Yeah, everybody has their opinion on this one, and I'm no exception. What surprises me, though is that some people are so dogmatic about it.
Often the story first appears as a manga, and is then translated into an anime. Sometimes the anime comes first. Sometimes the source material is a light novel, or even some piece of heavy literature (Les Miserables comes to mind as a recent example). Maybe I'm more open-minded than other people about this because of taking a few classes in literary criticism in my college days. One thing that postmodernism was good for was opening peoples' eyes about what constitutes literature worthy of study. It's a core tenet of postmodernism that all texts (text here defined as anything that tells a story, including film, tv shows, etc) are created equal as objects of study. Like most things, they went too far with it, and so there's some utter crap now being seriously reviewed by academics. This is not entirely a bad thing - at least they're less likely to miss good stuff now.
If I haven't convinced you on this point, I'll remind you that Shakespeare's plays were populist universal entertainment performed (usually) in an open-air theatre on the wrong side of the river (that's like saying "the wrong side of the tracks," because there weren't tracks yet) in London. In a very real sense, plays like Love's Labors Lost are the direct ancestors of manga like Fruits Basket or Maison Ikkoku. Likewise most of the novels from the golden age of the prose novel were not regarded as serious literature in their day, either. Serious literature was epic poetry - stuff like The Faerie Queene, Paradise Lost, or The Idylls of the King (to choose a later example). - prose novels were trashy reading for the masses. It may seem strange to regard something like Moby Dick, Pride and Prejudice or Les Miserables as popular fiction, but that is what they were when initially published.
So with that said, the first thing you must do is imitate the academics (after all, they think about this kind of thing for a living) and accept that manga and anime are both forms of literature (pop lit, to be sure, but lit nonetheless) and that one is not inherently superior to another.
Now the next big step: allow for detatchment - the offspring need not be an exact copy of the parent. Frankly, I wish the Japanese did a little better with this one. Example: Stephen King wrote an OK supernatural horror book called The Shining. Stanley Kubrick made a very good psychological horror movie called The Shining, which was loosely based on the King novel.
If you're a hardcore Stephen King fan, you probably don't like the movie very much, because it's not especially faithful to the King story. It's a pretty easy case to make, though, that as a movie, the movie is a better piece of literature than the book is - the plotting is tighter, the characters are more vivid, and, frankly, King has always needed a cruel editor with a sharp knife where his novels are concerned - his best work is his short stories and novellas.
And so it goes with anything - the Karin anime has to be judged on its own merits as a show. Maybe it doesn't tell the same story that the manga does (in this case it definitely doesn't). That doesn't matter. What matters is how well it tells whatever story its attempting, and if the story is worth telling in the first place. And no, I don't particularly like the way the Karin anime is plotted for all that I'm quite fond of the manga.
That said, I think it's fair to say that if the manga came first, it's often better than the anime, simply because adding more cooks to the kitchen seldom improves the product. Or, to put it another way, the mangaka had a concept in mind when writing the manga. The anime producer (who often thinks of himself as an artist forced to deal with somebody else's art) seldom has the same concept in mind when plotting the anime. Two different (sometimes conflicting) views of who the characters are and what the story should be about. There also often seems to be a repurposing of content - Seinen manga are bowdlerized into all-ages anime entertainment (Chobits). Shounen manga sometimes get a fanservice and adult themes infusion in the anime to give them appeal to older viewers (Midori no Hibi).
On the other hand, there are a few situations (similar to the Stephen King example above) where the manga is too long, baroque and complex and the anime producer successfully distills it down into its essentials and makes it into a better story as a result. These are, however, in the minority.
The stories that seem to reliably survive the manga-anime translation the best seem to be character-driven talky mangas - Hataraki Man, Honey and Clover, Bokura ga Ita, Kamichu!, Mushi-shi, etc. Frequently, the action-intensive manga seem to get too frantic when translated to anime. Taken too far, however, you end up with talky anime, which isn't load of fun. Consider how hard Kyoto Anime had to work to make the Suzumiya Haruhi stories (which are fairly cerebral and very talky light novels) work as anime. Sometimes, the story is so obviously visual that it's hard to figure out how it could have been popular as a manga, but it is a shoo-in as a good anime. Binchou-tan is a recent example.
Showing posts with label Midori no Hibi. Show all posts
Showing posts with label Midori no Hibi. Show all posts
Wednesday, August 15, 2007
Tuesday, June 26, 2007
Beginning Mangaka Syndrome
If you've been reading manga for a while, you've probably noticed that many manga that aren't doujinshi or one-shots probably have a significant variation in art quality over their run. This is particularly true with a mangaka's first big hit - IE, the first manga that not only goes into tankoubon printings, but goes past four volumes and becomes an anchor story for its magazine.
Now some of this is intuitively obvious - a beginning mangaka is new at doing his job for his soba and tofu, and probably isn't as skilled an artist as he will be after a year or two of drawing a manga for a weekly. But there's more to it than that - the curve of improvement seems to reliably start about vol 2 and settles into pleasant and usually much better art (and often storyline) by vol 4 or so.
So I took a look into the process, and economics, of being a mangaka. Let's just say that after looking into it, it's obvious that people don't go into drawing manga for the money...
It works like this: Would-be mangaka draws up a proposal (with character list) and sample chapter or two for a manga to be published in one of the many weekly or (rarer) monthly manga magazines. The proposal will be targeted both to the nominal readership of the magazine, and often also toward any editorial biases the mangaka might have heard of/been told of/observed about that particular magazine.
Here's an example of what proposal pages can look like. The mangaka is Kojima Akira, who later went on to draw the successful (and fun) shounen comedy/romance Mahoraba.
Chichiwomoge at mangaforums posted about this, and I snarfed the image from where he found it.
So our aspiring mangaka (who is either in college, or, more likely, has a mundane day job of some kind) makes his pitch to the editors at a magazine and...they buy it (as didn't happen with Seiken Shoujo). Happy mangaka charges home and hits the drawing board. And draws. And draws some more, probably while trading in his full-time day job for a part-time job of some kind and drawing every other minute he can spare.
For all of this labor he is paid the princely sum of ¥3000-5000 per page for a weekly magazine, and maybe ¥10,000 per page in a monthly. A typical chapter is 20-25 pages. As of this writing, there are ¥124/$US. A little quick math has our beginning weekly mangaka making under $500/week, and he's probably living near his publishers in Tokyo, which is the most expensive place to live in the world. The monthly author is doing no better. So yes, you can make a living as a young mangaka writing for a manga magazine, if you:
Our aspiring mangaka gets published and...wonder of wonders! The manga is a hit. Circulation of the magazine goes up, the fan mail starts coming in, and there's talk of doing tankobons after there are eight or ten chapters done. The gravy train is rolling in right? Wrong.
The contract doesn't get renegotiated just because it's a popular entry in the manga magazine. Our mangaka is still doing the same work for the same money, and maybe will get a bonus, but now there's new pressure on him - If the manga really is a hit, the editors are going to start pushing for more content - color pages, character profile sketches, advertising copy, designs for toy licensing, etc. And no, they don't pay much/any more for it than they are already paying. So the workload has gone up, but the pay hasn't much, if at all.
Further, the mangaka is under a lot of pressure to keep doing whatever makes the story popular, all while still living in his closet, eating his instant ramen, and turning out the additional work on top of the weekly effort of getting the new chapter to press. He isn't getting much excercise, or good nutrition, and he's working millions of hours. The art quality is bound to suffer, and it does.
Eventually it becomes obvious to everybody that the manga is going to keep doing well. It also becomes obvious to the mangaka that he has to spread out the workload or he's going to get sick, burn out, or both. So he gets a small advance for the first tankobon and hires some assistants. but he can't afford a lot of help, and he can't afford experienced, talented assistants - they're probably chums from art school, or other aspiring starving mangakas. They are given jobs of doing things like backgrounds, color fill work for magazine covers, feature pages, and the upcoming tankoubon covers and extra pages. It's a welcome reduction in mangaka workload, but now the artist has to work on management and team-building skills...and he's still having to be creative on a weekly deadline.
The first chance of real income is tankobon sales. Mangakas generally get 10% of the gross of tank sales. Tankobons typically sell for less than ¥400, so a single tank sale nets our mangaka an astounding $0.32 US. A minimum run is 10,000 copies; a good first press run for a popular new manga is in the 30,000 range. Bingo - if the manga has good buzz, the tank is appealing and is properly publicized by the publishing house (including uncompensated interviews for the mangaka), our mangaka might make $10,000 US from the first printing of volume 1 of his hit manga...but he had to shell out quite a bit of that to the assistants who freshened the art, did the color work, and filled in the omakes from his sketches. Nonetheless, he's a happier mangaka who possibly gets some meat on his soba noodles once in a while instead of tofu.
If he keeps doing his job well, he'll finally hit a level of comfort around volume four. At that point, there's enough residual income from the prior volumes still selling (and presumably in later print runs) that he can afford to pay his art team decently, and they, in turn, can afford to put honest labor into fleshing out his creation. If the consumers are addicted to the manga, they run out and buy the prior tanks, and as word of mouth spreads, more readers come on board with each additional tankobon publication. Meanwhile, of course, everybody on the team is learning how to draw the manga better and faster, because they've been doing it for most of a year by now (assume 8 chapters/tank and four tanks - that's 32 weeks' run in a weekly).
So let's say that he makes the same $10,000 residual from the first printings of all of the first four tankobuns. That's $40,000. His base pay from the weekly is still $26,000/year as long as he keeps pumping out pages. So our hypothetical mangaka has more than doubled his projected annual income from tankobun sales in the first year. Life is suddenly a lot better. And as his assistants get more proficient, he can possibly take a little more time and money for things like personal hygiene and a social life. He can rent an office, maybe upgrade apartments.
But now comes the ugly truth: all good things must come to an end. Most mangas have a sweet spot plot length between six and 12 volumes. If it's a fast-running manga in a weekly, it may only have a run time of a year or so, and then our mangaka has to start the process all over again. He will probably get some more money per page now that he's a known quantity, but most mangakas don't get lucky with a second hit as big as the first, and publishers know this.
Suddenly, there's a mass of economic pressure to keep the manga going just a little bit longer. It's a proven seller. It's making everybody money. Milk the cow a little more. Many mangakas do exactly that - they slow the story down, or put in filler plot arcs. Probably the most egregious filler arc I can name offhand is the Tsubasa/stepbrother arc in Kareshi Kanojo no Jijou. It's pretty clear that the only purpose of this plot derail into the life of a pop band with a high schooler lead singer was to extend the manga's run length from 19 to 21 volumes. Likewise, it's pretty apparent that Akamatsu was willing to keep going indefinitely with Love Hina, and I would guess that falling ratings were the only thing that saved us from another lame digression like the trip to MolMol.
