcome on busy days. Yes, I'm a fan. I've re-read the whole series twice, and have read some chapters at least five times, just because I picked up at some point and started reading again. It's like that. Enjoy.

And that brings us to Chobits, which I've extensively covered in another blog entry (spoiler at link). Described briefly, it's a seinen magical girlfriend story with an android as the female lead. In this, it sounds a lot like Boku no Marie, but it has a couple of huge differences: First, it was done by CLAMP, which is an all-women manga author collective, so you can rest assured that no female role will be thin-as-cardboard here (they do a fine job with all the male characters as well). Likewise, if you expect that a bunch of women doing a seinen/shounen magical girlfriend comic romance are going to tweak the reader's expectations of the genre, you're right. Second, it jumps straight into the ethics and philosophy of having an android as a loved one. I think it makes an excellent book-end for Asimov's Robot Stories and, in some ways, I think it paints a much more realistic portrait of what existence for a sufficiently heuristic android might entail in some possible futures.

The art is...almost too good in some places. The sample page is male lead Hideki explaining practical capitalism to Chii (she's holding her first paycheck). Yes, Chii generally looks like that. Yes, you should go brush your teeth now before they fall out from the cuteness. Note how easily the narrative flows, how there are no unnecessary words (isn't Hideki's wordless surprise take great?), and how just-plain-good the panel and page design are. This is a typical page which I chose mostly because it has Chii in some detail along with Hideki and no real spoilers. The mechanics are uniformly excellent. Page design and panel design always work well. We're told late in the story that 'Chobi' (plural Chobits) is a word coined by the androids' creator to describe something impossibly cute. Chii pretty much defined the chibi-moe heroine when she appeared in 2001, and I don't think she's been outdone since. There's some fanservice, but it's both contextually appropriate and plot developing. If I were assigning letter grades, for art, I'd give Chobits an honest A - maybe even an A+. This is one of a small list of manga I'd love to see printed on larger paper in an art-book format with marginal annotations, like what Christopher Tolkien has done with the drafts of his father's books.

The more I look at this manga, the more I admire how deliberately it is plotted. Every event that occurs has some specific place in the larger plot, and everything in the plot relates back to the themes of the story. With Chobits, it's best to assume that you're seeing something for a specific reason - even if it seems unrelated to the plot at the moment. Don't worry, it'll all make sense later on, and finding out how and why is part of the fun.

The anime is also well done. Skip the English Dub - Crispin Freeman is totally unconvincing as Hideki the Hokkaido farmboy. The Seyuu who did the part originally is the same guy who did Kyon in Haruhi and Yuuichi in Kanon 2006, and he's a good fit for the part. Tanaka Rie does her usual amazing job with Chii (even after having heard both, it's still hard to believe she plays Hiro in Hataraki Man). It's not exactly the same story as the manga, and discards some of the subtler themes, but overall it does a good job of treating the complexity found in the story given the limitations of family viewing and 26 1/2 hour episodes. I'd recommend reading the manga first, if you want to watch the anime. Your preconceptions from the anime might prevent you from seeing some of the subtexts in the manga, but you won't miss any of the fun in the anime if you've read the manga first.

So there you have it, four stories involving artificial people in four very different situations. They're all worth your time. Enjoy.