On the other side of the ledger is that drawing a manga, particularly for a weekly, is a grueling task. It takes a lot of genki to do this week after week. If the mangaka isn't of the starving artist variety, and if he has been thinking ahead and has already successfully pitched the next manga to a publishing house, he might well decide to wrap the plot up neatly, take the money, and go vacation in Okinawa or somewhere to recharge before starting the cycle again. These are the manga that end neatly and well, like Mahoraba, Midori no Hibi, Planetes, Chobits, etc. Of course, there are also mangas that go on indeterminately because they can and should. Yokohama Kaidashi Kikou is one such. Gunslinger Girl appears to be another. The common element in these seems to be that the mangakas really like the living as much as they hoped they would. Sure it's long hours, but it's long hours doing something they like. Combined with genuine artistic ability and ability as a storyteller, these are the manga that give us something nice to remember and come back to years later.
At the top of the heap are the rare few mangakas who make a nice living because pretty much anything they draw sells well, and they have name recognition. Publishing houses are willing to give people like this a lot of money to get their product. Takahashi Rumiko is probably the obvious example of today, but there are several others. I suspect, though, that Takahashi-sensee has suffered her share on the way to the top.
Now some of this is intuitively obvious - a beginning mangaka is new at doing his job for his soba and tofu, and probably isn't as skilled an artist as he will be after a year or two of drawing a manga for a weekly. But there's more to it than that - the curve of improvement seems to reliably start about vol 2 and settles into pleasant and usually much better art (and often storyline) by vol 4 or so.
So I took a look into the process, and economics, of being a mangaka. Let's just say that after looking into it, it's obvious that people don't go into drawing manga for the money...
It works like this: Would-be mangaka draws up a proposal (with character list) and sample chapter or two for a manga to be published in one of the many weekly or (rarer) monthly manga magazines. The proposal will be targeted both to the nominal readership of the magazine, and often also toward any editorial biases the mangaka might have heard of/been told of/observed about that particular magazine.
Here's an example of what proposal pages can look like. The mangaka is Kojima Akira, who later went on to draw the successful (and fun) shounen comedy/romance Mahoraba.Chichiwomoge at mangaforums posted about this, and I snarfed the image from where he found it.
So our aspiring mangaka (who is either in college, or, more likely, has a mundane day job of some kind) makes his pitch to the editors at a magazine and...they buy it (as didn't happen with Seiken Shoujo). Happy mangaka charges home and hits the drawing board. And draws. And draws some more, probably while trading in his full-time day job for a part-time job of some kind and drawing every other minute he can spare.
For all of this labor he is paid the princely sum of ¥3000-5000 per page for a weekly magazine, and maybe ¥10,000 per page in a monthly. A typical chapter is 20-25 pages. As of this writing, there are ¥124/$US. A little quick math has our beginning weekly mangaka making under $500/week, and he's probably living near his publishers in Tokyo, which is the most expensive place to live in the world. The monthly author is doing no better. So yes, you can make a living as a young mangaka writing for a manga magazine, if you:
- Don't mind being poor
- Are single, and don't mind being single (and unable to afford dates)
- Don't mind living in (and spending all your time drawing in) a closet
Our aspiring mangaka gets published and...wonder of wonders! The manga is a hit. Circulation of the magazine goes up, the fan mail starts coming in, and there's talk of doing tankobons after there are eight or ten chapters done. The gravy train is rolling in right? Wrong.
The contract doesn't get renegotiated just because it's a popular entry in the manga magazine. Our mangaka is still doing the same work for the same money, and maybe will get a bonus, but now there's new pressure on him - If the manga really is a hit, the editors are going to start pushing for more content - color pages, character profile sketches, advertising copy, designs for toy licensing, etc. And no, they don't pay much/any more for it than they are already paying. So the workload has gone up, but the pay hasn't much, if at all.
Further, the mangaka is under a lot of pressure to keep doing whatever makes the story popular, all while still living in his closet, eating his instant ramen, and turning out the additional work on top of the weekly effort of getting the new chapter to press. He isn't getting much excercise, or good nutrition, and he's working millions of hours. The art quality is bound to suffer, and it does.
Eventually it becomes obvious to everybody that the manga is going to keep doing well. It also becomes obvious to the mangaka that he has to spread out the workload or he's going to get sick, burn out, or both. So he gets a small advance for the first tankobon and hires some assistants. but he can't afford a lot of help, and he can't afford experienced, talented assistants - they're probably chums from art school, or other aspiring starving mangakas. They are given jobs of doing things like backgrounds, color fill work for magazine covers, feature pages, and the upcoming tankoubon covers and extra pages. It's a welcome reduction in mangaka workload, but now the artist has to work on management and team-building skills...and he's still having to be creative on a weekly deadline.
The first chance of real income is tankobon sales. Mangakas generally get 10% of the gross of tank sales. Tankobons typically sell for less than ¥400, so a single tank sale nets our mangaka an astounding $0.32 US. A minimum run is 10,000 copies; a good first press run for a popular new manga is in the 30,000 range. Bingo - if the manga has good buzz, the tank is appealing and is properly publicized by the publishing house (including uncompensated interviews for the mangaka), our mangaka might make $10,000 US from the first printing of volume 1 of his hit manga...but he had to shell out quite a bit of that to the assistants who freshened the art, did the color work, and filled in the omakes from his sketches. Nonetheless, he's a happier mangaka who possibly gets some meat on his soba noodles once in a while instead of tofu.
If he keeps doing his job well, he'll finally hit a level of comfort around volume four. At that point, there's enough residual income from the prior volumes still selling (and presumably in later print runs) that he can afford to pay his art team decently, and they, in turn, can afford to put honest labor into fleshing out his creation. If the consumers are addicted to the manga, they run out and buy the prior tanks, and as word of mouth spreads, more readers come on board with each additional tankobon publication. Meanwhile, of course, everybody on the team is learning how to draw the manga better and faster, because they've been doing it for most of a year by now (assume 8 chapters/tank and four tanks - that's 32 weeks' run in a weekly).
So let's say that he makes the same $10,000 residual from the first printings of all of the first four tankobuns. That's $40,000. His base pay from the weekly is still $26,000/year as long as he keeps pumping out pages. So our hypothetical mangaka has more than doubled his projected annual income from tankobun sales in the first year. Life is suddenly a lot better. And as his assistants get more proficient, he can possibly take a little more time and money for things like personal hygiene and a social life. He can rent an office, maybe upgrade apartments.
But now comes the ugly truth: all good things must come to an end. Most mangas have a sweet spot plot length between six and 12 volumes. If it's a fast-running manga in a weekly, it may only have a run time of a year or so, and then our mangaka has to start the process all over again. He will probably get some more money per page now that he's a known quantity, but most mangakas don't get lucky with a second hit as big as the first, and publishers know this.
Suddenly, there's a mass of economic pressure to keep the manga going just a little bit longer. It's a proven seller. It's making everybody money. Milk the cow a little more. Many mangakas do exactly that - they slow the story down, or put in filler plot arcs. Probably the most egregious filler arc I can name offhand is the Tsubasa/stepbrother arc in Kareshi Kanojo no Jijou. It's pretty clear that the only purpose of this plot derail into the life of a pop band with a high schooler lead singer was to extend the manga's run length from 19 to 21 volumes. Likewise, it's pretty apparent that Akamatsu was willing to keep going indefinitely with Love Hina, and I would guess that falling ratings were the only thing that saved us from another lame digression like the trip to MolMol.
On the other side of the ledger is that drawing a manga, particularly for a weekly, is a grueling task. It takes a lot of genki to do this week after week. If the mangaka isn't of the starving artist variety, and if he has been thinking ahead and has already successfully pitched the next manga to a publishing house, he might well decide to wrap the plot up neatly, take the money, and go vacation in Okinawa or somewhere to recharge before starting the cycle again. These are the manga that end neatly and well, like Mahoraba, Midori no Hibi, Planetes, Chobits, etc. Of course, there are also mangas that go on indeterminately because they can and should. Yokohama Kaidashi Kikou is one such. Gunslinger Girl appears to be another. The common element in these seems to be that the mangakas really like the living as much as they hoped they would. Sure it's long hours, but it's long hours doing something they like. Combined with genuine artistic ability and ability as a storyteller, these are the manga that give us something nice to remember and come back to years later.
At the top of the heap are the rare few mangakas who make a nice living because pretty much anything they draw sells well, and they have name recognition. Publishing houses are willing to give people like this a lot of money to get their product. Takahashi Rumiko is probably the obvious example of today, but there are several others. I suspect, though, that Takahashi-sensee has suffered her share on the way to the top.
Wednesday, May 2, 2007
Manga Markets and Genres defined, or how not to confuse Seinen and Sword-and-Sandals
I've found myself answering this question repeatedly in different places, so that must mean it needs a proper treatment.
Here are the four major (and two minor) markets of readers for which manga are written:
Shounen
Shoujo
Seinen
Josei
Yaoi
Yuri
And here are some of the genres:
Magical Girlfriend
Magical Girl
Harem Comedy
Historical Adventure
Slice of Life
Romance
Comedy
Sports
Science Fiction
Fantasy
Giant Mecha
Sword and Sandals (my term, from hollywood movie genres. Maybe it should be 'katana and geta?')
Note that these two groups don't look anything alike. It behooves you not to confuse them.
OK, so I've thrown out these words, now I'll define them. First some background: The manga market in Japan is huge. Everybody in Japan reads manga of some kind or other, even if it's only Azumanga Daioh (vaguely analogous to Peanuts in its heyday) or Tonari no Yamada-kun (which is kind of the Japanese Blondie). Because there's so much money to be made in manga, there are a lot of manga out there, and it's a big business. Manga are published in all kinds of magazines, from newspapery rags all the way up to slick, fat monthlies like Kodansha's Afternoon.
Because so many manga are published, categories (based upon the demographics that read a particular magazine - their markets, if you will) have arisen. There are four big markets defined (five if we count small children):
Shounen Means "young men," refers to male readers between about 10 and 17 years old.
Shoujo Means "young women," refers to girls the same age as shounen above
Seinen Means "mature men," refers to readers 18+.
Josei Means "mature women," as above.
There are also some marginalized markets that nonetheless get magazines and (lots of) doujinshi printings:
Shounen-ai is male-male romance stories (think shoujo romance with all guys)
Yaoi = male homosexual stories
Yuri = female homosexual stories
Differences: If it's meant for underage readers, it'll be short on nudity, short on adult themes, and (if you're looking at the Japanese original) there will be teeny-tiny 'helper hiragana' beside the kanji (Chinese characters) that much of Japanese writing uses, because school kids haven't really learned all the standard kanji until they hit age 15 or so.
I include shounen-ai, yaoi and yuri under markets and not genres because they seem to be in their own 'mauve ghetto' just as in the west, are written for distinct readerships, and don't much cross over into the mainstream, although the lines are definitely starting to blur, especially with more anime being derived from (more thematically complex) light novels instead of manga. Simoun and Strawberry Panic are two examples of non-marginal anime that definitely have some yuri going on in them. Shounen-ai and Yaoi, by comparison, still seem to be relatively marginalized except as a source of humor.
How to tell what it is if you don't already know:
Shounen: usually has adolescent male hero, friendly, possibly romantic but not sexual opposite-sex relationships, mild fan-service, action but not gore, and plots that would appeal to a boy in junior high - lots of aliens, espers, time travelers, strange monsters, and saving the world, or at least winning the big game and getting noticed by the desired girl because of it. Girls (and usually adult women) will be unusually busty for their age and (these days) beyond the realm of anatomical possibility. There are also often female character archetypes like meganekko (glasses girl), klutzy girl, brash girl (uses boku), etc. Bishounen (pretty-boy) character designs never occur in shounen or seinen manga except as a source of humor (cf the "Seiji in Kouta-Vision" scene in Midori no Hibi).
Examples: Naruto, Midori no Hibi, Great Teacher Onizuka, Eyeshield 21, Ruroni Kenshin.
Shoujo: Hearts and flowers. Adolescent female heroine. Heroine often chibi (unusually small even for a Japanese schoolgirl) Real, hardcore shoujo usually involves lots of romantic yearning and melodramatic situations (dead/absent parents, etc.) Nothing even vaguely resembling fanservice; girls are drawn as flat-chested as real Japanese girls are. If you see a girl in a swimsuit, it's arranged like a fashion show, rather than eye candy. Males are often drawn unrealistically 'pretty' (bishounen, as in Fruits Basket). Heroine is usually striving for some unattainable standard of goodness/moral perfection often in hopes that if she tries just a little harder Mr. Right will notice her/want to be romantically involved with her, or she'll fix everybody's emotional problems, or some combination of the two. Often spends ink on the relationships between heroine and her posse of female friends. Even when Shoujo wanders into more adult themes, lots has to happen offstage to keep things G rated, so we tend to hear about violence and sex rather than see them.
Examples: Kareshi Kanojo no Jijou, Fruits Basket, Bokura ga Ita, Revolutionary Girl Utena, Alice 19th, Fushigi Yuugi, Bishoujo Senshi Sailor Moon, Jigoku Shoujo
Seinen: Hard to define because so broad a classification. Some seinen manga are basically shounen manga with more violence/blood and gore/heavy fanservice/sex. These are meant to appeal to high-school and older males who want more of that Drifting Classroom feeling in an R-rated package.
Other seinen manga are basically adult light novels with pictures. The most thematically complex seinen manga fall into this category: things like Ai-Ren. Still others are simple escapism (usually in the slice-of-life or school life genres), because being a salaryman in Japan is hard and exhausting, and there's a steady market for simple, comforting stories that soothe. Most of the genres available in shounen are also done in seinen manga, although some are much rarer - sports manga, for instance.
By comparison, comedy romance and romance manga seem to be commoner as seinen manga than shounen manga (though I suspect they draw a certain amount of older nominally-shounen readers). Likewise, the slice-of-life category doesn't much exist as shounen (with the exception of general-interest manga like Today in Class 5-2 and Azumanga Daioh).
Real hardcore slice-of-life like Yokohama Kaidashi Kikou seems to be a uniquely seinen thing. Harem romance comedies tend to have a different spin, with the male lead having sexual relationships with more than one of his female companions, as in Honeymoon Salad. Generally, if it's R rated for sex, or sex forms a significant plot element, or there's gory violence, or lots of bare busts, it's probably seinen. If it is strangely plot-free and is slice-of-life, it's probably seinen.
The last seinen category that comes to mind is wistful nostalgia. You have something like a magical girl story but with deliberate anachronistic touches which is designed to appeal to older family men who want a simple story with happy endings that reminds them of the notionally simpler and happier days of their youth. Things like Kamichu! and Binchou-tan fall in this category.
Examples of seinen: Honeymoon Salad, Futari Ecchi, Vagabond, Ghost in the Shell, Kamichu!, Onegai Teacher, Yokohama Kaidashi Kikou.
Josei: Shoujo aged up for women. Most often grown-up shoujo stories (romances like Honey and Clover) along with workaday stories like Hataraki Man. You can spot a josei story pretty easily - there'll usually be at least one flat-chested chibi adult female in the female posse, and these never occur in seinen or shounen stories. Likewise, the shoujo drawing convention of creepy-big round eyes seems to show up in Josei as well. Again, the material looks superficially like what you find in shoujo, but with more adult plot elements and themes. If it's older-themed material, but the women are mostly flat-chested with big round eyes, it's josei. As in shoujo, the focus is on interpersonal dynamics and relationships rather than saving the world, blowing stuff up, or winning the big game.
Examples: Hataraki Man, Honey and Clover, Nodame Cantabile, Gokusen
That said, there is obviously a lot of crossover between josei and seinen. Yokohama Kaidashi Kikou could easily be called josei, except that it's published in the largest seinen monthly, and the character designs don't quite fit the standard shoujo/josei model. I think it's pretty obvious that there's a lot of female readership of Afternoon, so the mangaka deliberately avoided alienating the woman reader with a more male-oriented set of character designs. Likewise Hataraki Man, which has a busty female lead. It's josei, but there's supposed to be some crossover appeal to the seinen reader as well. Similarly, Ayu in Honey and Clover has more eye-candy value than she needs to in the shoujo/josei mold. Bishounen designs seem not to occur as often in josei, probably because of the desired market crossover.
Shounen-ai: boys love boys, but don't actually do much about it. Tends to use a lot of bishounen character designs, and has its own iconography involving guys lying on beds of roses, etc.
Yaoi: boys (and men) love boys (and men). See above about shounen-ai, but add in more (ahem) mature content. My understanding is that the biggest consumers (and producers) of shounen-ai and yaoi material in Japan are women.
Yuri: girls/women loving girls/women. Tends to look like shoujo romances, but with all females.
Examples: I don't read this stuff, so know it more by joking mention in mainstream material than anything else. I could go to mangaupdates and look stuff up, but then so can you, and I'm not interested.
I won't spend a lot of time on genres - these should be pretty self-explanatory once you've actually read a few manga. One note worth mentioning: A magical girl story is about a girl (typically under age 15) who has some supernatural power and uses it do to good. A magical girlfriend story is a romance about a guy who gets a girlfriend via some unlikely/impossible/magical means. The girlfriend frequently has magical qualities or abilities. Probably the perfect example is Aa Megama-sami/Ah! My Goddess.
Genres mix and match - you can have a science fiction magical girlfriend romance (Chobits), or a fantasy magical girlfriend romance (Ah My Goddess). Likewise, nearly anything can be highly plotted or not. If it's not highly plotted, it probably qualfies as slice-of-life regardless of its other attributes. So yes, you could have a slice-of-life historical adventure romance-comedy. I can't name one like that, but there are some that need that many compounds to be adequately explained.
Here are the four major (and two minor) markets of readers for which manga are written:
Shounen
Shoujo
Seinen
Josei
Yaoi
Yuri
And here are some of the genres:
Magical Girlfriend
Magical Girl
Harem Comedy
Historical Adventure
Slice of Life
Romance
Comedy
Sports
Science Fiction
Fantasy
Giant Mecha
Sword and Sandals (my term, from hollywood movie genres. Maybe it should be 'katana and geta?')
Note that these two groups don't look anything alike. It behooves you not to confuse them.
OK, so I've thrown out these words, now I'll define them. First some background: The manga market in Japan is huge. Everybody in Japan reads manga of some kind or other, even if it's only Azumanga Daioh (vaguely analogous to Peanuts in its heyday) or Tonari no Yamada-kun (which is kind of the Japanese Blondie). Because there's so much money to be made in manga, there are a lot of manga out there, and it's a big business. Manga are published in all kinds of magazines, from newspapery rags all the way up to slick, fat monthlies like Kodansha's Afternoon.
Because so many manga are published, categories (based upon the demographics that read a particular magazine - their markets, if you will) have arisen. There are four big markets defined (five if we count small children):
Shounen Means "young men," refers to male readers between about 10 and 17 years old.
Shoujo Means "young women," refers to girls the same age as shounen above
Seinen Means "mature men," refers to readers 18+.
Josei Means "mature women," as above.
There are also some marginalized markets that nonetheless get magazines and (lots of) doujinshi printings:
Shounen-ai is male-male romance stories (think shoujo romance with all guys)
Yaoi = male homosexual stories
Yuri = female homosexual stories
Differences: If it's meant for underage readers, it'll be short on nudity, short on adult themes, and (if you're looking at the Japanese original) there will be teeny-tiny 'helper hiragana' beside the kanji (Chinese characters) that much of Japanese writing uses, because school kids haven't really learned all the standard kanji until they hit age 15 or so.
I include shounen-ai, yaoi and yuri under markets and not genres because they seem to be in their own 'mauve ghetto' just as in the west, are written for distinct readerships, and don't much cross over into the mainstream, although the lines are definitely starting to blur, especially with more anime being derived from (more thematically complex) light novels instead of manga. Simoun and Strawberry Panic are two examples of non-marginal anime that definitely have some yuri going on in them. Shounen-ai and Yaoi, by comparison, still seem to be relatively marginalized except as a source of humor.
How to tell what it is if you don't already know:
Shounen: usually has adolescent male hero, friendly, possibly romantic but not sexual opposite-sex relationships, mild fan-service, action but not gore, and plots that would appeal to a boy in junior high - lots of aliens, espers, time travelers, strange monsters, and saving the world, or at least winning the big game and getting noticed by the desired girl because of it. Girls (and usually adult women) will be unusually busty for their age and (these days) beyond the realm of anatomical possibility. There are also often female character archetypes like meganekko (glasses girl), klutzy girl, brash girl (uses boku), etc. Bishounen (pretty-boy) character designs never occur in shounen or seinen manga except as a source of humor (cf the "Seiji in Kouta-Vision" scene in Midori no Hibi).
Examples: Naruto, Midori no Hibi, Great Teacher Onizuka, Eyeshield 21, Ruroni Kenshin.
Shoujo: Hearts and flowers. Adolescent female heroine. Heroine often chibi (unusually small even for a Japanese schoolgirl) Real, hardcore shoujo usually involves lots of romantic yearning and melodramatic situations (dead/absent parents, etc.) Nothing even vaguely resembling fanservice; girls are drawn as flat-chested as real Japanese girls are. If you see a girl in a swimsuit, it's arranged like a fashion show, rather than eye candy. Males are often drawn unrealistically 'pretty' (bishounen, as in Fruits Basket). Heroine is usually striving for some unattainable standard of goodness/moral perfection often in hopes that if she tries just a little harder Mr. Right will notice her/want to be romantically involved with her, or she'll fix everybody's emotional problems, or some combination of the two. Often spends ink on the relationships between heroine and her posse of female friends. Even when Shoujo wanders into more adult themes, lots has to happen offstage to keep things G rated, so we tend to hear about violence and sex rather than see them.
Examples: Kareshi Kanojo no Jijou, Fruits Basket, Bokura ga Ita, Revolutionary Girl Utena, Alice 19th, Fushigi Yuugi, Bishoujo Senshi Sailor Moon, Jigoku Shoujo
Seinen: Hard to define because so broad a classification. Some seinen manga are basically shounen manga with more violence/blood and gore/heavy fanservice/sex. These are meant to appeal to high-school and older males who want more of that Drifting Classroom feeling in an R-rated package.
Other seinen manga are basically adult light novels with pictures. The most thematically complex seinen manga fall into this category: things like Ai-Ren. Still others are simple escapism (usually in the slice-of-life or school life genres), because being a salaryman in Japan is hard and exhausting, and there's a steady market for simple, comforting stories that soothe. Most of the genres available in shounen are also done in seinen manga, although some are much rarer - sports manga, for instance.
By comparison, comedy romance and romance manga seem to be commoner as seinen manga than shounen manga (though I suspect they draw a certain amount of older nominally-shounen readers). Likewise, the slice-of-life category doesn't much exist as shounen (with the exception of general-interest manga like Today in Class 5-2 and Azumanga Daioh).
Real hardcore slice-of-life like Yokohama Kaidashi Kikou seems to be a uniquely seinen thing. Harem romance comedies tend to have a different spin, with the male lead having sexual relationships with more than one of his female companions, as in Honeymoon Salad. Generally, if it's R rated for sex, or sex forms a significant plot element, or there's gory violence, or lots of bare busts, it's probably seinen. If it is strangely plot-free and is slice-of-life, it's probably seinen.
The last seinen category that comes to mind is wistful nostalgia. You have something like a magical girl story but with deliberate anachronistic touches which is designed to appeal to older family men who want a simple story with happy endings that reminds them of the notionally simpler and happier days of their youth. Things like Kamichu! and Binchou-tan fall in this category.
Examples of seinen: Honeymoon Salad, Futari Ecchi, Vagabond, Ghost in the Shell, Kamichu!, Onegai Teacher, Yokohama Kaidashi Kikou.
Josei: Shoujo aged up for women. Most often grown-up shoujo stories (romances like Honey and Clover) along with workaday stories like Hataraki Man. You can spot a josei story pretty easily - there'll usually be at least one flat-chested chibi adult female in the female posse, and these never occur in seinen or shounen stories. Likewise, the shoujo drawing convention of creepy-big round eyes seems to show up in Josei as well. Again, the material looks superficially like what you find in shoujo, but with more adult plot elements and themes. If it's older-themed material, but the women are mostly flat-chested with big round eyes, it's josei. As in shoujo, the focus is on interpersonal dynamics and relationships rather than saving the world, blowing stuff up, or winning the big game.
Examples: Hataraki Man, Honey and Clover, Nodame Cantabile, Gokusen
That said, there is obviously a lot of crossover between josei and seinen. Yokohama Kaidashi Kikou could easily be called josei, except that it's published in the largest seinen monthly, and the character designs don't quite fit the standard shoujo/josei model. I think it's pretty obvious that there's a lot of female readership of Afternoon, so the mangaka deliberately avoided alienating the woman reader with a more male-oriented set of character designs. Likewise Hataraki Man, which has a busty female lead. It's josei, but there's supposed to be some crossover appeal to the seinen reader as well. Similarly, Ayu in Honey and Clover has more eye-candy value than she needs to in the shoujo/josei mold. Bishounen designs seem not to occur as often in josei, probably because of the desired market crossover.
Shounen-ai: boys love boys, but don't actually do much about it. Tends to use a lot of bishounen character designs, and has its own iconography involving guys lying on beds of roses, etc.
Yaoi: boys (and men) love boys (and men). See above about shounen-ai, but add in more (ahem) mature content. My understanding is that the biggest consumers (and producers) of shounen-ai and yaoi material in Japan are women.
Yuri: girls/women loving girls/women. Tends to look like shoujo romances, but with all females.
Examples: I don't read this stuff, so know it more by joking mention in mainstream material than anything else. I could go to mangaupdates and look stuff up, but then so can you, and I'm not interested.
I won't spend a lot of time on genres - these should be pretty self-explanatory once you've actually read a few manga. One note worth mentioning: A magical girl story is about a girl (typically under age 15) who has some supernatural power and uses it do to good. A magical girlfriend story is a romance about a guy who gets a girlfriend via some unlikely/impossible/magical means. The girlfriend frequently has magical qualities or abilities. Probably the perfect example is Aa Megama-sami/Ah! My Goddess.
Genres mix and match - you can have a science fiction magical girlfriend romance (Chobits), or a fantasy magical girlfriend romance (Ah My Goddess). Likewise, nearly anything can be highly plotted or not. If it's not highly plotted, it probably qualfies as slice-of-life regardless of its other attributes. So yes, you could have a slice-of-life historical adventure romance-comedy. I can't name one like that, but there are some that need that many compounds to be adequately explained.
Labels:
Ai-Ren,
Alice 19th,
furuba,
Futari Ecchi,
Hataraki Man,
manga,
Midori no Hibi,
Primer,
YKK
Thursday, April 26, 2007
Yokohama Kaidashi Kikou, Chobits, Video Girl Ai, and Ai-Ren: Four views of artificial people
This is sort of a random-salad post about several manga that have a lot in common, even though they sometimes deal with very different themes: Yokohama Kaidashi Kikou, Chobits, Ai-Ren, and Video Girl Ai. Three of the four could be classified as "magical girlfriend" stories, but both Ai-Ren and Video Girl Ai don't endow the 'girlfriend' with any actual magical/technological supernatural powers. Therefore, I'd have to say that neither really falls in the same category as, say, Ah My Goddess, for example.
No, what they really have in common is artificial people, to use a nice catchall Heinlein term (almost all females in this case - YKK has one artificial male). While exploring the psychology of why androids, etc in manga and anime are so often female might make a good post, I'm not going to do that one today. We'll lay some groundwork first.
Let's start with Video Girl Ai, by Katsura Masakazu which is probably the least complex of the four thematically. VGAi would normally be classified as a magical girlfriend story, but for the minor issue that the only really magical thing about female lead Amano Ai is that she was created in an alternate dimension to be an entertaining and confidence-building short-term romantic/sexual partner for inexperienced males. She's supposed to be relationship training wheels, if you will. But, in the usual nature of these plots, she ends up stuck in the real world, and with more real-world (and exasperating/inconvenient) attributes than the notional yamato nadeshiko (difficult to define in English - the traditional perfect Japanese woman/wife). This pic is from the OVA anime series, which is very well done. Whew: late update. I see that Justin Sevakis over at ANN has just named the OVA a "buried treasure." Boy do I feel old. There was a DVD release, but I've never seen one - I saw it in the fuzzy VHS days. Never heard the dub, although he says it's not bad. As usual, I like my whiskey straight, my coffee and tea black and my anime subbed, thanks.
Katsura's art starts off a little shaky, but improves rapidly through the volumes. I'd say that by the end of VGAi, Katsura is as good as anybody drawing manga today. He went on to do I''s, which looks better but is pretty tepid and not (in my opinion) worth reading. Since it's a shounen romance, there's lots of fanservice. This is from 1989, before character design became standardized with huge amounts of moe, random fan service, stereotypes (meganekko), etc, so the female character designs are within the realm of anatomical possibility, which is something I like. Overall, I give the art a good solid B+, which is way better than it needed to be to get the job done.
It does dip into deeper thematic waters once the obvious love-triangle stuff has been explored. Male lead Yuta has to come to terms with Ai both not being his notional perfect girlfriend and with her being an artificial creation not meant to make a permanent companion. Ai's makers try to 'take her home' on two separate occasions (because she's a 'defective product'), and Yuta has to appeal with logic, emotion, and lots of good old bloody, painful suffering to get her back. All of that said, it's easily the lightest of the four manga I'm discussing today, and makes a good introduction to shounen romances and magical girlfriend stories. Here's my conclusion from a discussion on mangaforums.org about good romance manga:
Video Girl Ai will always have a special place in my manga affections. It was the first manga I ever read with my then-new girlfriend (who is now my wife). She had been exposed to a little anime, but knew nothing of manga. Evening cuddle-and-read-manga sessions quickly became a staple and VGAi was a perfect introduction. If Midori no Hibi had existed then, we would probably have read that instead; as it was, Ai did the job nicely. Katsura is sometimes wantonly cruel to his characters (see Zetman for a harsher example) but I don't think he dared to mess with VGAi too much.
It does end happily, but you might want to stop reading before Katsura trots out his brand extensions. He tries to extend the franchise of the (highly successful) manga by trotting out new lead characters after the Ai/Yuta arc wraps up. It doesn't work. The good news is that Ai and Yuta are left undisturbed, and their plot completes well.
On to Ai-Ren (愛人), which is the one I discovered most recently. Set in the medium-distant, post-apocalyptic future, Ai Ren is definitely not a shounen romance (even though the male lead is a shounen), and I'd have to say it fails qualification as a magical girlfriend story as well. Ai (the female lead) is a genetically engineered human meant for some unknown (probably military) purpose back in the bad old days, and now repurposed before activation to be a source of solace and hospice care giver for a terminally ill patient. Yes, the male lead (Ikuru) is the terminally ill patient. Ai seems to have no special powers (hence my claim that this isn't really a magical girlfriend story), and is doomed to a short lifespan once activated.
Definitely not a light shounen romance, despite the superficial similarities to Video Girl Ai. It originally ran 1999-2002 in Hakusensha's Young Animal, which is Seinen (and also serializes Futari Ecchi and Chocotto Sister). It's sad, of course. It's not, however, depressing. At least I didn't think so. In fact, it's one of the most life-affirming things I've ever read. The real themes are the universality and transcendent nature of love and that life, hope, and renewal spring eternally if only we're smart enough to get out of the way of them.
Character designs are simple but expressive, anatomy is adequately drawn, and the scenery is almost as good as Yokohama Kaidashi Kikou (more of this below). It's seinen, so it's pretty casual about nudity, but the casualness is always appropriate in context (the male lead is a teenager, and there's comic intent to his wild takes). The art meets my 'What Makes a Good Manga' requirement of being good enough to not get in the way of telling the story, and more than that we need not ask.
So if you're looking for a sad but life-affirming read that will make you want to hug your loved ones, look no further than Ai-Ren. Available completely scanslated from Solaris-SVU. At least one reader (Eureka, who put me onto the manga) claims it changed his life. Maybe it won't change yours, but it might just help you appreciate it more.
Here's some discussion between Eureka and me at mangaforums.org about Ai-Ren and its comparability to some other mangas involving artificial people:
Meet Yokohama Kaidashi Kikou (Translates as "Log of a Yokohama Shopping Trip"). Very seinen - originally published in Kodansha's Afternoon monthly. And, unlike Ai-Ren, completely and utterly devoid of anything you could call fanservice. Here I am singing its praises further along in the compare-and-contrast-with Ai-Ren conversation:
I'll admit it - I'm a YKK fan. I completely understand the huge following the manga had in Japan among exhausted salarymen on their way home after a week of 12 hour workdays.
It's a sort of slice-of-life, plot-less, zen, post-apocalyptic episodic manga starring Hatsuseno Alpha, a type A7M2 robot (actually an android) who lives by herself and runs a cafe at the end of a disused road on a spit of land not terribly far from the mostly-submerged remains of current-day Yokohama. Alpha is an endearing and amusing character, and a bit of an innocent. Her relationships with humans and other robots are the glue that hold the manga together. Above is a screen shot from one of the OVAs done verbatim from the manga. It gets the feel better than anything else I could quickly find.
If you like lush scenery and just looking at pretty pictures, this is a manga for you. There are developments of both situation and character, and at times plot arcs go on for as long as a volume at a time in a loose sort of way, but don't expect to find out lots more detail next week on what happened last week. Chances are, however, that you will learn more about it at some point, but it might be two volumes from now.
Zen and the circle of life form primary themes. In this, it's rather like Ai-Ren. As a person, Alpha is more like the Sensee character in Ai-Ren, both in her position of being much longer-lived than the humans around her, and also in being a child of humanity, but not human. She has her own life and her own path, and while she walks with humans, their path is not really hers.
I think that on one level it can be read as a response to Asimov's "Bicentennial Man." (cf also the painfully bad Robin Williams movie) in which Alpha shows that a robot need not desire to become human to have a happy life, and need not shun humanity to that end either.
If you like the journey more than the arrival, you'll like YKK. If you're always in a hurry to see what happens next chapter, you probably won't like YKK.
It ended last year and is completely scanslated, best by ykk.misago.org and cafealpha.org. There's a torrent floating around of the whole thing, I think. You can read individual chapters at http://ykk.misago.org/. Never licensed in the US - the comic-book fanboys can't stand something with no fanservice, no plot, and no violence. For the rest of us, it's like a quiet cup of tea, and as welcome on busy days. Yes, I'm a fan. I've re-read the whole series twice, and have read some chapters at least five times, just because I picked up at some point and started reading again. It's like that. Enjoy.
And that brings us to Chobits, which I've extensively covered in another blog entry (spoiler at link). Described briefly, it's a seinen magical girlfriend story with an android as the female lead. In this, it sounds a lot like Boku no Marie, but it has a couple of huge differences: First, it was done by CLAMP, which is an all-women manga author collective, so you can rest assured that no female role will be thin-as-cardboard here (they do a fine job with all the male characters as well). Likewise, if you expect that a bunch of women doing a seinen/shounen magical girlfriend comic romance are going to tweak the reader's expectations of the genre, you're right. Second, it jumps straight into the ethics and philosophy of having an android as a loved one. I think it makes an excellent book-end for Asimov's Robot Stories and, in some ways, I think it paints a much more realistic portrait of what existence for a sufficiently heuristic android might entail in some possible futures.
The art is...almost too good in some places. The sample page is male lead Hideki explaining practical capitalism to Chii (she's holding her first paycheck). Yes, Chii generally looks like that. Yes, you should go brush your teeth now before they fall out from the cuteness. Note how easily the narrative flows, how there are no unnecessary words (isn't Hideki's wordless surprise take great?), and how just-plain-good the panel and page design are. This is a typical page which I chose mostly because it has Chii in some detail along with Hideki and no real spoilers. The mechanics are uniformly excellent. Page design and panel design always work well. We're told late in the story that 'Chobi' (plural Chobits) is a word coined by the androids' creator to describe something impossibly cute. Chii pretty much defined the chibi-moe heroine when she appeared in 2001, and I don't think she's been outdone since. There's some fanservice, but it's both contextually appropriate and plot developing. If I were assigning letter grades, for art, I'd give Chobits an honest A - maybe even an A+. This is one of a small list of manga I'd love to see printed on larger paper in an art-book format with marginal annotations, like what Christopher Tolkien has done with the drafts of his father's books.
The more I look at this manga, the more I admire how deliberately it is plotted. Every event that occurs has some specific place in the larger plot, and everything in the plot relates back to the themes of the story. With Chobits, it's best to assume that you're seeing something for a specific reason - even if it seems unrelated to the plot at the moment. Don't worry, it'll all make sense later on, and finding out how and why is part of the fun.
The anime is also well done. Skip the English Dub - Crispin Freeman is totally unconvincing as Hideki the Hokkaido farmboy. The Seyuu who did the part originally is the same guy who did Kyon in Haruhi and Yuuichi in Kanon 2006, and he's a good fit for the part. Tanaka Rie does her usual amazing job with Chii (even after having heard both, it's still hard to believe she plays Hiro in Hataraki Man). It's not exactly the same story as the manga, and discards some of the subtler themes, but overall it does a good job of treating the complexity found in the story given the limitations of family viewing and 26 1/2 hour episodes. I'd recommend reading the manga first, if you want to watch the anime. Your preconceptions from the anime might prevent you from seeing some of the subtexts in the manga, but you won't miss any of the fun in the anime if you've read the manga first.
So there you have it, four stories involving artificial people in four very different situations. They're all worth your time. Enjoy.
No, what they really have in common is artificial people, to use a nice catchall Heinlein term (almost all females in this case - YKK has one artificial male). While exploring the psychology of why androids, etc in manga and anime are so often female might make a good post, I'm not going to do that one today. We'll lay some groundwork first.
Let's start with Video Girl Ai, by Katsura Masakazu which is probably the least complex of the four thematically. VGAi would normally be classified as a magical girlfriend story, but for the minor issue that the only really magical thing about female lead Amano Ai is that she was created in an alternate dimension to be an entertaining and confidence-building short-term romantic/sexual partner for inexperienced males. She's supposed to be relationship training wheels, if you will. But, in the usual nature of these plots, she ends up stuck in the real world, and with more real-world (and exasperating/inconvenient) attributes than the notional yamato nadeshiko (difficult to define in English - the traditional perfect Japanese woman/wife). This pic is from the OVA anime series, which is very well done. Whew: late update. I see that Justin Sevakis over at ANN has just named the OVA a "buried treasure." Boy do I feel old. There was a DVD release, but I've never seen one - I saw it in the fuzzy VHS days. Never heard the dub, although he says it's not bad. As usual, I like my whiskey straight, my coffee and tea black and my anime subbed, thanks.Katsura's art starts off a little shaky, but improves rapidly through the volumes. I'd say that by the end of VGAi, Katsura is as good as anybody drawing manga today. He went on to do I''s, which looks better but is pretty tepid and not (in my opinion) worth reading. Since it's a shounen romance, there's lots of fanservice. This is from 1989, before character design became standardized with huge amounts of moe, random fan service, stereotypes (meganekko), etc, so the female character designs are within the realm of anatomical possibility, which is something I like. Overall, I give the art a good solid B+, which is way better than it needed to be to get the job done.
It does dip into deeper thematic waters once the obvious love-triangle stuff has been explored. Male lead Yuta has to come to terms with Ai both not being his notional perfect girlfriend and with her being an artificial creation not meant to make a permanent companion. Ai's makers try to 'take her home' on two separate occasions (because she's a 'defective product'), and Yuta has to appeal with logic, emotion, and lots of good old bloody, painful suffering to get her back. All of that said, it's easily the lightest of the four manga I'm discussing today, and makes a good introduction to shounen romances and magical girlfriend stories. Here's my conclusion from a discussion on mangaforums.org about good romance manga:
It does end happily, but you might want to stop reading before Katsura trots out his brand extensions. He tries to extend the franchise of the (highly successful) manga by trotting out new lead characters after the Ai/Yuta arc wraps up. It doesn't work. The good news is that Ai and Yuta are left undisturbed, and their plot completes well.
On to Ai-Ren (愛人), which is the one I discovered most recently. Set in the medium-distant, post-apocalyptic future, Ai Ren is definitely not a shounen romance (even though the male lead is a shounen), and I'd have to say it fails qualification as a magical girlfriend story as well. Ai (the female lead) is a genetically engineered human meant for some unknown (probably military) purpose back in the bad old days, and now repurposed before activation to be a source of solace and hospice care giver for a terminally ill patient. Yes, the male lead (Ikuru) is the terminally ill patient. Ai seems to have no special powers (hence my claim that this isn't really a magical girlfriend story), and is doomed to a short lifespan once activated.Definitely not a light shounen romance, despite the superficial similarities to Video Girl Ai. It originally ran 1999-2002 in Hakusensha's Young Animal, which is Seinen (and also serializes Futari Ecchi and Chocotto Sister). It's sad, of course. It's not, however, depressing. At least I didn't think so. In fact, it's one of the most life-affirming things I've ever read. The real themes are the universality and transcendent nature of love and that life, hope, and renewal spring eternally if only we're smart enough to get out of the way of them.
Character designs are simple but expressive, anatomy is adequately drawn, and the scenery is almost as good as Yokohama Kaidashi Kikou (more of this below). It's seinen, so it's pretty casual about nudity, but the casualness is always appropriate in context (the male lead is a teenager, and there's comic intent to his wild takes). The art meets my 'What Makes a Good Manga' requirement of being good enough to not get in the way of telling the story, and more than that we need not ask.
So if you're looking for a sad but life-affirming read that will make you want to hug your loved ones, look no further than Ai-Ren. Available completely scanslated from Solaris-SVU. At least one reader (Eureka, who put me onto the manga) claims it changed his life. Maybe it won't change yours, but it might just help you appreciate it more.
Here's some discussion between Eureka and me at mangaforums.org about Ai-Ren and its comparability to some other mangas involving artificial people:
Quote:
And Ai-ren is an amazing romance Seinen. I'm glad you're going to read it. Very tragic though...as I'm sure I've already said...it's the only manga to bring me to tears...but it's still THE greatest story of all time, and is mainly romance themed, but with alot of darker stuff in there as well. |
I read most of Ai-Ren yesterday. Went home and hugged the wife and offspring more than usual. Finished it up today.
Evening manga reading last night was hurrying toward the conclusion of Chobits (which I'd read years ago but milady hadn't. She'd never seen CLAMP's work, and this struck me as their most-accessible and possibly least-annoying offering. There were some odd resonances for me between Ai-Ren and the themes of devotion and self-sacrifice in more-or-less humans in Chobits.
It may seem strange to say it, but Ai-Ren really felt like the personal side of Yokohama Kaidashi Kikou to me. The drawing style isn't dissimilar (that's pretty high praise in itself), and the themes (end of humanity, plot happens by the sea at the end of a disused road), and slice-of-life quality were very reminiscent for me. It wouldn't have seemed strange to me if Director Alpha had been working with the Sensee at the institute.
Meet Yokohama Kaidashi Kikou (Translates as "Log of a Yokohama Shopping Trip"). Very seinen - originally published in Kodansha's Afternoon monthly. And, unlike Ai-Ren, completely and utterly devoid of anything you could call fanservice. Here I am singing its praises further along in the compare-and-contrast-with Ai-Ren conversation:I'll admit it - I'm a YKK fan. I completely understand the huge following the manga had in Japan among exhausted salarymen on their way home after a week of 12 hour workdays.
It's a sort of slice-of-life, plot-less, zen, post-apocalyptic episodic manga starring Hatsuseno Alpha, a type A7M2 robot (actually an android) who lives by herself and runs a cafe at the end of a disused road on a spit of land not terribly far from the mostly-submerged remains of current-day Yokohama. Alpha is an endearing and amusing character, and a bit of an innocent. Her relationships with humans and other robots are the glue that hold the manga together. Above is a screen shot from one of the OVAs done verbatim from the manga. It gets the feel better than anything else I could quickly find.
If you like lush scenery and just looking at pretty pictures, this is a manga for you. There are developments of both situation and character, and at times plot arcs go on for as long as a volume at a time in a loose sort of way, but don't expect to find out lots more detail next week on what happened last week. Chances are, however, that you will learn more about it at some point, but it might be two volumes from now.
Zen and the circle of life form primary themes. In this, it's rather like Ai-Ren. As a person, Alpha is more like the Sensee character in Ai-Ren, both in her position of being much longer-lived than the humans around her, and also in being a child of humanity, but not human. She has her own life and her own path, and while she walks with humans, their path is not really hers.
I think that on one level it can be read as a response to Asimov's "Bicentennial Man." (cf also the painfully bad Robin Williams movie) in which Alpha shows that a robot need not desire to become human to have a happy life, and need not shun humanity to that end either.
If you like the journey more than the arrival, you'll like YKK. If you're always in a hurry to see what happens next chapter, you probably won't like YKK.
It ended last year and is completely scanslated, best by ykk.misago.org and cafealpha.org. There's a torrent floating around of the whole thing, I think. You can read individual chapters at http://ykk.misago.org/. Never licensed in the US - the comic-book fanboys can't stand something with no fanservice, no plot, and no violence. For the rest of us, it's like a quiet cup of tea, and as welcome on busy days. Yes, I'm a fan. I've re-read the whole series twice, and have read some chapters at least five times, just because I picked up at some point and started reading again. It's like that. Enjoy.
And that brings us to Chobits, which I've extensively covered in another blog entry (spoiler at link). Described briefly, it's a seinen magical girlfriend story with an android as the female lead. In this, it sounds a lot like Boku no Marie, but it has a couple of huge differences: First, it was done by CLAMP, which is an all-women manga author collective, so you can rest assured that no female role will be thin-as-cardboard here (they do a fine job with all the male characters as well). Likewise, if you expect that a bunch of women doing a seinen/shounen magical girlfriend comic romance are going to tweak the reader's expectations of the genre, you're right. Second, it jumps straight into the ethics and philosophy of having an android as a loved one. I think it makes an excellent book-end for Asimov's Robot Stories and, in some ways, I think it paints a much more realistic portrait of what existence for a sufficiently heuristic android might entail in some possible futures.The art is...almost too good in some places. The sample page is male lead Hideki explaining practical capitalism to Chii (she's holding her first paycheck). Yes, Chii generally looks like that. Yes, you should go brush your teeth now before they fall out from the cuteness. Note how easily the narrative flows, how there are no unnecessary words (isn't Hideki's wordless surprise take great?), and how just-plain-good the panel and page design are. This is a typical page which I chose mostly because it has Chii in some detail along with Hideki and no real spoilers. The mechanics are uniformly excellent. Page design and panel design always work well. We're told late in the story that 'Chobi' (plural Chobits) is a word coined by the androids' creator to describe something impossibly cute. Chii pretty much defined the chibi-moe heroine when she appeared in 2001, and I don't think she's been outdone since. There's some fanservice, but it's both contextually appropriate and plot developing. If I were assigning letter grades, for art, I'd give Chobits an honest A - maybe even an A+. This is one of a small list of manga I'd love to see printed on larger paper in an art-book format with marginal annotations, like what Christopher Tolkien has done with the drafts of his father's books.
The more I look at this manga, the more I admire how deliberately it is plotted. Every event that occurs has some specific place in the larger plot, and everything in the plot relates back to the themes of the story. With Chobits, it's best to assume that you're seeing something for a specific reason - even if it seems unrelated to the plot at the moment. Don't worry, it'll all make sense later on, and finding out how and why is part of the fun.
The anime is also well done. Skip the English Dub - Crispin Freeman is totally unconvincing as Hideki the Hokkaido farmboy. The Seyuu who did the part originally is the same guy who did Kyon in Haruhi and Yuuichi in Kanon 2006, and he's a good fit for the part. Tanaka Rie does her usual amazing job with Chii (even after having heard both, it's still hard to believe she plays Hiro in Hataraki Man). It's not exactly the same story as the manga, and discards some of the subtler themes, but overall it does a good job of treating the complexity found in the story given the limitations of family viewing and 26 1/2 hour episodes. I'd recommend reading the manga first, if you want to watch the anime. Your preconceptions from the anime might prevent you from seeing some of the subtexts in the manga, but you won't miss any of the fun in the anime if you've read the manga first.
So there you have it, four stories involving artificial people in four very different situations. They're all worth your time. Enjoy.
Labels:
Ai-Ren,
Chobits,
manga,
Midori no Hibi,
Video Girl Ai,
YKK
Sunday, April 15, 2007
Manga for the Canon?
Teck-Loh at Mangaforums started a thread asking for nominations of manga for a hypothetical literary canon of manga worthy of study. I'd been thinking along these lines as well - American Comic books and pulp novels get (probably more than) their share of scholarship these days, and are the subject of a number of term papers, dissertations, and thesises. Frankly, if Spiderman or HP Lovecraft is worthy of academic study, a number of manga are far more so. One manga that leapt immediately to mind because I'd re-read it recently was Chobits by CLAMP. Here, revised and expanded as usual, is my attempt at an argument for including Chobits in such a canon:
Chobits definitely qualifies. Features in common with other great literature:
1. Can be read on multiple levels: Magical girlfriend story, Polemic on the nature of being and personhood, story about the different forms love can take between two people.
1a. That Chobits is, in its first aspect, a magical girlfriend story isn't really likely to be an issue of contention. It meets all the criteria in any definition I can name and is, in fact, cited as an example in the Wikipedia article.
1b. The polemical nature of Chobits is subtle, but I think the case can be made that it has one. Chii's existence as an android (referred to as a 'persocon,' a portmanteau of 'Personal Computer,' in the story) is accepted as fact, as are the rights of self expression that humans enjoy in Chobits' Tokyo. However Chii's right to 'life, liberty and the pursuit of hapiness' is an issue of constant questioning, discussion, and dramatic importance. In the world of Chobits, persocons legally are chattel property of their masters. Having been built and programmed with the specific purpose of serving humanity in mind, they generally seem to be content with this arrangement, like the self-aware robots encountered in Asimov's robot stories. It is apparent that there will be no "rise of the machines" in this world. They are, however, at the mercy of their masters in every aspect of their existence including its continuation and the continuity and violability of their memory.
As in the Asimov stories, different types of persocons have varying levels of self-awareness and complexity of intellect. The reader is presented with examples of this variation: Dita, Zima and Chii are very heuristic and self-aware, capable of abstract philosophical reasoning, and display emotional responses stated to be different, but apparently indistinguishable from human ones. Yuzuki and Kotoko are likewise self-aware, and exhibit some apparent emotional responses, but are not shown to display the ability to radically alter their own behaviors (programming) in response to environmental changes in the way that Dita, Zima and Chii do. Sumomo and Yumi (through Ueda's recollections) have much more limited abilities of reasoning and abstraction and apparently no behaviors not explicitly programmed.
The ability of a persocon to exercise apparent free will varies with its complexity; all the persocons except Sumomo and Yumi are shown doing so, sometimes to the surprise and/or dismay of their human owners. In one notable example, Kotoko publicly exposes her owner's theft of Chii, indicating Kotoko's displeasure with his actions. While it is made clear in the story that she is incapable of lying because of her programming, she volunteers the damaging information unasked, which certainly is in excess of the requirements of any such truthfulness-enforcement algorithm. The stated existence of such an algorithm is interesting in itself: Persocons as complex as Yuzuki and Kotoko are apparently normally capable of lying independently as they determine the occasion warrants. That Kotoko's owner felt it necessary to install such a program is suggestive.
So, having created robots that can modify their own programming in response to their environment, feel emotions, and lie, we're presented with the simple reality of cybernetic personhood. The question, then, is do these cybernetic people have the right, or even the ability to be happy in this world created by and for humans? The most complex persocons demonstrate the ability to feel romantic love for humans or other persocons. Why they might do this is not explored; it is presented as a fait accompli.
The question central to Chobits' plot is: are humans capable of accepting this love for what it is and is not and reciprocate it in kind, or are all human-loving persocons doomed to suffer unrequited love? An elaborate back-story of the creation of Chii and her twin sister as surrogate children by the inventor of android persocons is presented. The unhappy ending of Chii/Elda's sister Freya's story illustrates the nature of the problem: A persocon capable of feeling intense emotion can, in the Chobits universe, have its 'heart' broken, just as can happen to a human. Having loved unwisely and too well, Freya pines away and eventually dies, and Chii carries a download of Freya's consciousness within her as an internal protector and mentor.
Here's where we get to the polemic. Asimov's robot stories present us with robots that are only happy as long as they do not too closely approximate humanity in appearance and cognitive power. In Asimov's world, Humans don't want lifelike androids, and robots are happiest, safest, and most useful when they are strongly distinct from and more limited than humanity. Probably the best example of this is in the story, "The Bicentennial Man" (an acknowledged part of the SF canon), in which the protagonist yearns to be ever more human, changing his appearance and mannerisms over a more than a century of existence to more closely approximate humanity. Eventually he petitions the human government for recognition as a human and is denied, because of his immortality. His solution is to poison himself slowly to death, and thus he completes his metamorphosis into the desired human state at the expense of his continued existence.
In Chobits, however, Chii and her fellow persocons don't want to be human, and neither state nor exhibit any indication of yearning for greater humanity. They just want to be loved for what they are and are not by those whom they love. They are also not assumed to be immortal - accidents, component failures, and planned obsolescence all limit their runtime. This difference is crucial: in a very real sense, CLAMP is asking why an android would be unhappy with its existence as Asimov did, but proposes a completely different answer (and a much happier outcome) than Asimov's.
1c. If read casually, Chobits seems to spend a lot of ink wandering around the point. Many peripheral characters are introduced, a number of side and back stories are developed, and, in many cases, these side stories and characters marginally advance the principal Chii-Hideki plot if at all. There's always a common thread, though: All the side stories illustrate different ways humans and persocons can love each other in all the possible permutations. CLAMP carefully presents us with a spectrum of love relationships and their consequences: Hideki's classmate and friend Shinbo elopes with their married cram school teacher, who is a 'persocon widow,' having been completely displaced in her husband's affections by a persocon. Ueda the baker married his persocon assistant and was bereaved when she ceased to be after a hard disk failure. He later falls in love with Hideki's coworker, and after much misunderstanding between them, eventually forms a second love relationship. The love between Hibiya and Chii's creator was so great that Hibiya does not even consider another romantic relationship after his death. Minoru, after observing Hideki's honest affection for Chii and being surprised by his own emotional reaction to Yuzuki nearly being destroyed when she tried too hard to fulfill his wishes unasked, re-evaluates his desire and ability to love her and decides he does and should. Zima and Dita (both persocons) have their own relationship which Zima acknowledges to be only definable by the word love. Kotoko and her owner have a dysfunctional relationship: she, like the cram school teacher, is also a 'persocon widow' in spite of being a persocon herself. Her owner discovers that while she may not be a woman scorned, she is quite capable of expressing her displeasure in ways that cause him discomfort.
The reader is presented with these different relationship models so that he, and presumably Hideki, can see that humans just love, and if persocons are built able to love then they will as well. Sometimes humans love each other, sometimes humans love persocons, sometimes persocons love other persocons. It's all presented as a set of attainable possible outcomes, along with the cautionary tales of Ueda dealing with planned obsolescence in the case of his persocon wife and Kotoko finding that being owned by your person is not a good thing if his affections are fickle (perhaps this is a cautionary tale more for Chii than Hideki).
Underpinning and reinforcing the 'real world' examples of relationships is the story-within-a-story comic book written for Chii's benefit by Hibiya, later revealed to be her mother in a very real sense. It explores the abstract philosophy of romantic love between humans and androids, and keeps the theme of love being what it is and unboundable by societal convention in the reader's mind through the entire story.
2. Since it's manga, we should care if the art is up to the story. Chobits' art definitely qualifies. CLAMP tried very hard to get a particular look into the manga, and did a good job with page layout and panel design as well. Initially, I thought the uber-moe foofy-dress-and panty shots character designs for Chii were the usual gratuitious fanservice, until I realized that they're a necessary part of the plot. If Chii weren't desirable as a romantic/sexual partner, then there wouldn't be any conflict for Hideki to deal with in just keeping her around as an appliance. Chii must be romantically appealing or there is no problem for the story, and CLAMP go well past the minimum requirement on this score. All the characters are drawn distinctly, the backgrounds are clear and distinct as well, an page and frame design are exemplary. The reader always knows where something is happening, who is speaking, and what is happening.
3. It avoids the common conventions (and pitfalls) of the genre.
3a. Chii is constantly trying hard (and generally succeeding) in understanding this new world she's living in. Like Midori in Midori no Hibi, she's not a doll, but a person, and her personhood is never a question to the reader, because we see her internal dialogs with her dead sister. It is, however, very much a question to Hideki. She's definitely not just a foil for Hideki to gaze at longingly - she has her own life to live, her own questions to answer, and woe betide the persocon owners of the world if she doesn't like the answer to one of them.
3b. Hideki, for his part, also avoids the conventions of the genre. He's not plain-looking, an irredeemably bad student, clumsy, helpless, effeminate , or wearing ugly glasses (like Keitaro in Love Hina). He's not a loser. Presumably he can get dates as well as most guys. He's from the countryside, so isn't quite up to speed on life in the big city, but this give him a fresh perspective on life with persocons as much as it makes him a bit of an innocent yokel in other matters. He's got farmboy good looks, and has a definite potential love interest in a (very human, very female) coworker in the early chapters. This is important, too. It points out, as with the parallel stories of the Ueda the baker and Hideki's friend Minoru, that Hideki doesn't choose Chii because she's the only romantic option he has.
3c. The supporting characters are all sufficiently well-developed. Even the bookshop owner seems to be credible for his few panels of exposure.
Conclusion:
I think that, in a lot of ways, Chobits is a response to the arguments put forward in Asimov's "The Bicentennial Man" (a recognized classic of science fiction holding its own place in the SF canon). In "The Bicentennial Man," Andrew, the robot protagonist, ultimately can only find meaning and self-definition by denying his robotic nature completely and choosing to look, live, and die like a human. Note: The horrible Robin Williams movie is not an adequate substitute for the Asimov story.
Chobits takes a very similar premise and goes the opposite direction. Chii is decidedly a person, but she's not a human, and doesn't want to be one. Much of the story is about the right and wrong of deciding just what is the place of a person who isn't a human in a human society.
Chobits's message is universalistic: Love is what it is, and it can not be defined or limited by societal convention (CF William Shakespeare, among others). Ultimately, it takes Alan Turing's side in the debate of man-vs-machine: If a machine is substantially indistinguishable from a person you must treat it as one, and you (and your society's conventions and laws) must accept that it may well want to do what people do.
And that is why I say Chobits belongs in any canon of manga.
Chobits definitely qualifies. Features in common with other great literature:
1. Can be read on multiple levels: Magical girlfriend story, Polemic on the nature of being and personhood, story about the different forms love can take between two people.
1a. That Chobits is, in its first aspect, a magical girlfriend story isn't really likely to be an issue of contention. It meets all the criteria in any definition I can name and is, in fact, cited as an example in the Wikipedia article.
1b. The polemical nature of Chobits is subtle, but I think the case can be made that it has one. Chii's existence as an android (referred to as a 'persocon,' a portmanteau of 'Personal Computer,' in the story) is accepted as fact, as are the rights of self expression that humans enjoy in Chobits' Tokyo. However Chii's right to 'life, liberty and the pursuit of hapiness' is an issue of constant questioning, discussion, and dramatic importance. In the world of Chobits, persocons legally are chattel property of their masters. Having been built and programmed with the specific purpose of serving humanity in mind, they generally seem to be content with this arrangement, like the self-aware robots encountered in Asimov's robot stories. It is apparent that there will be no "rise of the machines" in this world. They are, however, at the mercy of their masters in every aspect of their existence including its continuation and the continuity and violability of their memory.
As in the Asimov stories, different types of persocons have varying levels of self-awareness and complexity of intellect. The reader is presented with examples of this variation: Dita, Zima and Chii are very heuristic and self-aware, capable of abstract philosophical reasoning, and display emotional responses stated to be different, but apparently indistinguishable from human ones. Yuzuki and Kotoko are likewise self-aware, and exhibit some apparent emotional responses, but are not shown to display the ability to radically alter their own behaviors (programming) in response to environmental changes in the way that Dita, Zima and Chii do. Sumomo and Yumi (through Ueda's recollections) have much more limited abilities of reasoning and abstraction and apparently no behaviors not explicitly programmed.
The ability of a persocon to exercise apparent free will varies with its complexity; all the persocons except Sumomo and Yumi are shown doing so, sometimes to the surprise and/or dismay of their human owners. In one notable example, Kotoko publicly exposes her owner's theft of Chii, indicating Kotoko's displeasure with his actions. While it is made clear in the story that she is incapable of lying because of her programming, she volunteers the damaging information unasked, which certainly is in excess of the requirements of any such truthfulness-enforcement algorithm. The stated existence of such an algorithm is interesting in itself: Persocons as complex as Yuzuki and Kotoko are apparently normally capable of lying independently as they determine the occasion warrants. That Kotoko's owner felt it necessary to install such a program is suggestive.
So, having created robots that can modify their own programming in response to their environment, feel emotions, and lie, we're presented with the simple reality of cybernetic personhood. The question, then, is do these cybernetic people have the right, or even the ability to be happy in this world created by and for humans? The most complex persocons demonstrate the ability to feel romantic love for humans or other persocons. Why they might do this is not explored; it is presented as a fait accompli.
The question central to Chobits' plot is: are humans capable of accepting this love for what it is and is not and reciprocate it in kind, or are all human-loving persocons doomed to suffer unrequited love? An elaborate back-story of the creation of Chii and her twin sister as surrogate children by the inventor of android persocons is presented. The unhappy ending of Chii/Elda's sister Freya's story illustrates the nature of the problem: A persocon capable of feeling intense emotion can, in the Chobits universe, have its 'heart' broken, just as can happen to a human. Having loved unwisely and too well, Freya pines away and eventually dies, and Chii carries a download of Freya's consciousness within her as an internal protector and mentor.
Here's where we get to the polemic. Asimov's robot stories present us with robots that are only happy as long as they do not too closely approximate humanity in appearance and cognitive power. In Asimov's world, Humans don't want lifelike androids, and robots are happiest, safest, and most useful when they are strongly distinct from and more limited than humanity. Probably the best example of this is in the story, "The Bicentennial Man" (an acknowledged part of the SF canon), in which the protagonist yearns to be ever more human, changing his appearance and mannerisms over a more than a century of existence to more closely approximate humanity. Eventually he petitions the human government for recognition as a human and is denied, because of his immortality. His solution is to poison himself slowly to death, and thus he completes his metamorphosis into the desired human state at the expense of his continued existence.
In Chobits, however, Chii and her fellow persocons don't want to be human, and neither state nor exhibit any indication of yearning for greater humanity. They just want to be loved for what they are and are not by those whom they love. They are also not assumed to be immortal - accidents, component failures, and planned obsolescence all limit their runtime. This difference is crucial: in a very real sense, CLAMP is asking why an android would be unhappy with its existence as Asimov did, but proposes a completely different answer (and a much happier outcome) than Asimov's.
1c. If read casually, Chobits seems to spend a lot of ink wandering around the point. Many peripheral characters are introduced, a number of side and back stories are developed, and, in many cases, these side stories and characters marginally advance the principal Chii-Hideki plot if at all. There's always a common thread, though: All the side stories illustrate different ways humans and persocons can love each other in all the possible permutations. CLAMP carefully presents us with a spectrum of love relationships and their consequences: Hideki's classmate and friend Shinbo elopes with their married cram school teacher, who is a 'persocon widow,' having been completely displaced in her husband's affections by a persocon. Ueda the baker married his persocon assistant and was bereaved when she ceased to be after a hard disk failure. He later falls in love with Hideki's coworker, and after much misunderstanding between them, eventually forms a second love relationship. The love between Hibiya and Chii's creator was so great that Hibiya does not even consider another romantic relationship after his death. Minoru, after observing Hideki's honest affection for Chii and being surprised by his own emotional reaction to Yuzuki nearly being destroyed when she tried too hard to fulfill his wishes unasked, re-evaluates his desire and ability to love her and decides he does and should. Zima and Dita (both persocons) have their own relationship which Zima acknowledges to be only definable by the word love. Kotoko and her owner have a dysfunctional relationship: she, like the cram school teacher, is also a 'persocon widow' in spite of being a persocon herself. Her owner discovers that while she may not be a woman scorned, she is quite capable of expressing her displeasure in ways that cause him discomfort.
The reader is presented with these different relationship models so that he, and presumably Hideki, can see that humans just love, and if persocons are built able to love then they will as well. Sometimes humans love each other, sometimes humans love persocons, sometimes persocons love other persocons. It's all presented as a set of attainable possible outcomes, along with the cautionary tales of Ueda dealing with planned obsolescence in the case of his persocon wife and Kotoko finding that being owned by your person is not a good thing if his affections are fickle (perhaps this is a cautionary tale more for Chii than Hideki).
Underpinning and reinforcing the 'real world' examples of relationships is the story-within-a-story comic book written for Chii's benefit by Hibiya, later revealed to be her mother in a very real sense. It explores the abstract philosophy of romantic love between humans and androids, and keeps the theme of love being what it is and unboundable by societal convention in the reader's mind through the entire story.
2. Since it's manga, we should care if the art is up to the story. Chobits' art definitely qualifies. CLAMP tried very hard to get a particular look into the manga, and did a good job with page layout and panel design as well. Initially, I thought the uber-moe foofy-dress-and panty shots character designs for Chii were the usual gratuitious fanservice, until I realized that they're a necessary part of the plot. If Chii weren't desirable as a romantic/sexual partner, then there wouldn't be any conflict for Hideki to deal with in just keeping her around as an appliance. Chii must be romantically appealing or there is no problem for the story, and CLAMP go well past the minimum requirement on this score. All the characters are drawn distinctly, the backgrounds are clear and distinct as well, an page and frame design are exemplary. The reader always knows where something is happening, who is speaking, and what is happening.
3. It avoids the common conventions (and pitfalls) of the genre.
3a. Chii is constantly trying hard (and generally succeeding) in understanding this new world she's living in. Like Midori in Midori no Hibi, she's not a doll, but a person, and her personhood is never a question to the reader, because we see her internal dialogs with her dead sister. It is, however, very much a question to Hideki. She's definitely not just a foil for Hideki to gaze at longingly - she has her own life to live, her own questions to answer, and woe betide the persocon owners of the world if she doesn't like the answer to one of them.
3b. Hideki, for his part, also avoids the conventions of the genre. He's not plain-looking, an irredeemably bad student, clumsy, helpless, effeminate , or wearing ugly glasses (like Keitaro in Love Hina). He's not a loser. Presumably he can get dates as well as most guys. He's from the countryside, so isn't quite up to speed on life in the big city, but this give him a fresh perspective on life with persocons as much as it makes him a bit of an innocent yokel in other matters. He's got farmboy good looks, and has a definite potential love interest in a (very human, very female) coworker in the early chapters. This is important, too. It points out, as with the parallel stories of the Ueda the baker and Hideki's friend Minoru, that Hideki doesn't choose Chii because she's the only romantic option he has.
3c. The supporting characters are all sufficiently well-developed. Even the bookshop owner seems to be credible for his few panels of exposure.
Conclusion:
I think that, in a lot of ways, Chobits is a response to the arguments put forward in Asimov's "The Bicentennial Man" (a recognized classic of science fiction holding its own place in the SF canon). In "The Bicentennial Man," Andrew, the robot protagonist, ultimately can only find meaning and self-definition by denying his robotic nature completely and choosing to look, live, and die like a human. Note: The horrible Robin Williams movie is not an adequate substitute for the Asimov story.
Chobits takes a very similar premise and goes the opposite direction. Chii is decidedly a person, but she's not a human, and doesn't want to be one. Much of the story is about the right and wrong of deciding just what is the place of a person who isn't a human in a human society.
Chobits's message is universalistic: Love is what it is, and it can not be defined or limited by societal convention (CF William Shakespeare, among others). Ultimately, it takes Alan Turing's side in the debate of man-vs-machine: If a machine is substantially indistinguishable from a person you must treat it as one, and you (and your society's conventions and laws) must accept that it may well want to do what people do.
And that is why I say Chobits belongs in any canon of manga.
Labels:
Chobits,
Love Hina,
manga,
manga canon,
Midori no Hibi
Friday, April 13, 2007
What Makes a Good Manga?
Somebody over at mangaupdates asked the title question. There were a number of good and some silly replies. I thought seriously about it and replied thusly:
A manga tells a story. It tells it with both pictures and text. So what makes a great manga?
1) a good story. There's no way around this one. What makes a story good (interesting to readers)?
2) good art. Great art is not required, but is a bonus. But the art has to be good enough to help tell the story. What's good?
3) good text. Yes, even though it's pictures, the words tell a lot of the story. Reading manga in translation is hazardous because the scanslators may butcher good text. I scanslate Futari Ecchi and believe me - translations move meanings all over the map. What's good?
Note that I'm not pointing out perfect examples of anything. There are better drawn mangas than the ones I mentioned, and there are better written ones as well. I think the big deal is that if the story and characters are good enough, the drawing and text need to not get in the way. That's all. So the art in Mahoraba, Midori no Hibi, and Ai-Ren for example, is good enough that it enables a good story to come through. Chobits actually tries a little too hard at art sometimes and hurts the story (I think, anyway). Love Hina, contrariwise, is hurt by sometimes-lame art and bad page layouts.
But if you get the art right and have story defects, you end up with something listless like Aishiteruze Baby or I''s. Ai Baby's premise is perfect, and the plot is OK, but the big problem is that the characterizations are too generic. Nobody has personality quirks, so the characters don't leap off the page. To be fair, I don't like Ai Baby's art either but it is a popular style. Compare to Hotman, which has a notably similar plot in some ways, but has much more credible characters.
In I''s case, Katsura had just come off an excellent magical girlfriend manga (Video Girl Ai) which had gone on a little too long, and then jumped straight into I''s, which is the most lukewarm harem manga I've ever read. The art is beautiful (Katsura had really matured during Video Girl Ai), but it's all teenage angst, and it's not even particularly gripping teenage angst (Frankly, Bokura ga Ita does this much better). Most of the time, it's not even really a harem manga, because the other girls aren't really rivals for the (wishy-washy and undistinguished) lead's affections. It's too fanservicey to be shoujo, too handwringing to be shounen. However, if you want pretty pictures of pinup Japanese-ish high school girls in various states of dress and undress and a completely popcorn plot, Katsura has you covered.
A manga tells a story. It tells it with both pictures and text. So what makes a great manga?
1) a good story. There's no way around this one. What makes a story good (interesting to readers)?
- Characters who seem real to the reader (people are interested in people). examples: KareKano, Appleseed, Yokohama Kaidashi Kikou, Karin
- in an interesting situation (show me something I can't see at home) examples: Mahoraba, Planetes, Midori no Hibi, Gunslinger Girl, Fruits Basket
- doing interesting things (because interesting people doing interesting things is interesting) examples: Ghost in the Shell, Yakitate!! Japan, Alice 19th, Crying Freeman
- changing as a result (this follows from a) - real people change in response to experience) examples: Chobits, Ai-Ren, Ghost in the Shell
- goes on just long enough to tell the story, then ends neatly. Examples: Midori no Hibi, Mahoraba, Ai-Ren, Ghost in the Shell, Alice 19th.
2) good art. Great art is not required, but is a bonus. But the art has to be good enough to help tell the story. What's good?
- good page design. If I have to hunt to figure out which panel comes next I'm not going to be as involved in the story. Chobits and Midori no Hibi are good examples.
- character designs that convey emotion well. In a novel you do this with text, in manga you do it with portraiture. Examples: Kare Kano, Midori no Hibi, and Karin.
- distinguishable characters. Do something so I don't confuse the male lead and somebody's uncle. don't be like: Love Hina, Fruits Basket
- consistent backgrounds - you have to give a feeling of place, and if the place is the same it should look the same every time. Chobits and Mahoraba for the win here.
- good frame composition. Avoid clutter. Whitespace is the greater part of art. Don't be like: Love Hina, Fruits Basket (sometimes).
3) good text. Yes, even though it's pictures, the words tell a lot of the story. Reading manga in translation is hazardous because the scanslators may butcher good text. I scanslate Futari Ecchi and believe me - translations move meanings all over the map. What's good?
- words that fit the character. If the character wouldn't say it that way, don't write it that way. Would he even say it at all? Should it just be a picture? Some of the most powerful moments in manga have little or no text. Examples: Midori no Hibi, Kare Kano, Planetes, Yokohama Kaidashi Kikou
- Words that get to the point. Unless the character is supposed to be chatty, less is more. Appleseed and Ghost in the Shell are both bad examples.
- extra points for a good turn of phrase, but remember - you're not writing a novel here.
Note that I'm not pointing out perfect examples of anything. There are better drawn mangas than the ones I mentioned, and there are better written ones as well. I think the big deal is that if the story and characters are good enough, the drawing and text need to not get in the way. That's all. So the art in Mahoraba, Midori no Hibi, and Ai-Ren for example, is good enough that it enables a good story to come through. Chobits actually tries a little too hard at art sometimes and hurts the story (I think, anyway). Love Hina, contrariwise, is hurt by sometimes-lame art and bad page layouts.
But if you get the art right and have story defects, you end up with something listless like Aishiteruze Baby or I''s. Ai Baby's premise is perfect, and the plot is OK, but the big problem is that the characterizations are too generic. Nobody has personality quirks, so the characters don't leap off the page. To be fair, I don't like Ai Baby's art either but it is a popular style. Compare to Hotman, which has a notably similar plot in some ways, but has much more credible characters.
In I''s case, Katsura had just come off an excellent magical girlfriend manga (Video Girl Ai) which had gone on a little too long, and then jumped straight into I''s, which is the most lukewarm harem manga I've ever read. The art is beautiful (Katsura had really matured during Video Girl Ai), but it's all teenage angst, and it's not even particularly gripping teenage angst (Frankly, Bokura ga Ita does this much better). Most of the time, it's not even really a harem manga, because the other girls aren't really rivals for the (wishy-washy and undistinguished) lead's affections. It's too fanservicey to be shoujo, too handwringing to be shounen. However, if you want pretty pictures of pinup Japanese-ish high school girls in various states of dress and undress and a completely popcorn plot, Katsura has you covered.
Labels:
Ai-Ren,
Aishiteruze Baby,
Alice 19th,
Chobits,
Crying Freeman,
Futari Ecchi,
Gunslinger Girl,
I''s,
Love Hina,
Mahoraba,
manga,
Midori no Hibi,
Planetes,
Video Girl Ai,
YKK
Subscribe to:
Posts (Atom)